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https://github.com/ppy/osu
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Use yet another solution leveraging padding
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parent
122250f454
commit
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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@ -93,6 +92,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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}
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}
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}
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}
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private Container dragHandles;
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private FillFlowContainer buttons;
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private FillFlowContainer buttons;
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public const float BORDER_RADIUS = 3;
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public const float BORDER_RADIUS = 3;
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@ -152,6 +152,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
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},
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},
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}
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}
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},
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},
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dragHandles = new Container
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{
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RelativeSizeAxes = Axes.Both,
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// ensures that the centres of all drag handles line up with the middle of the selection box border.
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Padding = new MarginPadding(BORDER_RADIUS / 2)
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},
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buttons = new FillFlowContainer
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buttons = new FillFlowContainer
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{
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{
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Y = 20,
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Y = 20,
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@ -233,30 +239,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
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});
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});
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}
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}
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private void addDragHandle(Anchor anchor) => AddInternal(new SelectionBoxDragHandle
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private void addDragHandle(Anchor anchor) => dragHandles.Add(new SelectionBoxDragHandle
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{
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{
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Anchor = anchor,
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Anchor = anchor,
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X = dragCircleAdjustments[anchor].X,
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Y = dragCircleAdjustments[anchor].Y,
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HandleDrag = e => OnScale?.Invoke(e.Delta, anchor),
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HandleDrag = e => OnScale?.Invoke(e.Delta, anchor),
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OperationStarted = operationStarted,
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OperationStarted = operationStarted,
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OperationEnded = operationEnded
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OperationEnded = operationEnded
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});
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});
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/// <summary>
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/// Adjust Drag circle to be centered on the center of the border instead of on the edge.
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/// </summary>
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private Dictionary<Anchor, Vector2> dragCircleAdjustments = new Dictionary<Anchor, Vector2>(){
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{Anchor.TopLeft, new Vector2(BORDER_RADIUS / 2)},
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{Anchor.CentreLeft, new Vector2(BORDER_RADIUS / 2, 0)},
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{Anchor.BottomLeft, new Vector2(BORDER_RADIUS / 2, -BORDER_RADIUS / 2)},
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{Anchor.TopCentre, new Vector2(0, BORDER_RADIUS / 2)},
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{Anchor.BottomCentre, new Vector2(0, -BORDER_RADIUS / 2)},
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{Anchor.TopRight, new Vector2(-BORDER_RADIUS / 2, BORDER_RADIUS / 2)},
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{Anchor.CentreRight, new Vector2(-BORDER_RADIUS / 2, 0)},
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{Anchor.BottomRight, new Vector2(-BORDER_RADIUS / 2)}
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};
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private int activeOperations;
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private int activeOperations;
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private float convertDragEventToAngleOfRotation(DragEvent e)
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private float convertDragEventToAngleOfRotation(DragEvent e)
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