mirror of https://github.com/ppy/osu
Merge branch 'master' into mod-testscene
This commit is contained in:
commit
f12a515ca5
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@ -30,11 +30,6 @@ public override Version AssemblyVersion
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Add(new SimpleUpdateManager());
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}
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protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
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}
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}
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@ -47,20 +47,25 @@ public override Storage GetStorageForStableInstall()
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return null;
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}
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protected override UpdateManager CreateUpdateManager()
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{
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switch (RuntimeInfo.OS)
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{
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case RuntimeInfo.Platform.Windows:
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return new SquirrelUpdateManager();
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default:
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return new SimpleUpdateManager();
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (!noVersionOverlay)
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{
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LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, Add);
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if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
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Add(new SquirrelUpdateManager());
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else
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Add(new SimpleUpdateManager());
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}
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LoadComponentAsync(new DiscordRichPresence(), Add);
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}
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@ -62,14 +62,7 @@ public void SetUpSteps()
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var frameworkConfig = host.Dependencies.Get<FrameworkConfigManager>();
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frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity).Disabled = false;
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Game = new TestOsuGame(LocalStorage, API);
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Game.SetHost(host);
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// todo: this can be removed once we can run audio tracks without a device present
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// see https://github.com/ppy/osu/issues/1302
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Game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
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Add(Game);
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CreateGame();
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});
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AddUntilStep("Wait for load", () => Game.IsLoaded);
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@ -78,6 +71,18 @@ public void SetUpSteps()
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ConfirmAtMainMenu();
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}
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protected void CreateGame()
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{
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Game = new TestOsuGame(LocalStorage, API);
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Game.SetHost(host);
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// todo: this can be removed once we can run audio tracks without a device present
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// see https://github.com/ppy/osu/issues/1302
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Game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
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Add(Game);
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}
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protected void PushAndConfirm(Func<Screen> newScreen)
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{
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Screen screen = null;
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@ -103,6 +108,9 @@ public class TestOsuGame : OsuGame
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public new Bindable<RulesetInfo> Ruleset => base.Ruleset;
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// if we don't do this, when running under nUnit the version that gets populated is that of nUnit.
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public override string Version => "test game";
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protected override Loader CreateLoader() => new TestLoader();
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public new void PerformFromScreen(Action<IScreen> action, IEnumerable<Type> validScreens = null) => base.PerformFromScreen(action, validScreens);
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@ -0,0 +1,41 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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namespace osu.Game.Tests.Visual.Navigation
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{
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public class TestSettingsMigration : OsuGameTestScene
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{
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public override void RecycleLocalStorage()
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{
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base.RecycleLocalStorage();
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using (var config = new OsuConfigManager(LocalStorage))
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{
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config.Set(OsuSetting.Version, "2020.101.0");
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config.Set(OsuSetting.DisplayStarsMaximum, 10.0);
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}
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}
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[Test]
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public void TestDisplayStarsMigration()
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{
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AddAssert("config has migrated value", () => Precision.AlmostEquals(Game.LocalConfig.Get<double>(OsuSetting.DisplayStarsMaximum), 10.1));
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AddStep("set value again", () => Game.LocalConfig.Set<double>(OsuSetting.DisplayStarsMaximum, 10));
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AddStep("force save config", () => Game.LocalConfig.Save());
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AddStep("remove game", () => Remove(Game));
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AddStep("create game again", CreateGame);
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AddUntilStep("Wait for load", () => Game.IsLoaded);
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AddAssert("config did not migrate value", () => Precision.AlmostEquals(Game.LocalConfig.Get<double>(OsuSetting.DisplayStarsMaximum), 10));
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration.Tracking;
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using osu.Framework.Extensions;
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@ -126,6 +127,35 @@ protected override void InitialiseDefaults()
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public OsuConfigManager(Storage storage)
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: base(storage)
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{
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Migrate();
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}
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public void Migrate()
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{
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// arrives as 2020.123.0
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var rawVersion = Get<string>(OsuSetting.Version);
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if (rawVersion.Length < 6)
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return;
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var pieces = rawVersion.Split('.');
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// on a fresh install or when coming from a non-release build, execution will end here.
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// we don't want to run migrations in such cases.
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if (!int.TryParse(pieces[0], out int year)) return;
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if (!int.TryParse(pieces[1], out int monthDay)) return;
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int combined = (year * 10000) + monthDay;
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if (combined < 20200305)
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{
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// the maximum value of this setting was changed.
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// if we don't manually increase this, it causes song select to filter out beatmaps the user expects to see.
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var maxStars = (BindableDouble)GetOriginalBindable<double>(OsuSetting.DisplayStarsMaximum);
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if (maxStars.Value == 10)
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maxStars.Value = maxStars.MaxValue;
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}
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}
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public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
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@ -43,6 +43,7 @@
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens.Select;
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using osu.Game.Updater;
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using osu.Game.Utils;
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using LogLevel = osu.Framework.Logging.LogLevel;
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@ -390,6 +391,8 @@ public void PresentScore(ScoreInfo score)
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protected virtual Loader CreateLoader() => new Loader();
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protected virtual UpdateManager CreateUpdateManager() => new UpdateManager();
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protected override Container CreateScalingContainer() => new ScalingContainer(ScalingMode.Everything);
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#region Beatmap progression
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@ -628,6 +631,7 @@ protected override void LoadComplete()
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chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible;
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Add(externalLinkOpener = new ExternalLinkOpener());
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Add(CreateUpdateManager()); // dependency on notification overlay
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// side overlays which cancel each other.
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var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications };
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@ -97,7 +97,7 @@ public class OsuGameBase : Framework.Game, ICanAcceptFiles
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public bool IsDeployedBuild => AssemblyVersion.Major > 0;
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public string Version
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public virtual string Version
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{
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get
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{
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@ -15,7 +15,7 @@ namespace osu.Game.Overlays.SearchableList
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{
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public abstract class SearchableListOverlay : FullscreenOverlay
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{
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public const float WIDTH_PADDING = 10;
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public const float WIDTH_PADDING = 80;
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protected SearchableListOverlay(OverlayColourScheme colourScheme)
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: base(colourScheme)
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@ -80,7 +80,7 @@ protected SearchableListOverlay(OverlayColourScheme colourScheme)
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Horizontal = WIDTH_PADDING, Bottom = 50 },
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Padding = new MarginPadding { Horizontal = 10, Bottom = 50 },
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Direction = FillDirection.Vertical,
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},
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},
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@ -104,7 +104,7 @@ protected OsuTestScene()
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base.Content.Add(content = new DrawSizePreservingFillContainer());
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}
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public void RecycleLocalStorage()
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public virtual void RecycleLocalStorage()
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{
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if (localStorage?.IsValueCreated == true)
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{
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@ -34,12 +34,14 @@ protected override void LoadComplete()
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if (game.IsDeployedBuild && version != lastVersion)
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{
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config.Set(OsuSetting.Version, version);
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// only show a notification if we've previously saved a version to the config file (ie. not the first run).
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if (!string.IsNullOrEmpty(lastVersion))
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Notifications.Post(new UpdateCompleteNotification(version));
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}
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// debug / local compilations will reset to a non-release string.
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// can be useful to check when an install has transitioned between release and otherwise (see OsuConfigManager's migrations).
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config.Set(OsuSetting.Version, version);
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}
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private class UpdateCompleteNotification : SimpleNotification
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@ -11,12 +11,5 @@ namespace osu.iOS
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public class OsuGameIOS : OsuGame
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{
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public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString());
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Add(new UpdateManager());
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}
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}
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}
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