CreatePlayer shouldn't receive a beatmap

This commit is contained in:
smoogipoo 2018-06-06 20:21:47 +09:00
parent e77084bec4
commit f2ac5b8b2d
4 changed files with 11 additions and 13 deletions

View File

@ -53,10 +53,10 @@ namespace osu.Game.Rulesets.Catch.Tests
return beatmap; return beatmap;
} }
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset) protected override Player CreatePlayer(Ruleset ruleset)
{ {
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }); Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return base.CreatePlayer(beatmap, ruleset); return base.CreatePlayer(ruleset);
} }
} }
} }

View File

@ -3,7 +3,6 @@
using System.ComponentModel; using System.ComponentModel;
using System.Linq; using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
@ -13,9 +12,9 @@ namespace osu.Game.Tests.Visual
[Description("Player instantiated with an autoplay mod.")] [Description("Player instantiated with an autoplay mod.")]
public class TestCaseAutoplay : TestCasePlayer public class TestCaseAutoplay : TestCasePlayer
{ {
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset) protected override Player CreatePlayer(Ruleset ruleset)
{ {
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }); Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return new ScoreAccessiblePlayer return new ScoreAccessiblePlayer
{ {
AllowPause = false, AllowPause = false,

View File

@ -3,7 +3,6 @@
using System.ComponentModel; using System.ComponentModel;
using System.Linq; using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
@ -13,18 +12,18 @@ namespace osu.Game.Tests.Visual
[Description("Player instantiated with a replay.")] [Description("Player instantiated with a replay.")]
public class TestCaseReplay : TestCasePlayer public class TestCaseReplay : TestCasePlayer
{ {
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset) protected override Player CreatePlayer(Ruleset ruleset)
{ {
// We create a dummy RulesetContainer just to get the replay - we don't want to use mods here // We create a dummy RulesetContainer just to get the replay - we don't want to use mods here
// to simulate setting a replay rather than having the replay already set for us // to simulate setting a replay rather than having the replay already set for us
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }); Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(beatmap); var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(Beatmap.Value);
// We have the replay // We have the replay
var replay = dummyRulesetContainer.Replay; var replay = dummyRulesetContainer.Replay;
// Reset the mods // Reset the mods
beatmap.Mods.Value = beatmap.Mods.Value.Where(m => !(m is ModAutoplay)); Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Where(m => !(m is ModAutoplay));
return new ReplayPlayer(replay); return new ReplayPlayer(replay);
} }

View File

@ -71,7 +71,7 @@ namespace osu.Game.Tests.Visual
if (Player != null) if (Player != null)
Remove(Player); Remove(Player);
var player = CreatePlayer(Beatmap, r); var player = CreatePlayer(r);
LoadComponentAsync(player, LoadScreen); LoadComponentAsync(player, LoadScreen);
@ -86,7 +86,7 @@ namespace osu.Game.Tests.Visual
Beatmap.Value.Track.Rate = Clock.Rate; Beatmap.Value.Track.Rate = Clock.Rate;
} }
protected virtual Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset) => new Player protected virtual Player CreatePlayer(Ruleset ruleset) => new Player
{ {
AllowPause = false, AllowPause = false,
AllowLeadIn = false, AllowLeadIn = false,