Merge pull request #4547 from peppy/fix-slider-ball-positional

Fix slider ball not always receiving position in time
This commit is contained in:
Dan Balasescu 2019-03-28 15:13:06 +09:00 committed by GitHub
commit f134b9c886
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 2 additions and 13 deletions

View File

@ -6,6 +6,7 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Objects.Types;
using osuTK.Graphics;
@ -14,7 +15,7 @@
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SliderBall : CircularContainer, ISliderProgress
public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition
{
private const float width = 128;
@ -107,18 +108,6 @@ public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
private Vector2? lastScreenSpaceMousePosition;
protected override bool OnMouseDown(MouseDownEvent e)
{
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
return base.OnMouseDown(e);
}
protected override bool OnMouseUp(MouseUpEvent e)
{
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
return base.OnMouseUp(e);
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;