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Change skinnable health test scene to drain
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@ -35,6 +35,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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});
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}
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protected override void Update()
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{
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base.Update();
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healthProcessor.Health.Value -= 0.0001f * Time.Elapsed;
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}
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[Test]
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public void TestHealthDisplayIncrementing()
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{
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