mirror of https://github.com/ppy/osu
Moved movement to the default position to property
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@ -15,7 +15,24 @@ namespace osu.Game.Graphics.Containers
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class ParallaxContainer : Container
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class ParallaxContainer : Container
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{
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{
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public float ParallaxAmount = 0.02f;
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public float ParallaxAmount = 0.02f;
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public bool ParallaxEnabled = true;
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private bool parallaxEnabled = true;
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public bool ParallaxEnabled
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{
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get
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{
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return parallaxEnabled;
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}
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set
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{
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parallaxEnabled = value;
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if (!parallaxEnabled)
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{
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content.MoveTo(Vector2.Zero, 1000, EasingTypes.OutQuint);
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content.Scale = Vector2.One;
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}
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}
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}
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public override bool Contains(Vector2 screenSpacePos) => true;
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public override bool Contains(Vector2 screenSpacePos) => true;
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@ -43,11 +60,6 @@ private void load(UserInputManager input, OsuConfigManager config)
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config.GetBindable<bool>(OsuConfig.MenuParallax).ValueChanged += delegate
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config.GetBindable<bool>(OsuConfig.MenuParallax).ValueChanged += delegate
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{
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{
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ParallaxEnabled = config.GetBindable<bool>(OsuConfig.MenuParallax);
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ParallaxEnabled = config.GetBindable<bool>(OsuConfig.MenuParallax);
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if (!ParallaxEnabled)
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{
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content.MoveTo(Vector2.Zero, 1000, EasingTypes.OutQuint);
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content.Scale = Vector2.One;
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}
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};
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};
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}
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}
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