Fix input not being propagated to the playfield when outside its bounds.

This commit is contained in:
Dean Herbert 2017-04-29 16:59:23 +09:00
parent 88b2b740d7
commit f202aee2a9

View File

@ -50,6 +50,7 @@ namespace osu.Game.Rulesets.UI
{
content = new Container
{
AlwaysReceiveInput = true,
RelativeSizeAxes = Axes.Both,
}
}