mirror of https://github.com/ppy/osu
Fix regressions
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1dd5bdcf72
commit
f253828d49
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@ -2,21 +2,38 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModHidden : ModHidden, IApplicableToDrawableHitObjects
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public class OsuModHidden : ModHidden
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{
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public override string Description => @"Play with no approach circles and fading circles/sliders.";
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public override double ScoreMultiplier => 1.06;
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private const double fade_in_duration_multiplier = 0.4;
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private const double fade_out_duration_multiplier = 0.3;
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public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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void adjustFadeIn(OsuHitObject h) => h.TimeFadein = h.TimePreempt * fade_in_duration_multiplier;
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foreach (var d in drawables.OfType<DrawableOsuHitObject>())
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{
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adjustFadeIn(d.HitObject);
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foreach (var h in d.HitObject.NestedHitObjects.OfType<OsuHitObject>())
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adjustFadeIn(h);
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}
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base.ApplyToDrawableHitObjects(drawables);
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}
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protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
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{
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if (!(drawable is DrawableOsuHitObject d))
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