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Add tests for Editorbeatmap
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osu.Game.Tests/Beatmaps/EditorBeatmapTest.cs
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154
osu.Game.Tests/Beatmaps/EditorBeatmapTest.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using Microsoft.EntityFrameworkCore.Internal;
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using NUnit.Framework;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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namespace osu.Game.Tests.Beatmaps
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{
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[TestFixture]
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public class EditorBeatmapTest
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{
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/// <summary>
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/// Tests that the addition event is correctly invoked after a hitobject is added.
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/// </summary>
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[Test]
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public void TestHitObjectAddEvent()
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{
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var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
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HitObject addedObject = null;
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editorBeatmap.HitObjectAdded += h => addedObject = h;
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var hitCircle = new HitCircle();
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editorBeatmap.Add(hitCircle);
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Assert.That(addedObject, Is.EqualTo(hitCircle));
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}
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/// <summary>
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/// Tests that the removal event is correctly invoked after a hitobject is removed.
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/// </summary>
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[Test]
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public void HitObjectRemoveEvent()
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{
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var hitCircle = new HitCircle();
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var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap { HitObjects = { hitCircle } });
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HitObject removedObject = null;
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editorBeatmap.HitObjectRemoved += h => removedObject = h;
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editorBeatmap.Remove(hitCircle);
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Assert.That(removedObject, Is.EqualTo(hitCircle));
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}
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/// <summary>
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/// Tests that the changed event is correctly invoked after the start time of a hitobject is changed.
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/// This tests for hitobjects which were already present before the editor beatmap was constructed.
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/// </summary>
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[Test]
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public void TestInitialHitObjectStartTimeChangeEvent()
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{
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var hitCircle = new HitCircle();
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var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap { HitObjects = { hitCircle } });
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HitObject changedObject = null;
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editorBeatmap.HitObjectChanged += h => changedObject = h;
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hitCircle.StartTime = 1000;
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Assert.That(changedObject, Is.EqualTo(hitCircle));
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}
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/// <summary>
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/// Tests that the changed event is correctly invoked after the start time of a hitobject is changed.
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/// This tests for hitobjects which were added to an existing editor beatmap.
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/// </summary>
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[Test]
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public void TestAddedHitObjectStartTimeChangeEvent()
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{
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var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
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HitObject changedObject = null;
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editorBeatmap.HitObjectChanged += h => changedObject = h;
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var hitCircle = new HitCircle();
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editorBeatmap.Add(hitCircle);
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Assert.That(changedObject, Is.Null);
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hitCircle.StartTime = 1000;
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Assert.That(changedObject, Is.EqualTo(hitCircle));
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}
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/// <summary>
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/// Tests that the channged event is not invoked after a hitobject is removed from the beatmap/
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/// </summary>
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[Test]
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public void TestRemovedHitObjectStartTimeChangeEvent()
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{
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var hitCircle = new HitCircle();
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var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap { HitObjects = { hitCircle } });
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HitObject changedObject = null;
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editorBeatmap.HitObjectChanged += h => changedObject = h;
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editorBeatmap.Remove(hitCircle);
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Assert.That(changedObject, Is.Null);
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hitCircle.StartTime = 1000;
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Assert.That(changedObject, Is.Null);
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}
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/// <summary>
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/// Tests that an added hitobject is correctly inserted to preserve the sorting order of the beatmap.
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/// </summary>
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[Test]
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public void TestAddHitObjectInMiddle()
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{
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var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap
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{
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HitObjects =
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{
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new HitCircle(),
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 2000 },
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}
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});
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var hitCircle = new HitCircle { StartTime = 1000 };
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editorBeatmap.Add(hitCircle);
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Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
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Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(3));
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}
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/// <summary>
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/// Tests that the beatmap remains correctly sorted after the start time of a hitobject is changed.
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/// </summary>
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[Test]
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public void TestResortWhenStartTimeChanged()
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{
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var hitCircle = new HitCircle { StartTime = 1000 };
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var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap
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{
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HitObjects =
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{
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new HitCircle(),
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 1000 },
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hitCircle,
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new HitCircle { StartTime = 2000 },
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}
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});
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hitCircle.StartTime = 0;
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Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
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Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(1));
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}
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}
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}
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