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https://github.com/ppy/osu
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Add background chooser text box
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parent
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commit
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@ -1,144 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Screens.Edit.Setup
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{
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public class BackgroundChooser : CompositeDrawable, ICanAcceptFiles
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{
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public IEnumerable<string> HandledExtensions => ImageExtensions;
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public static string[] ImageExtensions { get; } = { ".jpg", ".jpeg", ".png" };
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[Resolved]
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private OsuGameBase game { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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[Resolved]
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private IBindable<WorkingBeatmap> working { get; set; }
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private readonly Container content;
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public BackgroundChooser()
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{
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InternalChild = content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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updateBackgroundSprite();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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game.RegisterImportHandler(this);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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game?.UnregisterImportHandler(this);
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}
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Task ICanAcceptFiles.Import(params string[] paths)
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{
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Schedule(() =>
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{
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var firstFile = new FileInfo(paths.First());
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ChangeBackgroundImage(firstFile.FullName);
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});
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return Task.CompletedTask;
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}
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Task ICanAcceptFiles.Import(params ImportTask[] tasks) => throw new NotImplementedException();
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public bool ChangeBackgroundImage(string path)
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{
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var info = new FileInfo(path);
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if (!info.Exists)
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return false;
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var set = working.Value.BeatmapSetInfo;
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// remove the previous background for now.
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// in the future we probably want to check if this is being used elsewhere (other difficulties?)
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var oldFile = set.Files.FirstOrDefault(f => f.Filename == working.Value.Metadata.BackgroundFile);
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using (var stream = info.OpenRead())
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{
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if (oldFile != null)
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beatmaps.ReplaceFile(set, oldFile, stream, info.Name);
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else
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beatmaps.AddFile(set, stream, info.Name);
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}
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working.Value.Metadata.BackgroundFile = info.Name;
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updateBackgroundSprite();
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return true;
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}
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private void updateBackgroundSprite()
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{
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LoadComponentAsync(new BeatmapBackgroundSprite(working.Value)
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill,
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}, background =>
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{
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if (background.Texture != null)
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content.Child = background;
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else
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{
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content.Children = new Drawable[]
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{
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new Box
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{
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Colour = colours.GreySeafoamDarker,
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RelativeSizeAxes = Axes.Both,
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},
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new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(size: 24))
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{
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Text = "Drag image here to set beatmap background!",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both
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}
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};
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}
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background.FadeInFromZero(500);
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});
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}
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}
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}
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@ -17,6 +17,7 @@ namespace osu.Game.Screens.Edit.Setup
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internal class ResourcesSection : SetupSection
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{
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private LabelledTextBox audioTrackTextBox;
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private LabelledTextBox backgroundTextBox;
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public override LocalisableString Title => "Resources";
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@ -32,17 +33,26 @@ namespace osu.Game.Screens.Edit.Setup
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[Resolved(canBeNull: true)]
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private Editor editor { get; set; }
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[Resolved]
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private SetupScreenHeader header { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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Container audioTrackFileChooserContainer = new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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};
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Container audioTrackFileChooserContainer = createFileChooserContainer();
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Container backgroundFileChooserContainer = createFileChooserContainer();
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Children = new Drawable[]
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{
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backgroundTextBox = new FileChooserLabelledTextBox(".jpg", ".jpeg", ".png")
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{
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Label = "Background",
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PlaceholderText = "Click to select a background image",
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Current = { Value = working.Value.Metadata.BackgroundFile },
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Target = backgroundFileChooserContainer,
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TabbableContentContainer = this
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},
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backgroundFileChooserContainer,
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audioTrackTextBox = new FileChooserLabelledTextBox(".mp3", ".ogg")
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{
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Label = "Audio Track",
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@ -54,9 +64,17 @@ namespace osu.Game.Screens.Edit.Setup
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audioTrackFileChooserContainer,
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};
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backgroundTextBox.Current.BindValueChanged(backgroundChanged);
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audioTrackTextBox.Current.BindValueChanged(audioTrackChanged);
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}
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private static Container createFileChooserContainer() =>
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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};
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public bool ChangeAudioTrack(string path)
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{
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var info = new FileInfo(path);
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@ -86,6 +104,39 @@ namespace osu.Game.Screens.Edit.Setup
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return true;
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}
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public bool ChangeBackgroundImage(string path)
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{
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var info = new FileInfo(path);
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if (!info.Exists)
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return false;
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var set = working.Value.BeatmapSetInfo;
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// remove the previous background for now.
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// in the future we probably want to check if this is being used elsewhere (other difficulties?)
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var oldFile = set.Files.FirstOrDefault(f => f.Filename == working.Value.Metadata.BackgroundFile);
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using (var stream = info.OpenRead())
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{
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if (oldFile != null)
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beatmaps.ReplaceFile(set, oldFile, stream, info.Name);
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else
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beatmaps.AddFile(set, stream, info.Name);
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}
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working.Value.Metadata.BackgroundFile = info.Name;
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header.Background.UpdateBackground();
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return true;
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}
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private void backgroundChanged(ValueChangedEvent<string> filePath)
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{
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if (!ChangeBackgroundImage(filePath.NewValue))
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backgroundTextBox.Current.Value = filePath.OldValue;
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}
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private void audioTrackChanged(ValueChangedEvent<string> filePath)
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{
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if (!ChangeAudioTrack(filePath.NewValue))
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@ -24,6 +24,9 @@ namespace osu.Game.Screens.Edit.Setup
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[Cached]
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private SectionsContainer<SetupSection> sections = new SectionsContainer<SetupSection>();
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[Cached]
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private SetupScreenHeader header = new SetupScreenHeader();
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public SetupScreen()
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: base(EditorScreenMode.SongSetup)
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{
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@ -51,7 +54,7 @@ namespace osu.Game.Screens.Edit.Setup
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},
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sections = new SectionsContainer<SetupSection>
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{
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FixedHeader = new SetupScreenHeader(),
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FixedHeader = header,
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RelativeSizeAxes = Axes.Both,
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Children = new SetupSection[]
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{
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@ -14,6 +14,8 @@ namespace osu.Game.Screens.Edit.Setup
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{
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internal class SetupScreenHeader : OverlayHeader
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{
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public SetupScreenHeaderBackground Background { get; private set; }
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[Resolved]
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private SectionsContainer<SetupSection> sections { get; set; }
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@ -38,7 +40,7 @@ namespace osu.Game.Screens.Edit.Setup
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RelativeSizeAxes = Axes.X,
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Height = 30
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},
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new BackgroundChooser
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Background = new SetupScreenHeaderBackground
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{
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RelativeSizeAxes = Axes.X,
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Height = 120
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76
osu.Game/Screens/Edit/Setup/SetupScreenHeaderBackground.cs
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76
osu.Game/Screens/Edit/Setup/SetupScreenHeaderBackground.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Screens.Edit.Setup
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{
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public class SetupScreenHeaderBackground : CompositeDrawable
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{
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[Resolved]
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private OsuColour colours { get; set; }
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[Resolved]
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private IBindable<WorkingBeatmap> working { get; set; }
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private readonly Container content;
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public SetupScreenHeaderBackground()
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{
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InternalChild = content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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UpdateBackground();
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}
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public void UpdateBackground()
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{
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LoadComponentAsync(new BeatmapBackgroundSprite(working.Value)
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill,
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}, background =>
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{
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if (background.Texture != null)
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content.Child = background;
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else
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{
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content.Children = new Drawable[]
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{
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new Box
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{
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Colour = colours.GreySeafoamDarker,
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RelativeSizeAxes = Axes.Both,
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},
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new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(size: 24))
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{
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Text = "Drag image here to set beatmap background!",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both
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}
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};
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}
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background.FadeInFromZero(500);
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});
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}
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}
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}
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