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Increase distance between combos; pull circles closer to center
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14622f4734
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@ -193,15 +193,17 @@ namespace osu.Game.Rulesets.Osu.Mods
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for (int i = 0; i < hitObjects.Count; i++)
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{
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var x = hitObjects[i];
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var obj = hitObjects[i];
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if (i == 0)
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{
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x.Position = new Vector2(nextSingle(OsuPlayfield.BASE_SIZE.X), nextSingle(OsuPlayfield.BASE_SIZE.Y));
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obj.Position = new Vector2(nextSingle(OsuPlayfield.BASE_SIZE.X), nextSingle(OsuPlayfield.BASE_SIZE.Y));
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}
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else
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{
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var distance = Math.Min(max_distance, 40f * (float)Math.Pow(1.05, x.ComboIndex));
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var distance = 40f * (float)Math.Pow(1.05, obj.ComboIndex);
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if (obj.NewCombo) distance *= 1.5f;
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distance = Math.Min(max_distance, distance);
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var relativePos = new Vector2(
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distance * (float)Math.Cos(direction),
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distance * (float)Math.Sin(direction)
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@ -220,9 +222,9 @@ namespace osu.Game.Rulesets.Osu.Mods
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else if (newPosition.X > OsuPlayfield.BASE_SIZE.X)
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newPosition.X = OsuPlayfield.BASE_SIZE.X;
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x.Position = newPosition;
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obj.Position = newPosition;
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if (x.LastInCombo)
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if (obj.LastInCombo)
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direction = MathHelper.TwoPi * nextSingle();
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else
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direction += distance / max_distance * (nextSingle() * MathHelper.TwoPi - MathHelper.Pi);
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@ -354,7 +356,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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return rotateVectorTowardsVector(
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posRelativeToPrev,
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Vector2.Subtract(playfieldMiddle, prevPosChanged),
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relativeRotationDistance / 2
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relativeRotationDistance * 0.75f
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);
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}
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