Remove necessity for MusicController to be always visible

This commit is contained in:
Dean Herbert 2019-06-20 23:40:25 +09:00
parent 35ce032be1
commit f2200594c9
2 changed files with 29 additions and 22 deletions

View File

@ -184,6 +184,8 @@ private void load(FrameworkConfigManager frameworkConfig)
LocalConfig.BindWith(OsuSetting.VolumeInactive, userInactiveVolume);
IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true);
Beatmap.BindValueChanged(beatmapChanged, true);
}
private ExternalLinkOpener externalLinkOpener;
@ -284,6 +286,23 @@ public void PresentScore(ScoreInfo score)
}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
}
#region Beatmap jukebox progression
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
{
var nextBeatmap = beatmap.NewValue;
if (nextBeatmap?.Track != null)
nextBeatmap.Track.Completed += currentTrackCompleted;
}
private void currentTrackCompleted()
{
if (!Beatmap.Value.Track.Looping && !Beatmap.Disabled)
musicController.NextTrack();
}
#endregion
private ScheduledDelegate performFromMainMenuTask;
/// <summary>
@ -446,7 +465,7 @@ protected override void LoadComplete()
Origin = Anchor.TopRight,
}, rightFloatingOverlayContent.Add, true);
loadComponentSingleFile(new MusicController
loadComponentSingleFile(musicController = new MusicController
{
GetToolbarHeight = () => ToolbarOffset,
Anchor = Anchor.TopRight,
@ -719,8 +738,11 @@ private void updateActiveState(bool isActive)
private Container topMostOverlayContent;
private FrameworkConfigManager frameworkConfig;
private ScalingContainer screenContainer;
private MusicController musicController;
protected override bool OnExiting()
{
if (screenStack.CurrentScreen is Loader)

View File

@ -70,9 +70,6 @@ public MusicController()
{
Width = 400;
Margin = new MarginPadding(10);
// required to let MusicController handle beatmap cycling.
AlwaysPresent = true;
}
[BackgroundDependencyLoader]
@ -349,18 +346,11 @@ private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
}
//current.Track.Completed -= currentTrackCompleted;
}
current = beatmap.NewValue;
if (current != null)
current.Track.Completed += currentTrackCompleted;
progressBar.CurrentTime = 0;
updateDisplay(current, direction);
updateDisplay(current = beatmap.NewValue, direction);
updateAudioAdjustments();
queuedDirection = null;
@ -378,12 +368,6 @@ private void updateAudioAdjustments()
mod.ApplyToClock(track);
}
private void currentTrackCompleted() => Schedule(() =>
{
if (!current.Track.Looping && !beatmap.Disabled && beatmapSets.Any())
next();
});
private ScheduledDelegate pendingBeatmapSwitch;
private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction)
@ -447,10 +431,6 @@ protected override void PopOut()
{
base.PopOut();
// This is here mostly as a performance fix.
// If the playlist is not hidden it will update children even when the music controller is hidden (due to AlwaysPresent).
playlist.Hide();
this.FadeOut(transition_length, Easing.OutQuint);
dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);
}
@ -548,5 +528,10 @@ protected override bool OnDragEnd(DragEndEvent e)
return base.OnDragEnd(e);
}
}
/// <summary>
/// Play the next random or playlist track.
/// </summary>
public void NextTrack() => next();
}
}