From 93915ba5270629dba09a0ff88b24fbb0cb5ca075 Mon Sep 17 00:00:00 2001 From: Dean Herbert <pe@ppy.sh> Date: Thu, 23 Mar 2017 18:56:22 +0900 Subject: [PATCH 1/3] Fix regression of osu! judgement animation. --- .../Objects/Drawables/DrawableOsuJudgementInfo.cs | 7 +------ osu.Game/Modes/Judgements/DrawableJudgementInfo.cs | 4 ++-- 2 files changed, 3 insertions(+), 8 deletions(-) diff --git a/osu.Game.Modes.Osu/Objects/Drawables/DrawableOsuJudgementInfo.cs b/osu.Game.Modes.Osu/Objects/Drawables/DrawableOsuJudgementInfo.cs index 15832bcb75..9cc09ff8d6 100644 --- a/osu.Game.Modes.Osu/Objects/Drawables/DrawableOsuJudgementInfo.cs +++ b/osu.Game.Modes.Osu/Objects/Drawables/DrawableOsuJudgementInfo.cs @@ -17,15 +17,10 @@ namespace osu.Game.Modes.Osu.Objects.Drawables protected override void LoadComplete() { - base.LoadComplete(); - if (Judgement.Result != HitResult.Miss) - { JudgementText.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint); - FadeOut(500); - } - Expire(); + base.LoadComplete(); } } } \ No newline at end of file diff --git a/osu.Game/Modes/Judgements/DrawableJudgementInfo.cs b/osu.Game/Modes/Judgements/DrawableJudgementInfo.cs index 85b357a995..ae51287599 100644 --- a/osu.Game/Modes/Judgements/DrawableJudgementInfo.cs +++ b/osu.Game/Modes/Judgements/DrawableJudgementInfo.cs @@ -83,8 +83,8 @@ namespace osu.Game.Modes.Judgements ScaleTo(0.9f); ScaleTo(1, 500, EasingTypes.OutElastic); - Delay(250); - FadeOut(250, EasingTypes.OutQuint); + Delay(100); + FadeOut(400); break; } From 2cb801317dc62030bdb655847fe55696a7718cb3 Mon Sep 17 00:00:00 2001 From: Dean Herbert <pe@ppy.sh> Date: Thu, 23 Mar 2017 19:00:18 +0900 Subject: [PATCH 2/3] JudgementInfo -> Judgement. There is no case where we use the term "Judgement" without the suffix, so deemed it unnecessary. --- osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs | 2 +- .../Tests/TestCaseTaikoPlayfield.cs | 8 ++++---- osu.Game.Modes.Catch/CatchScoreProcessor.cs | 6 +++--- .../{CatchJudgementInfo.cs => CatchJudgement.cs} | 2 +- osu.Game.Modes.Catch/UI/CatchHitRenderer.cs | 6 +++--- osu.Game.Modes.Catch/UI/CatchPlayfield.cs | 2 +- osu.Game.Modes.Catch/osu.Game.Modes.Catch.csproj | 2 +- .../{ManiaJudgementInfo.cs => ManiaJudgement.cs} | 2 +- osu.Game.Modes.Mania/ManiaScoreProcessor.cs | 6 +++--- osu.Game.Modes.Mania/UI/ManiaHitRenderer.cs | 6 +++--- osu.Game.Modes.Mania/UI/ManiaPlayfield.cs | 2 +- osu.Game.Modes.Mania/osu.Game.Modes.Mania.csproj | 2 +- .../{OsuJudgementInfo.cs => OsuJudgement.cs} | 2 +- .../Objects/Drawables/DrawableOsuHitObject.cs | 4 ++-- ...leOsuJudgementInfo.cs => DrawableOsuJudgement.cs} | 4 ++-- .../Objects/Drawables/DrawableSliderTick.cs | 2 +- osu.Game.Modes.Osu/OsuScoreProcessor.cs | 9 ++++----- osu.Game.Modes.Osu/UI/OsuHitRenderer.cs | 6 +++--- osu.Game.Modes.Osu/UI/OsuPlayfield.cs | 8 ++++---- osu.Game.Modes.Osu/osu.Game.Modes.Osu.csproj | 4 ++-- .../{TaikoJudgementInfo.cs => TaikoJudgement.cs} | 2 +- .../Objects/Drawable/DrawableTaikoHitObject.cs | 4 ++-- osu.Game.Modes.Taiko/TaikoScoreProcessor.cs | 6 +++--- ...ikoJudgementInfo.cs => DrawableTaikoJudgement.cs} | 4 ++-- osu.Game.Modes.Taiko/UI/HitExplosion.cs | 4 ++-- osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs | 6 +++--- osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs | 12 ++++++------ osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj | 4 ++-- ...DrawableJudgementInfo.cs => DrawableJudgement.cs} | 10 +++++----- .../Judgements/{JudgementInfo.cs => Judgement.cs} | 2 +- .../Modes/Objects/Drawables/DrawableHitObject.cs | 8 ++++---- osu.Game/Modes/ScoreProcessor.cs | 4 ++-- osu.Game/Modes/UI/HitRenderer.cs | 2 +- osu.Game/Modes/UI/Playfield.cs | 2 +- osu.Game/osu.Game.csproj | 4 ++-- 35 files changed, 79 insertions(+), 80 deletions(-) rename osu.Game.Modes.Catch/Judgements/{CatchJudgementInfo.cs => CatchJudgement.cs} (84%) rename osu.Game.Modes.Mania/Judgements/{ManiaJudgementInfo.cs => ManiaJudgement.cs} (84%) rename osu.Game.Modes.Osu/Judgements/{OsuJudgementInfo.cs => OsuJudgement.cs} (93%) rename osu.Game.Modes.Osu/Objects/Drawables/{DrawableOsuJudgementInfo.cs => DrawableOsuJudgement.cs} (77%) rename osu.Game.Modes.Taiko/Judgements/{TaikoJudgementInfo.cs => TaikoJudgement.cs} (95%) rename osu.Game.Modes.Taiko/UI/{DrawableTaikoJudgementInfo.cs => DrawableTaikoJudgement.cs} (87%) rename osu.Game/Modes/Judgements/{DrawableJudgementInfo.cs => DrawableJudgement.cs} (89%) rename osu.Game/Modes/Judgements/{JudgementInfo.cs => Judgement.cs} (93%) diff --git a/osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs b/osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs index f302330346..2a20cad2db 100644 --- a/osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs +++ b/osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs @@ -136,7 +136,7 @@ namespace osu.Desktop.VisualTests.Tests if (auto) { h.State = ArmedState.Hit; - h.Judgement = new OsuJudgementInfo { Result = HitResult.Hit }; + h.Judgement = new OsuJudgement { Result = HitResult.Hit }; } playfieldContainer.Add(h); diff --git a/osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs b/osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs index 3087b90e36..395a0cab13 100644 --- a/osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs +++ b/osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs @@ -36,7 +36,7 @@ namespace osu.Desktop.VisualTests.Tests playfield.OnJudgement(new DrawableTestHit(new Hit()) { X = RNG.NextSingle(hitResult == TaikoHitResult.Good ? -0.1f : -0.05f, hitResult == TaikoHitResult.Good ? 0.1f : 0.05f), - Judgement = new TaikoJudgementInfo + Judgement = new TaikoJudgement { Result = HitResult.Hit, TaikoResult = hitResult, @@ -51,7 +51,7 @@ namespace osu.Desktop.VisualTests.Tests { playfield.OnJudgement(new DrawableTestHit(new Hit()) { - Judgement = new TaikoJudgementInfo + Judgement = new TaikoJudgement { Result = HitResult.Miss, TimeOffset = 0, @@ -60,14 +60,14 @@ namespace osu.Desktop.VisualTests.Tests }); } - private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgementInfo> + private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgement> { public DrawableTestHit(TaikoHitObject hitObject) : base(hitObject) { } - protected override TaikoJudgementInfo CreateJudgementInfo() => new TaikoJudgementInfo(); + protected override TaikoJudgement CreateJudgement() => new TaikoJudgement(); protected override void UpdateState(ArmedState state) { diff --git a/osu.Game.Modes.Catch/CatchScoreProcessor.cs b/osu.Game.Modes.Catch/CatchScoreProcessor.cs index be4ae8b799..6563949fbc 100644 --- a/osu.Game.Modes.Catch/CatchScoreProcessor.cs +++ b/osu.Game.Modes.Catch/CatchScoreProcessor.cs @@ -7,18 +7,18 @@ using osu.Game.Modes.UI; namespace osu.Game.Modes.Catch { - internal class CatchScoreProcessor : ScoreProcessor<CatchBaseHit, CatchJudgementInfo> + internal class CatchScoreProcessor : ScoreProcessor<CatchBaseHit, CatchJudgement> { public CatchScoreProcessor() { } - public CatchScoreProcessor(HitRenderer<CatchBaseHit, CatchJudgementInfo> hitRenderer) + public CatchScoreProcessor(HitRenderer<CatchBaseHit, CatchJudgement> hitRenderer) : base(hitRenderer) { } - protected override void UpdateCalculations(CatchJudgementInfo newJudgement) + protected override void UpdateCalculations(CatchJudgement newJudgement) { } } diff --git a/osu.Game.Modes.Catch/Judgements/CatchJudgementInfo.cs b/osu.Game.Modes.Catch/Judgements/CatchJudgement.cs similarity index 84% rename from osu.Game.Modes.Catch/Judgements/CatchJudgementInfo.cs rename to osu.Game.Modes.Catch/Judgements/CatchJudgement.cs index 53e0c6c0bf..8e18c68153 100644 --- a/osu.Game.Modes.Catch/Judgements/CatchJudgementInfo.cs +++ b/osu.Game.Modes.Catch/Judgements/CatchJudgement.cs @@ -5,7 +5,7 @@ using osu.Game.Modes.Judgements; namespace osu.Game.Modes.Catch.Judgements { - public class CatchJudgementInfo : JudgementInfo + public class CatchJudgement : Judgement { public override string ScoreString => string.Empty; diff --git a/osu.Game.Modes.Catch/UI/CatchHitRenderer.cs b/osu.Game.Modes.Catch/UI/CatchHitRenderer.cs index c02b6b6c49..751a8291d4 100644 --- a/osu.Game.Modes.Catch/UI/CatchHitRenderer.cs +++ b/osu.Game.Modes.Catch/UI/CatchHitRenderer.cs @@ -10,7 +10,7 @@ using osu.Game.Modes.UI; namespace osu.Game.Modes.Catch.UI { - public class CatchHitRenderer : HitRenderer<CatchBaseHit, CatchJudgementInfo> + public class CatchHitRenderer : HitRenderer<CatchBaseHit, CatchJudgement> { public CatchHitRenderer(WorkingBeatmap beatmap) : base(beatmap) @@ -23,8 +23,8 @@ namespace osu.Game.Modes.Catch.UI protected override IBeatmapProcessor<CatchBaseHit> CreateBeatmapProcessor() => new CatchBeatmapProcessor(); - protected override Playfield<CatchBaseHit, CatchJudgementInfo> CreatePlayfield() => new CatchPlayfield(); + protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield(); - protected override DrawableHitObject<CatchBaseHit, CatchJudgementInfo> GetVisualRepresentation(CatchBaseHit h) => null; + protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h) => null; } } diff --git a/osu.Game.Modes.Catch/UI/CatchPlayfield.cs b/osu.Game.Modes.Catch/UI/CatchPlayfield.cs index eba8734eaf..cf1a665470 100644 --- a/osu.Game.Modes.Catch/UI/CatchPlayfield.cs +++ b/osu.Game.Modes.Catch/UI/CatchPlayfield.cs @@ -10,7 +10,7 @@ using osu.Game.Modes.Catch.Judgements; namespace osu.Game.Modes.Catch.UI { - public class CatchPlayfield : Playfield<CatchBaseHit, CatchJudgementInfo> + public class CatchPlayfield : Playfield<CatchBaseHit, CatchJudgement> { public CatchPlayfield() { diff --git a/osu.Game.Modes.Catch/osu.Game.Modes.Catch.csproj b/osu.Game.Modes.Catch/osu.Game.Modes.Catch.csproj index a32416173d..717e9175e4 100644 --- a/osu.Game.Modes.Catch/osu.Game.Modes.Catch.csproj +++ b/osu.Game.Modes.Catch/osu.Game.Modes.Catch.csproj @@ -51,7 +51,7 @@ <Compile Include="Beatmaps\CatchBeatmapProcessor.cs" /> <Compile Include="CatchDifficultyCalculator.cs" /> <Compile Include="CatchScoreProcessor.cs" /> - <Compile Include="Judgements\CatchJudgementInfo.cs" /> + <Compile Include="Judgements\CatchJudgement.cs" /> <Compile Include="Objects\CatchBaseHit.cs" /> <Compile Include="Objects\Drawable\DrawableFruit.cs" /> <Compile Include="Objects\Droplet.cs" /> diff --git a/osu.Game.Modes.Mania/Judgements/ManiaJudgementInfo.cs b/osu.Game.Modes.Mania/Judgements/ManiaJudgement.cs similarity index 84% rename from osu.Game.Modes.Mania/Judgements/ManiaJudgementInfo.cs rename to osu.Game.Modes.Mania/Judgements/ManiaJudgement.cs index c65bd87b6b..07c5fcbfef 100644 --- a/osu.Game.Modes.Mania/Judgements/ManiaJudgementInfo.cs +++ b/osu.Game.Modes.Mania/Judgements/ManiaJudgement.cs @@ -5,7 +5,7 @@ using osu.Game.Modes.Judgements; namespace osu.Game.Modes.Mania.Judgements { - public class ManiaJudgementInfo : JudgementInfo + public class ManiaJudgement : Judgement { public override string ScoreString => string.Empty; diff --git a/osu.Game.Modes.Mania/ManiaScoreProcessor.cs b/osu.Game.Modes.Mania/ManiaScoreProcessor.cs index 60ed336c8e..c694717edb 100644 --- a/osu.Game.Modes.Mania/ManiaScoreProcessor.cs +++ b/osu.Game.Modes.Mania/ManiaScoreProcessor.cs @@ -7,18 +7,18 @@ using osu.Game.Modes.UI; namespace osu.Game.Modes.Mania { - internal class ManiaScoreProcessor : ScoreProcessor<ManiaBaseHit, ManiaJudgementInfo> + internal class ManiaScoreProcessor : ScoreProcessor<ManiaBaseHit, ManiaJudgement> { public ManiaScoreProcessor() { } - public ManiaScoreProcessor(HitRenderer<ManiaBaseHit, ManiaJudgementInfo> hitRenderer) + public ManiaScoreProcessor(HitRenderer<ManiaBaseHit, ManiaJudgement> hitRenderer) : base(hitRenderer) { } - protected override void UpdateCalculations(ManiaJudgementInfo newJudgement) + protected override void UpdateCalculations(ManiaJudgement newJudgement) { } } diff --git a/osu.Game.Modes.Mania/UI/ManiaHitRenderer.cs b/osu.Game.Modes.Mania/UI/ManiaHitRenderer.cs index 0f26c944a0..2a6629e25b 100644 --- a/osu.Game.Modes.Mania/UI/ManiaHitRenderer.cs +++ b/osu.Game.Modes.Mania/UI/ManiaHitRenderer.cs @@ -10,7 +10,7 @@ using osu.Game.Modes.UI; namespace osu.Game.Modes.Mania.UI { - public class ManiaHitRenderer : HitRenderer<ManiaBaseHit, ManiaJudgementInfo> + public class ManiaHitRenderer : HitRenderer<ManiaBaseHit, ManiaJudgement> { private readonly int columns; @@ -26,8 +26,8 @@ namespace osu.Game.Modes.Mania.UI protected override IBeatmapProcessor<ManiaBaseHit> CreateBeatmapProcessor() => new ManiaBeatmapProcessor(); - protected override Playfield<ManiaBaseHit, ManiaJudgementInfo> CreatePlayfield() => new ManiaPlayfield(columns); + protected override Playfield<ManiaBaseHit, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(columns); - protected override DrawableHitObject<ManiaBaseHit, ManiaJudgementInfo> GetVisualRepresentation(ManiaBaseHit h) => null; + protected override DrawableHitObject<ManiaBaseHit, ManiaJudgement> GetVisualRepresentation(ManiaBaseHit h) => null; } } diff --git a/osu.Game.Modes.Mania/UI/ManiaPlayfield.cs b/osu.Game.Modes.Mania/UI/ManiaPlayfield.cs index 3984fce626..670d18f71f 100644 --- a/osu.Game.Modes.Mania/UI/ManiaPlayfield.cs +++ b/osu.Game.Modes.Mania/UI/ManiaPlayfield.cs @@ -11,7 +11,7 @@ using osu.Game.Modes.Mania.Judgements; namespace osu.Game.Modes.Mania.UI { - public class ManiaPlayfield : Playfield<ManiaBaseHit, ManiaJudgementInfo> + public class ManiaPlayfield : Playfield<ManiaBaseHit, ManiaJudgement> { public ManiaPlayfield(int columns) { diff --git a/osu.Game.Modes.Mania/osu.Game.Modes.Mania.csproj b/osu.Game.Modes.Mania/osu.Game.Modes.Mania.csproj index 8b78929510..d9af517eee 100644 --- a/osu.Game.Modes.Mania/osu.Game.Modes.Mania.csproj +++ b/osu.Game.Modes.Mania/osu.Game.Modes.Mania.csproj @@ -49,7 +49,7 @@ <ItemGroup> <Compile Include="Beatmaps\ManiaBeatmapConverter.cs" /> <Compile Include="Beatmaps\ManiaBeatmapProcessor.cs" /> - <Compile Include="Judgements\ManiaJudgementInfo.cs" /> + <Compile Include="Judgements\ManiaJudgement.cs" /> <Compile Include="ManiaDifficultyCalculator.cs" /> <Compile Include="ManiaScoreProcessor.cs" /> <Compile Include="Objects\Drawable\DrawableNote.cs" /> diff --git a/osu.Game.Modes.Osu/Judgements/OsuJudgementInfo.cs b/osu.Game.Modes.Osu/Judgements/OsuJudgement.cs similarity index 93% rename from osu.Game.Modes.Osu/Judgements/OsuJudgementInfo.cs rename to osu.Game.Modes.Osu/Judgements/OsuJudgement.cs index b945bad8a1..bbb1754ce6 100644 --- a/osu.Game.Modes.Osu/Judgements/OsuJudgementInfo.cs +++ b/osu.Game.Modes.Osu/Judgements/OsuJudgement.cs @@ -8,7 +8,7 @@ using osu.Framework.Extensions; namespace osu.Game.Modes.Osu.Judgements { - public class OsuJudgementInfo : JudgementInfo + public class OsuJudgement : Judgement { /// <summary> /// The positional hit offset. diff --git a/osu.Game.Modes.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Modes.Osu/Objects/Drawables/DrawableOsuHitObject.cs index 8593430f80..816faa0d98 100644 --- a/osu.Game.Modes.Osu/Objects/Drawables/DrawableOsuHitObject.cs +++ b/osu.Game.Modes.Osu/Objects/Drawables/DrawableOsuHitObject.cs @@ -7,7 +7,7 @@ using osu.Game.Modes.Osu.Judgements; namespace osu.Game.Modes.Osu.Objects.Drawables { - public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject, OsuJudgementInfo> + public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject, OsuJudgement> { public const float TIME_PREEMPT = 600; public const float TIME_FADEIN = 400; @@ -19,7 +19,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables AccentColour = HitObject.ComboColour; } - protected override OsuJudgementInfo CreateJudgementInfo() => new OsuJudgementInfo { MaxScore = OsuScoreResult.Hit300 }; + protected override OsuJudgement CreateJudgement() => new OsuJudgement { MaxScore = OsuScoreResult.Hit300 }; protected override void UpdateState(ArmedState state) { diff --git a/osu.Game.Modes.Osu/Objects/Drawables/DrawableOsuJudgementInfo.cs b/osu.Game.Modes.Osu/Objects/Drawables/DrawableOsuJudgement.cs similarity index 77% rename from osu.Game.Modes.Osu/Objects/Drawables/DrawableOsuJudgementInfo.cs rename to osu.Game.Modes.Osu/Objects/Drawables/DrawableOsuJudgement.cs index 9cc09ff8d6..13937e3c39 100644 --- a/osu.Game.Modes.Osu/Objects/Drawables/DrawableOsuJudgementInfo.cs +++ b/osu.Game.Modes.Osu/Objects/Drawables/DrawableOsuJudgement.cs @@ -9,9 +9,9 @@ using osu.Game.Modes.Judgements; namespace osu.Game.Modes.Osu.Objects.Drawables { - public class DrawableOsuJudgementInfo : DrawableJudgementInfo<OsuJudgementInfo> + public class DrawableOsuJudgement : DrawableJudgement<OsuJudgement> { - public DrawableOsuJudgementInfo(OsuJudgementInfo judgement) : base(judgement) + public DrawableOsuJudgement(OsuJudgement judgement) : base(judgement) { } diff --git a/osu.Game.Modes.Osu/Objects/Drawables/DrawableSliderTick.cs b/osu.Game.Modes.Osu/Objects/Drawables/DrawableSliderTick.cs index 1af9a2b7a2..1c9f1e617c 100644 --- a/osu.Game.Modes.Osu/Objects/Drawables/DrawableSliderTick.cs +++ b/osu.Game.Modes.Osu/Objects/Drawables/DrawableSliderTick.cs @@ -27,7 +27,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables public override bool RemoveWhenNotAlive => false; - protected override OsuJudgementInfo CreateJudgementInfo() => new OsuJudgementInfo { MaxScore = OsuScoreResult.SliderTick }; + protected override OsuJudgement CreateJudgement() => new OsuJudgement { MaxScore = OsuScoreResult.SliderTick }; public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick) { diff --git a/osu.Game.Modes.Osu/OsuScoreProcessor.cs b/osu.Game.Modes.Osu/OsuScoreProcessor.cs index 50eb685ecd..f473a578bd 100644 --- a/osu.Game.Modes.Osu/OsuScoreProcessor.cs +++ b/osu.Game.Modes.Osu/OsuScoreProcessor.cs @@ -8,13 +8,13 @@ using osu.Game.Modes.UI; namespace osu.Game.Modes.Osu { - internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject, OsuJudgementInfo> + internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject, OsuJudgement> { public OsuScoreProcessor() { } - public OsuScoreProcessor(HitRenderer<OsuHitObject, OsuJudgementInfo> hitRenderer) + public OsuScoreProcessor(HitRenderer<OsuHitObject, OsuJudgement> hitRenderer) : base(hitRenderer) { } @@ -27,7 +27,7 @@ namespace osu.Game.Modes.Osu Accuracy.Value = 1; } - protected override void UpdateCalculations(OsuJudgementInfo judgement) + protected override void UpdateCalculations(OsuJudgement judgement) { if (judgement != null) { @@ -47,9 +47,8 @@ namespace osu.Game.Modes.Osu int score = 0; int maxScore = 0; - foreach (var judgementInfo in Judgements) + foreach (var j in Judgements) { - var j = judgementInfo; score += j.ScoreValue; maxScore += j.MaxScoreValue; } diff --git a/osu.Game.Modes.Osu/UI/OsuHitRenderer.cs b/osu.Game.Modes.Osu/UI/OsuHitRenderer.cs index 7a1e83d3a5..18f8fbb8b9 100644 --- a/osu.Game.Modes.Osu/UI/OsuHitRenderer.cs +++ b/osu.Game.Modes.Osu/UI/OsuHitRenderer.cs @@ -12,7 +12,7 @@ using osu.Game.Screens.Play; namespace osu.Game.Modes.Osu.UI { - public class OsuHitRenderer : HitRenderer<OsuHitObject, OsuJudgementInfo> + public class OsuHitRenderer : HitRenderer<OsuHitObject, OsuJudgement> { public OsuHitRenderer(WorkingBeatmap beatmap) : base(beatmap) @@ -25,11 +25,11 @@ namespace osu.Game.Modes.Osu.UI protected override IBeatmapProcessor<OsuHitObject> CreateBeatmapProcessor() => new OsuBeatmapProcessor(); - protected override Playfield<OsuHitObject, OsuJudgementInfo> CreatePlayfield() => new OsuPlayfield(); + protected override Playfield<OsuHitObject, OsuJudgement> CreatePlayfield() => new OsuPlayfield(); protected override KeyConversionInputManager CreateKeyConversionInputManager() => new OsuKeyConversionInputManager(); - protected override DrawableHitObject<OsuHitObject, OsuJudgementInfo> GetVisualRepresentation(OsuHitObject h) + protected override DrawableHitObject<OsuHitObject, OsuJudgement> GetVisualRepresentation(OsuHitObject h) { var circle = h as HitCircle; if (circle != null) diff --git a/osu.Game.Modes.Osu/UI/OsuPlayfield.cs b/osu.Game.Modes.Osu/UI/OsuPlayfield.cs index 8924fe71e7..8090263fe1 100644 --- a/osu.Game.Modes.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Modes.Osu/UI/OsuPlayfield.cs @@ -15,7 +15,7 @@ using osu.Game.Modes.Osu.Judgements; namespace osu.Game.Modes.Osu.UI { - public class OsuPlayfield : Playfield<OsuHitObject, OsuJudgementInfo> + public class OsuPlayfield : Playfield<OsuHitObject, OsuJudgement> { private readonly Container approachCircles; private readonly Container judgementLayer; @@ -65,7 +65,7 @@ namespace osu.Game.Modes.Osu.UI AddInternal(new GameplayCursor()); } - public override void Add(DrawableHitObject<OsuHitObject, OsuJudgementInfo> h) + public override void Add(DrawableHitObject<OsuHitObject, OsuJudgement> h) { h.Depth = (float)h.HitObject.StartTime; @@ -83,9 +83,9 @@ namespace osu.Game.Modes.Osu.UI .OrderBy(h => h.StartTime); } - public override void OnJudgement(DrawableHitObject<OsuHitObject, OsuJudgementInfo> judgedObject) + public override void OnJudgement(DrawableHitObject<OsuHitObject, OsuJudgement> judgedObject) { - DrawableOsuJudgementInfo explosion = new DrawableOsuJudgementInfo(judgedObject.Judgement) + DrawableOsuJudgement explosion = new DrawableOsuJudgement(judgedObject.Judgement) { Origin = Anchor.Centre, Position = judgedObject.HitObject.StackedEndPosition + judgedObject.Judgement.PositionOffset diff --git a/osu.Game.Modes.Osu/osu.Game.Modes.Osu.csproj b/osu.Game.Modes.Osu/osu.Game.Modes.Osu.csproj index 1c1add8b94..a56bb799c4 100644 --- a/osu.Game.Modes.Osu/osu.Game.Modes.Osu.csproj +++ b/osu.Game.Modes.Osu/osu.Game.Modes.Osu.csproj @@ -48,7 +48,7 @@ <Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" /> <Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" /> <Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" /> - <Compile Include="Judgements\OsuJudgementInfo.cs" /> + <Compile Include="Judgements\OsuJudgement.cs" /> <Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" /> <Compile Include="Objects\Drawables\Pieces\SpinnerBackground.cs" /> <Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" /> @@ -58,7 +58,7 @@ <Compile Include="Objects\Drawables\Pieces\ExplodePiece.cs" /> <Compile Include="Objects\Drawables\Pieces\FlashPiece.cs" /> <Compile Include="Objects\Drawables\Pieces\GlowPiece.cs" /> - <Compile Include="Objects\Drawables\DrawableOsuJudgementInfo.cs" /> + <Compile Include="Objects\Drawables\DrawableOsuJudgement.cs" /> <Compile Include="Objects\Drawables\Pieces\NumberPiece.cs" /> <Compile Include="Objects\Drawables\DrawableSliderTick.cs" /> <Compile Include="Objects\Drawables\Pieces\RingPiece.cs" /> diff --git a/osu.Game.Modes.Taiko/Judgements/TaikoJudgementInfo.cs b/osu.Game.Modes.Taiko/Judgements/TaikoJudgement.cs similarity index 95% rename from osu.Game.Modes.Taiko/Judgements/TaikoJudgementInfo.cs rename to osu.Game.Modes.Taiko/Judgements/TaikoJudgement.cs index 3312661e2a..d715fd0183 100644 --- a/osu.Game.Modes.Taiko/Judgements/TaikoJudgementInfo.cs +++ b/osu.Game.Modes.Taiko/Judgements/TaikoJudgement.cs @@ -6,7 +6,7 @@ using osu.Framework.Extensions; namespace osu.Game.Modes.Taiko.Judgements { - public class TaikoJudgementInfo : JudgementInfo + public class TaikoJudgement : Judgement { /// <summary> /// The maximum score value. diff --git a/osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHitObject.cs b/osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHitObject.cs index ebad53e787..c77c7762e3 100644 --- a/osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHitObject.cs +++ b/osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHitObject.cs @@ -7,7 +7,7 @@ using osu.Game.Modes.Taiko.Judgements; namespace osu.Game.Modes.Taiko.Objects.Drawable { - public abstract class DrawableTaikoHitObject : DrawableHitObject<TaikoHitObject, TaikoJudgementInfo> + public abstract class DrawableTaikoHitObject : DrawableHitObject<TaikoHitObject, TaikoJudgement> { protected DrawableTaikoHitObject(TaikoHitObject hitObject) : base(hitObject) @@ -26,7 +26,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable base.LoadComplete(); } - protected override TaikoJudgementInfo CreateJudgementInfo() => new TaikoJudgementInfo(); + protected override TaikoJudgement CreateJudgement() => new TaikoJudgement(); /// <summary> /// Sets the scroll position of the DrawableHitObject relative to the offset between diff --git a/osu.Game.Modes.Taiko/TaikoScoreProcessor.cs b/osu.Game.Modes.Taiko/TaikoScoreProcessor.cs index 849c0fa894..fc414c3382 100644 --- a/osu.Game.Modes.Taiko/TaikoScoreProcessor.cs +++ b/osu.Game.Modes.Taiko/TaikoScoreProcessor.cs @@ -7,18 +7,18 @@ using osu.Game.Modes.UI; namespace osu.Game.Modes.Taiko { - internal class TaikoScoreProcessor : ScoreProcessor<TaikoHitObject, TaikoJudgementInfo> + internal class TaikoScoreProcessor : ScoreProcessor<TaikoHitObject, TaikoJudgement> { public TaikoScoreProcessor() { } - public TaikoScoreProcessor(HitRenderer<TaikoHitObject, TaikoJudgementInfo> hitRenderer) + public TaikoScoreProcessor(HitRenderer<TaikoHitObject, TaikoJudgement> hitRenderer) : base(hitRenderer) { } - protected override void UpdateCalculations(TaikoJudgementInfo newJudgement) + protected override void UpdateCalculations(TaikoJudgement newJudgement) { } } diff --git a/osu.Game.Modes.Taiko/UI/DrawableTaikoJudgementInfo.cs b/osu.Game.Modes.Taiko/UI/DrawableTaikoJudgement.cs similarity index 87% rename from osu.Game.Modes.Taiko/UI/DrawableTaikoJudgementInfo.cs rename to osu.Game.Modes.Taiko/UI/DrawableTaikoJudgement.cs index 87f321d557..78c9657b40 100644 --- a/osu.Game.Modes.Taiko/UI/DrawableTaikoJudgementInfo.cs +++ b/osu.Game.Modes.Taiko/UI/DrawableTaikoJudgement.cs @@ -12,13 +12,13 @@ namespace osu.Game.Modes.Taiko.UI /// <summary> /// Text that is shown as judgement when a hit object is hit or missed. /// </summary> - public class DrawableTaikoJudgementInfo : DrawableJudgementInfo<TaikoJudgementInfo> + public class DrawableTaikoJudgement : DrawableJudgement<TaikoJudgement> { /// <summary> /// Creates a new judgement text. /// </summary> /// <param name="judgement">The judgement to visualise.</param> - public DrawableTaikoJudgementInfo(TaikoJudgementInfo judgement) + public DrawableTaikoJudgement(TaikoJudgement judgement) : base(judgement) { } diff --git a/osu.Game.Modes.Taiko/UI/HitExplosion.cs b/osu.Game.Modes.Taiko/UI/HitExplosion.cs index 3aa7977617..adc6a77c5d 100644 --- a/osu.Game.Modes.Taiko/UI/HitExplosion.cs +++ b/osu.Game.Modes.Taiko/UI/HitExplosion.cs @@ -19,10 +19,10 @@ namespace osu.Game.Modes.Taiko.UI /// </summary> internal class HitExplosion : CircularContainer { - private readonly TaikoJudgementInfo judgement; + private readonly TaikoJudgement judgement; private readonly Box innerFill; - public HitExplosion(TaikoJudgementInfo judgement) + public HitExplosion(TaikoJudgement judgement) { this.judgement = judgement; diff --git a/osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs b/osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs index 80e42cb976..21ee3434d3 100644 --- a/osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs +++ b/osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs @@ -10,7 +10,7 @@ using osu.Game.Modes.UI; namespace osu.Game.Modes.Taiko.UI { - public class TaikoHitRenderer : HitRenderer<TaikoHitObject, TaikoJudgementInfo> + public class TaikoHitRenderer : HitRenderer<TaikoHitObject, TaikoJudgement> { public TaikoHitRenderer(WorkingBeatmap beatmap) : base(beatmap) @@ -23,8 +23,8 @@ namespace osu.Game.Modes.Taiko.UI protected override IBeatmapProcessor<TaikoHitObject> CreateBeatmapProcessor() => new TaikoBeatmapProcessor(); - protected override Playfield<TaikoHitObject, TaikoJudgementInfo> CreatePlayfield() => new TaikoPlayfield(); + protected override Playfield<TaikoHitObject, TaikoJudgement> CreatePlayfield() => new TaikoPlayfield(); - protected override DrawableHitObject<TaikoHitObject, TaikoJudgementInfo> GetVisualRepresentation(TaikoHitObject h) => null; + protected override DrawableHitObject<TaikoHitObject, TaikoJudgement> GetVisualRepresentation(TaikoHitObject h) => null; } } diff --git a/osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs index b322e167df..b7fac507d6 100644 --- a/osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs @@ -17,7 +17,7 @@ using osu.Framework.Graphics.Primitives; namespace osu.Game.Modes.Taiko.UI { - public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgementInfo> + public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgement> { /// <summary> /// The default play field height. @@ -48,7 +48,7 @@ namespace osu.Game.Modes.Taiko.UI private readonly Container<HitExplosion> hitExplosionContainer; //private Container<DrawableBarLine> barLineContainer; - private readonly Container<DrawableTaikoJudgementInfo> judgementContainer; + private readonly Container<DrawableTaikoJudgement> judgementContainer; private readonly Container hitObjectContainer; //private Container topLevelHitContainer; @@ -117,7 +117,7 @@ namespace osu.Game.Modes.Taiko.UI { RelativeSizeAxes = Axes.Both, }, - judgementContainer = new Container<DrawableTaikoJudgementInfo> + judgementContainer = new Container<DrawableTaikoJudgement> { RelativeSizeAxes = Axes.Both, BlendingMode = BlendingMode.Additive @@ -170,21 +170,21 @@ namespace osu.Game.Modes.Taiko.UI rightBackground.Colour = colours.Gray0; } - public override void Add(DrawableHitObject<TaikoHitObject, TaikoJudgementInfo> h) + public override void Add(DrawableHitObject<TaikoHitObject, TaikoJudgement> h) { h.Depth = (float)h.HitObject.StartTime; base.Add(h); } - public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgementInfo> judgedObject) + public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> judgedObject) { bool wasHit = judgedObject.Judgement.Result == HitResult.Hit; if (wasHit) hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement)); - judgementContainer.Add(new DrawableTaikoJudgementInfo(judgedObject.Judgement) + judgementContainer.Add(new DrawableTaikoJudgement(judgedObject.Judgement) { Anchor = wasHit ? Anchor.TopLeft : Anchor.CentreLeft, Origin = wasHit ? Anchor.BottomCentre : Anchor.Centre, diff --git a/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj b/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj index 312bde5f04..7b96651e0d 100644 --- a/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj +++ b/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj @@ -49,7 +49,7 @@ <ItemGroup> <Compile Include="Beatmaps\TaikoBeatmapConverter.cs" /> <Compile Include="Beatmaps\TaikoBeatmapProcessor.cs" /> - <Compile Include="Judgements\TaikoJudgementInfo.cs" /> + <Compile Include="Judgements\TaikoJudgement.cs" /> <Compile Include="Judgements\TaikoHitResult.cs" /> <Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" /> <Compile Include="Objects\Bash.cs" /> @@ -62,7 +62,7 @@ <Compile Include="TaikoScoreProcessor.cs" /> <Compile Include="UI\HitTarget.cs" /> <Compile Include="UI\InputDrum.cs" /> - <Compile Include="UI\DrawableTaikoJudgementInfo.cs" /> + <Compile Include="UI\DrawableTaikoJudgement.cs" /> <Compile Include="UI\HitExplosion.cs" /> <Compile Include="UI\TaikoHitRenderer.cs" /> <Compile Include="UI\TaikoPlayfield.cs" /> diff --git a/osu.Game/Modes/Judgements/DrawableJudgementInfo.cs b/osu.Game/Modes/Judgements/DrawableJudgement.cs similarity index 89% rename from osu.Game/Modes/Judgements/DrawableJudgementInfo.cs rename to osu.Game/Modes/Judgements/DrawableJudgement.cs index ae51287599..ef67d07310 100644 --- a/osu.Game/Modes/Judgements/DrawableJudgementInfo.cs +++ b/osu.Game/Modes/Judgements/DrawableJudgement.cs @@ -15,21 +15,21 @@ using osu.Game.Modes.Objects.Drawables; namespace osu.Game.Modes.Judgements { /// <summary> - /// A drawable object which visualises the hit result of a <see cref="JudgementInfo"/>. + /// A drawable object which visualises the hit result of a <see cref="Judgements.Judgement"/>. /// </summary> /// <typeparam name="TJudgement">The type of judgement to visualise.</typeparam> - public class DrawableJudgementInfo<TJudgement> : Container - where TJudgement : JudgementInfo + public class DrawableJudgement<TJudgement> : Container + where TJudgement : Judgement { protected readonly TJudgement Judgement; protected readonly SpriteText JudgementText; /// <summary> - /// Creates a drawable which visualises a <see cref="JudgementInfo"/>. + /// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>. /// </summary> /// <param name="judgement">The judgement to visualise.</param> - public DrawableJudgementInfo(TJudgement judgement) + public DrawableJudgement(TJudgement judgement) { Judgement = judgement; diff --git a/osu.Game/Modes/Judgements/JudgementInfo.cs b/osu.Game/Modes/Judgements/Judgement.cs similarity index 93% rename from osu.Game/Modes/Judgements/JudgementInfo.cs rename to osu.Game/Modes/Judgements/Judgement.cs index a3cb9ba51f..45f40647ca 100644 --- a/osu.Game/Modes/Judgements/JudgementInfo.cs +++ b/osu.Game/Modes/Judgements/Judgement.cs @@ -5,7 +5,7 @@ using osu.Game.Modes.Objects.Drawables; namespace osu.Game.Modes.Judgements { - public abstract class JudgementInfo + public abstract class Judgement { /// <summary> /// Whether this judgement is the result of a hit or a miss. diff --git a/osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs index 277e65c1b1..3998a3e385 100644 --- a/osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs @@ -16,7 +16,7 @@ using OpenTK.Graphics; namespace osu.Game.Modes.Objects.Drawables { public abstract class DrawableHitObject<TJudgement> : Container, IStateful<ArmedState> - where TJudgement : JudgementInfo + where TJudgement : Judgement { public override bool HandleInput => Interactive; @@ -24,7 +24,7 @@ namespace osu.Game.Modes.Objects.Drawables public TJudgement Judgement; - protected abstract TJudgement CreateJudgementInfo(); + protected abstract TJudgement CreateJudgement(); protected abstract void UpdateState(ArmedState state); @@ -62,7 +62,7 @@ namespace osu.Game.Modes.Objects.Drawables //we may be setting a custom judgement in test cases or what not. if (Judgement == null) - Judgement = CreateJudgementInfo(); + Judgement = CreateJudgement(); //force application of the state that was set before we loaded. UpdateState(State); @@ -71,7 +71,7 @@ namespace osu.Game.Modes.Objects.Drawables public abstract class DrawableHitObject<TObject, TJudgement> : DrawableHitObject<TJudgement> where TObject : HitObject - where TJudgement : JudgementInfo + where TJudgement : Judgement { public event Action<DrawableHitObject<TObject, TJudgement>> OnJudgement; diff --git a/osu.Game/Modes/ScoreProcessor.cs b/osu.Game/Modes/ScoreProcessor.cs index a6e29d53e1..0886f34d55 100644 --- a/osu.Game/Modes/ScoreProcessor.cs +++ b/osu.Game/Modes/ScoreProcessor.cs @@ -105,7 +105,7 @@ namespace osu.Game.Modes public abstract class ScoreProcessor<TObject, TJudgement> : ScoreProcessor where TObject : HitObject - where TJudgement : JudgementInfo + where TJudgement : Judgement { /// <summary> /// All judgements held by this ScoreProcessor. @@ -158,7 +158,7 @@ namespace osu.Game.Modes /// <summary> /// Update any values that potentially need post-processing on a judgement change. /// </summary> - /// <param name="newJudgement">A new JudgementInfo that triggered this calculation. May be null.</param> + /// <param name="newJudgement">A new Judgement that triggered this calculation. May be null.</param> protected abstract void UpdateCalculations(TJudgement newJudgement); } } \ No newline at end of file diff --git a/osu.Game/Modes/UI/HitRenderer.cs b/osu.Game/Modes/UI/HitRenderer.cs index 05b02a77b3..d53c65ec16 100644 --- a/osu.Game/Modes/UI/HitRenderer.cs +++ b/osu.Game/Modes/UI/HitRenderer.cs @@ -143,7 +143,7 @@ namespace osu.Game.Modes.UI /// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this HitRenderer.</typeparam> public abstract class HitRenderer<TObject, TJudgement> : HitRenderer<TObject> where TObject : HitObject - where TJudgement : JudgementInfo + where TJudgement : Judgement { public event Action<TJudgement> OnJudgement; diff --git a/osu.Game/Modes/UI/Playfield.cs b/osu.Game/Modes/UI/Playfield.cs index 4e4e1ed2fa..eff06ce80f 100644 --- a/osu.Game/Modes/UI/Playfield.cs +++ b/osu.Game/Modes/UI/Playfield.cs @@ -13,7 +13,7 @@ namespace osu.Game.Modes.UI { public abstract class Playfield<TObject, TJudgement> : Container where TObject : HitObject - where TJudgement : JudgementInfo + where TJudgement : Judgement { /// <summary> /// The HitObjects contained in this Playfield. diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 378dfec57b..bcae668e9f 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -96,7 +96,7 @@ <Compile Include="IO\Legacy\SerializationReader.cs" /> <Compile Include="IO\Legacy\SerializationWriter.cs" /> <Compile Include="IPC\ScoreIPCChannel.cs" /> - <Compile Include="Modes\Judgements\DrawableJudgementInfo.cs" /> + <Compile Include="Modes\Judgements\DrawableJudgement.cs" /> <Compile Include="Modes\LegacyReplay.cs" /> <Compile Include="Modes\Mods\IApplicableMod.cs" /> <Compile Include="Modes\Mods\ModType.cs" /> @@ -113,7 +113,7 @@ <Compile Include="Modes\Objects\SliderCurve.cs" /> <Compile Include="Modes\Objects\Types\CurveType.cs" /> <Compile Include="Modes\Objects\Drawables\IDrawableHitObjectWithProxiedApproach.cs" /> - <Compile Include="Modes\Judgements\JudgementInfo.cs" /> + <Compile Include="Modes\Judgements\Judgement.cs" /> <Compile Include="Modes\Objects\HitObjectParser.cs" /> <Compile Include="Modes\Objects\Types\IHasCombo.cs" /> <Compile Include="Modes\Objects\Types\IHasEndTime.cs" /> From c52ad6c6eecd99044eee255b9ac835164cb16921 Mon Sep 17 00:00:00 2001 From: Dean Herbert <pe@ppy.sh> Date: Thu, 23 Mar 2017 20:34:24 +0900 Subject: [PATCH 3/3] Attempt to speed up CI by excluding some file types from analysis. --- osu.sln.DotSettings | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index f266b81ec9..a92832ec8c 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -1,4 +1,9 @@ <wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> + <s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Efnt/@EntryIndexedValue">True</s:Boolean> + <s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Emp3/@EntryIndexedValue">True</s:Boolean> + <s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Epng/@EntryIndexedValue">True</s:Boolean> + <s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Ewav/@EntryIndexedValue">True</s:Boolean> + <s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=D9A367C9_002D4C1A_002D489F_002D9B05_002DA0CEA2B53B58/@EntryIndexedValue">ExplicitlyExcluded</s:String> <s:String x:Key="/Default/CodeInspection/Highlighting/AnalysisEnabled/@EntryValue">SOLUTION</s:String> <s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ArrangeModifiersOrder/@EntryIndexedValue">WARNING</s:String> <s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ArrangeRedundantParentheses/@EntryIndexedValue">WARNING</s:String>