mirror of
https://github.com/ppy/osu
synced 2025-01-03 12:52:10 +00:00
Merge pull request #18339 from peppy/editor-timing
Add first pieces of editor timing UI
This commit is contained in:
commit
f111d33b25
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
MuteComboCount = { Value = 0 },
|
||||
},
|
||||
PassCondition = () => Beatmap.Value.Track.AggregateVolume.Value == 0.0 &&
|
||||
Player.ChildrenOfType<Metronome>().SingleOrDefault()?.AggregateVolume.Value == 1.0,
|
||||
Player.ChildrenOfType<MetronomeBeat>().SingleOrDefault()?.AggregateVolume.Value == 1.0,
|
||||
});
|
||||
|
||||
/// <summary>
|
||||
|
@ -339,7 +339,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
drawableRuleset.Overlays.Add(new Metronome(drawableRuleset.Beatmap.HitObjects.First().StartTime));
|
||||
drawableRuleset.Overlays.Add(new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
116
osu.Game.Tests/Visual/Editing/TestSceneTapTimingControl.cs
Normal file
116
osu.Game.Tests/Visual/Editing/TestSceneTapTimingControl.cs
Normal file
@ -0,0 +1,116 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Timing;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneTapTimingControl : EditorClockTestScene
|
||||
{
|
||||
[Cached(typeof(EditorBeatmap))]
|
||||
[Cached(typeof(IBeatSnapProvider))]
|
||||
private readonly EditorBeatmap editorBeatmap;
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
[Cached]
|
||||
private Bindable<ControlPointGroup> selectedGroup = new Bindable<ControlPointGroup>();
|
||||
|
||||
private TapTimingControl control;
|
||||
|
||||
public TestSceneTapTimingControl()
|
||||
{
|
||||
var playableBeatmap = CreateBeatmap(new OsuRuleset().RulesetInfo);
|
||||
|
||||
// Ensure time doesn't end while testing
|
||||
playableBeatmap.BeatmapInfo.Length = 1200000;
|
||||
|
||||
editorBeatmap = new EditorBeatmap(playableBeatmap);
|
||||
|
||||
selectedGroup.Value = editorBeatmap.ControlPointInfo.Groups.First();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
|
||||
Beatmap.Disabled = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Width = 400,
|
||||
Scale = new Vector2(1.5f),
|
||||
Child = control = new TapTimingControl(),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTapThenReset()
|
||||
{
|
||||
AddStep("click tap button", () =>
|
||||
{
|
||||
control.ChildrenOfType<RoundedButton>()
|
||||
.Last()
|
||||
.TriggerClick();
|
||||
});
|
||||
|
||||
AddUntilStep("wait for track playing", () => Clock.IsRunning);
|
||||
|
||||
AddStep("click reset button", () =>
|
||||
{
|
||||
control.ChildrenOfType<RoundedButton>()
|
||||
.First()
|
||||
.TriggerClick();
|
||||
});
|
||||
|
||||
AddUntilStep("wait for track stopped", () => !Clock.IsRunning);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBasic()
|
||||
{
|
||||
AddStep("set low bpm", () =>
|
||||
{
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.First().BeatLength = 1000;
|
||||
});
|
||||
|
||||
AddStep("click tap button", () =>
|
||||
{
|
||||
control.ChildrenOfType<RoundedButton>()
|
||||
.Last()
|
||||
.TriggerClick();
|
||||
});
|
||||
|
||||
AddSliderStep("BPM", 30, 400, 60, bpm => editorBeatmap.ControlPointInfo.TimingPoints.First().BeatLength = 60000f / bpm);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
Beatmap.Disabled = false;
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Audio.Track;
|
||||
@ -82,11 +83,15 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
if (!allowMistimed)
|
||||
{
|
||||
AddAssert("trigger is near beat length", () => lastActuationTime != null && lastBeatIndex != null && Precision.AlmostEquals(lastTimingPoint.Time + lastBeatIndex.Value * lastTimingPoint.BeatLength, lastActuationTime.Value, BeatSyncedContainer.MISTIMED_ALLOWANCE));
|
||||
AddAssert("trigger is near beat length",
|
||||
() => lastActuationTime != null && lastBeatIndex != null && Precision.AlmostEquals(lastTimingPoint.Time + lastBeatIndex.Value * lastTimingPoint.BeatLength, lastActuationTime.Value,
|
||||
BeatSyncedContainer.MISTIMED_ALLOWANCE));
|
||||
}
|
||||
else
|
||||
{
|
||||
AddAssert("trigger is not near beat length", () => lastActuationTime != null && lastBeatIndex != null && !Precision.AlmostEquals(lastTimingPoint.Time + lastBeatIndex.Value * lastTimingPoint.BeatLength, lastActuationTime.Value, BeatSyncedContainer.MISTIMED_ALLOWANCE));
|
||||
AddAssert("trigger is not near beat length",
|
||||
() => lastActuationTime != null && lastBeatIndex != null && !Precision.AlmostEquals(lastTimingPoint.Time + lastBeatIndex.Value * lastTimingPoint.BeatLength,
|
||||
lastActuationTime.Value, BeatSyncedContainer.MISTIMED_ALLOWANCE));
|
||||
}
|
||||
}
|
||||
|
||||
@ -258,24 +263,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Beatmap.BindValueChanged(_ =>
|
||||
{
|
||||
timingPointCount.Value = 0;
|
||||
currentTimingPoint.Value = 0;
|
||||
beatCount.Value = 0;
|
||||
currentBeat.Value = 0;
|
||||
beatsPerMinute.Value = 0;
|
||||
adjustedBeatLength.Value = 0;
|
||||
timeUntilNextBeat.Value = 0;
|
||||
timeSinceLastBeat.Value = 0;
|
||||
}, true);
|
||||
}
|
||||
|
||||
private List<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.ToList();
|
||||
private List<TimingControlPoint> timingPoints => BeatSyncSource.ControlPoints?.TimingPoints.ToList();
|
||||
|
||||
private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
|
||||
{
|
||||
@ -292,7 +280,11 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
if (timingPoints.Count == 0) return 0;
|
||||
|
||||
if (timingPoints[^1] == current)
|
||||
return (int)Math.Ceiling((BeatSyncClock.CurrentTime - current.Time) / current.BeatLength);
|
||||
{
|
||||
Debug.Assert(BeatSyncSource.Clock != null);
|
||||
|
||||
return (int)Math.Ceiling((BeatSyncSource.Clock.CurrentTime - current.Time) / current.BeatLength);
|
||||
}
|
||||
|
||||
return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength);
|
||||
}
|
||||
@ -300,9 +292,12 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Debug.Assert(BeatSyncSource.Clock != null);
|
||||
|
||||
timeUntilNextBeat.Value = TimeUntilNextBeat;
|
||||
timeSinceLastBeat.Value = TimeSinceLastBeat;
|
||||
currentTime.Value = BeatSyncClock.CurrentTime;
|
||||
currentTime.Value = BeatSyncSource.Clock.CurrentTime;
|
||||
}
|
||||
|
||||
public Action<int, TimingControlPoint, EffectControlPoint, ChannelAmplitudes> NewBeat;
|
||||
|
27
osu.Game/Beatmaps/IBeatSyncProvider.cs
Normal file
27
osu.Game/Beatmaps/IBeatSyncProvider.cs
Normal file
@ -0,0 +1,27 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides various data sources which allow for synchronising visuals to a known beat.
|
||||
/// Primarily intended for use with <see cref="BeatSyncedContainer"/>.
|
||||
/// </summary>
|
||||
[Cached]
|
||||
public interface IBeatSyncProvider
|
||||
{
|
||||
ControlPointInfo? ControlPoints { get; }
|
||||
|
||||
IClock? Clock { get; }
|
||||
|
||||
ChannelAmplitudes? Amplitudes { get; }
|
||||
}
|
||||
}
|
@ -5,9 +5,7 @@ using System;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -74,65 +72,38 @@ namespace osu.Game.Graphics.Containers
|
||||
/// </summary>
|
||||
protected bool IsBeatSyncedWithTrack { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
protected IBeatSyncProvider BeatSyncSource { get; private set; }
|
||||
|
||||
protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
|
||||
{
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
protected IBindable<WorkingBeatmap> Beatmap { get; private set; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
protected GameplayClock GameplayClock { get; private set; }
|
||||
|
||||
protected IClock BeatSyncClock
|
||||
{
|
||||
get
|
||||
{
|
||||
if (GameplayClock != null)
|
||||
return GameplayClock;
|
||||
|
||||
if (Beatmap.Value.TrackLoaded)
|
||||
return Beatmap.Value.Track;
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
ITrack track = null;
|
||||
IBeatmap beatmap = null;
|
||||
|
||||
TimingControlPoint timingPoint;
|
||||
EffectControlPoint effectPoint;
|
||||
|
||||
IClock clock = BeatSyncClock;
|
||||
IsBeatSyncedWithTrack = BeatSyncSource.Clock?.IsRunning == true;
|
||||
|
||||
if (clock == null)
|
||||
return;
|
||||
|
||||
double currentTrackTime = clock.CurrentTime + EarlyActivationMilliseconds;
|
||||
|
||||
if (Beatmap.Value.TrackLoaded && Beatmap.Value.BeatmapLoaded)
|
||||
{
|
||||
track = Beatmap.Value.Track;
|
||||
beatmap = Beatmap.Value.Beatmap;
|
||||
}
|
||||
|
||||
IsBeatSyncedWithTrack = beatmap != null && clock.IsRunning && track?.Length > 0;
|
||||
double currentTrackTime;
|
||||
|
||||
if (IsBeatSyncedWithTrack)
|
||||
{
|
||||
Debug.Assert(beatmap != null);
|
||||
Debug.Assert(BeatSyncSource.ControlPoints != null);
|
||||
Debug.Assert(BeatSyncSource.Clock != null);
|
||||
|
||||
timingPoint = beatmap.ControlPointInfo.TimingPointAt(currentTrackTime);
|
||||
effectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTrackTime);
|
||||
currentTrackTime = BeatSyncSource.Clock.CurrentTime + EarlyActivationMilliseconds;
|
||||
|
||||
timingPoint = BeatSyncSource.ControlPoints.TimingPointAt(currentTrackTime);
|
||||
effectPoint = BeatSyncSource.ControlPoints.EffectPointAt(currentTrackTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
// this may be the case where the beat syncing clock has been paused.
|
||||
// we still want to show an idle animation, so use this container's time instead.
|
||||
currentTrackTime = Clock.CurrentTime + EarlyActivationMilliseconds;
|
||||
|
||||
timingPoint = TimingControlPoint.DEFAULT;
|
||||
effectPoint = EffectControlPoint.DEFAULT;
|
||||
}
|
||||
@ -162,7 +133,7 @@ namespace osu.Game.Graphics.Containers
|
||||
if (AllowMistimedEventFiring || Math.Abs(TimeSinceLastBeat) < MISTIMED_ALLOWANCE)
|
||||
{
|
||||
using (BeginDelayedSequence(-TimeSinceLastBeat))
|
||||
OnNewBeat(beatIndex, timingPoint, effectPoint, track?.CurrentAmplitudes ?? ChannelAmplitudes.Empty);
|
||||
OnNewBeat(beatIndex, timingPoint, effectPoint, BeatSyncSource.Amplitudes ?? ChannelAmplitudes.Empty);
|
||||
}
|
||||
|
||||
lastBeat = beatIndex;
|
||||
|
@ -41,7 +41,8 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
|
||||
protected const float CONTENT_PADDING_VERTICAL = 10;
|
||||
protected const float CONTENT_PADDING_HORIZONTAL = 15;
|
||||
protected const float CORNER_RADIUS = 15;
|
||||
|
||||
public const float CORNER_RADIUS = 15;
|
||||
|
||||
/// <summary>
|
||||
/// The component that is being displayed.
|
||||
|
@ -10,6 +10,7 @@ using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Development;
|
||||
using osu.Framework.Extensions;
|
||||
@ -21,8 +22,10 @@ using osu.Framework.Input;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
@ -52,7 +55,7 @@ namespace osu.Game
|
||||
/// Unlike <see cref="OsuGame"/>, this class will not load any kind of UI, allowing it to be used
|
||||
/// for provide dependencies to test cases without interfering with them.
|
||||
/// </summary>
|
||||
public partial class OsuGameBase : Framework.Game, ICanAcceptFiles
|
||||
public partial class OsuGameBase : Framework.Game, ICanAcceptFiles, IBeatSyncProvider
|
||||
{
|
||||
public const string OSU_PROTOCOL = "osu://";
|
||||
|
||||
@ -552,5 +555,9 @@ namespace osu.Game
|
||||
if (Host != null)
|
||||
Host.ExceptionThrown -= onExceptionThrown;
|
||||
}
|
||||
|
||||
ControlPointInfo IBeatSyncProvider.ControlPoints => Beatmap.Value.Beatmap.ControlPointInfo;
|
||||
IClock IBeatSyncProvider.Clock => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track : (IClock)null;
|
||||
ChannelAmplitudes? IBeatSyncProvider.Amplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : (ChannelAmplitudes?)null;
|
||||
}
|
||||
}
|
||||
|
@ -11,14 +11,14 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public class Metronome : BeatSyncedContainer, IAdjustableAudioComponent
|
||||
public class MetronomeBeat : BeatSyncedContainer, IAdjustableAudioComponent
|
||||
{
|
||||
private readonly double firstHitTime;
|
||||
|
||||
private readonly PausableSkinnableSound sample;
|
||||
|
||||
/// <param name="firstHitTime">Start time of the first hit object, used for providing a count down.</param>
|
||||
public Metronome(double firstHitTime)
|
||||
public MetronomeBeat(double firstHitTime)
|
||||
{
|
||||
this.firstHitTime = firstHitTime;
|
||||
AllowMistimedEventFiring = false;
|
||||
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
int timeSignature = timingPoint.TimeSignature.Numerator;
|
||||
|
||||
// play metronome from one measure before the first object.
|
||||
if (BeatSyncClock.CurrentTime < firstHitTime - timingPoint.BeatLength * timeSignature)
|
||||
if (BeatSyncSource.Clock?.CurrentTime < firstHitTime - timingPoint.BeatLength * timeSignature)
|
||||
return;
|
||||
|
||||
sample.Frequency.Value = beatIndex % timeSignature == 0 ? 1 : 0.5f;
|
@ -79,11 +79,11 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
if (EnableMetronome.Value)
|
||||
{
|
||||
Metronome metronome;
|
||||
MetronomeBeat metronomeBeat;
|
||||
|
||||
drawableRuleset.Overlays.Add(metronome = new Metronome(drawableRuleset.Beatmap.HitObjects.First().StartTime));
|
||||
drawableRuleset.Overlays.Add(metronomeBeat = new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
|
||||
|
||||
metronome.AddAdjustment(AdjustableProperty.Volume, metronomeVolumeAdjust);
|
||||
metronomeBeat.AddAdjustment(AdjustableProperty.Volume, metronomeVolumeAdjust);
|
||||
}
|
||||
|
||||
if (AffectsHitSounds.Value)
|
||||
|
@ -8,6 +8,7 @@ using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -19,8 +20,10 @@ using osu.Framework.Input.Events;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
@ -53,7 +56,7 @@ namespace osu.Game.Screens.Edit
|
||||
{
|
||||
[Cached(typeof(IBeatSnapProvider))]
|
||||
[Cached]
|
||||
public class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>, IKeyBindingHandler<PlatformAction>, IBeatSnapProvider, ISamplePlaybackDisabler
|
||||
public class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>, IKeyBindingHandler<PlatformAction>, IBeatSnapProvider, ISamplePlaybackDisabler, IBeatSyncProvider
|
||||
{
|
||||
public override float BackgroundParallaxAmount => 0.1f;
|
||||
|
||||
@ -954,5 +957,9 @@ namespace osu.Game.Screens.Edit
|
||||
public double GetBeatLengthAtTime(double referenceTime) => editorBeatmap.GetBeatLengthAtTime(referenceTime);
|
||||
|
||||
public int BeatDivisor => beatDivisor.Value;
|
||||
|
||||
ControlPointInfo IBeatSyncProvider.ControlPoints => editorBeatmap.ControlPointInfo;
|
||||
IClock IBeatSyncProvider.Clock => clock;
|
||||
ChannelAmplitudes? IBeatSyncProvider.Amplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : (ChannelAmplitudes?)null;
|
||||
}
|
||||
}
|
||||
|
270
osu.Game/Screens/Edit/Timing/MetronomeDisplay.cs
Normal file
270
osu.Game/Screens/Edit/Timing/MetronomeDisplay.cs
Normal file
@ -0,0 +1,270 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
public class MetronomeDisplay : BeatSyncedContainer
|
||||
{
|
||||
private Container swing;
|
||||
|
||||
private OsuSpriteText bpmText;
|
||||
|
||||
private Drawable weight;
|
||||
private Drawable stick;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider overlayColourProvider { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
const float taper = 25;
|
||||
const float swing_vertical_offset = -23;
|
||||
const float lower_cover_height = 32;
|
||||
|
||||
var triangleSize = new Vector2(90, 120 + taper);
|
||||
|
||||
Margin = new MarginPadding(10);
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = @"Taper adjust",
|
||||
Masking = true,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Size = new Vector2(triangleSize.X, triangleSize.Y - taper),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Triangle
|
||||
{
|
||||
Name = @"Main body",
|
||||
EdgeSmoothness = new Vector2(1),
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Size = triangleSize,
|
||||
Colour = overlayColourProvider.Background3,
|
||||
},
|
||||
},
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
Name = "Centre marker",
|
||||
Colour = overlayColourProvider.Background5,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 2,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Y = -(lower_cover_height + 3),
|
||||
Height = 0.65f,
|
||||
},
|
||||
swing = new Container
|
||||
{
|
||||
Name = @"Swing",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Y = swing_vertical_offset,
|
||||
Height = 0.80f,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Children = new[]
|
||||
{
|
||||
stick = new Circle
|
||||
{
|
||||
Name = @"Stick",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Colour = overlayColourProvider.Colour2,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Width = 4,
|
||||
},
|
||||
weight = new Container
|
||||
{
|
||||
Name = @"Weight",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(10),
|
||||
Rotation = 180,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Y = 0.4f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(0.2f, 0),
|
||||
Colour = overlayColourProvider.Colour1,
|
||||
EdgeSmoothness = new Vector2(1),
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(-0.2f, 0),
|
||||
Colour = overlayColourProvider.Colour1,
|
||||
EdgeSmoothness = new Vector2(1),
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = ColourInfo.GradientVertical(overlayColourProvider.Colour1, overlayColourProvider.Colour0),
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 1,
|
||||
Height = 0.9f
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = @"Taper adjust",
|
||||
Masking = true,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Size = new Vector2(triangleSize.X, triangleSize.Y - taper),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Circle
|
||||
{
|
||||
Name = @"Locking wedge",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = overlayColourProvider.Background1,
|
||||
Size = new Vector2(8),
|
||||
}
|
||||
},
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
Name = @"Swing connection point",
|
||||
Y = swing_vertical_offset,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = overlayColourProvider.Colour0,
|
||||
Size = new Vector2(8)
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = @"Lower cover",
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Masking = true,
|
||||
Height = lower_cover_height,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Triangle
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Size = triangleSize,
|
||||
Colour = overlayColourProvider.Background2,
|
||||
EdgeSmoothness = new Vector2(1),
|
||||
Alpha = 0.8f
|
||||
},
|
||||
}
|
||||
},
|
||||
bpmText = new OsuSpriteText
|
||||
{
|
||||
Name = @"BPM display",
|
||||
Colour = overlayColourProvider.Content1,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Y = -3,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private double beatLength;
|
||||
|
||||
private TimingControlPoint timingPoint;
|
||||
|
||||
private bool isSwinging;
|
||||
|
||||
private readonly BindableInt interpolatedBpm = new BindableInt();
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
interpolatedBpm.BindValueChanged(bpm => bpmText.Text = bpm.NewValue.ToLocalisableString());
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (BeatSyncSource.ControlPoints == null || BeatSyncSource.Clock == null)
|
||||
return;
|
||||
|
||||
timingPoint = BeatSyncSource.ControlPoints.TimingPointAt(BeatSyncSource.Clock.CurrentTime);
|
||||
|
||||
if (beatLength != timingPoint.BeatLength)
|
||||
{
|
||||
beatLength = timingPoint.BeatLength;
|
||||
|
||||
EarlyActivationMilliseconds = timingPoint.BeatLength / 2;
|
||||
|
||||
float bpmRatio = (float)Interpolation.ApplyEasing(Easing.OutQuad, Math.Clamp((timingPoint.BPM - 30) / 480, 0, 1));
|
||||
|
||||
weight.MoveToY((float)Interpolation.Lerp(0.1f, 0.83f, bpmRatio), 600, Easing.OutQuint);
|
||||
this.TransformBindableTo(interpolatedBpm, (int)Math.Round(timingPoint.BPM), 600, Easing.OutQuint);
|
||||
}
|
||||
|
||||
if (BeatSyncSource.Clock?.IsRunning != true && isSwinging)
|
||||
{
|
||||
swing.ClearTransforms(true);
|
||||
|
||||
using (swing.BeginDelayedSequence(350))
|
||||
{
|
||||
swing.RotateTo(0, 1000, Easing.OutQuint);
|
||||
stick.FadeColour(overlayColourProvider.Colour2, 1000, Easing.OutQuint);
|
||||
}
|
||||
|
||||
isSwinging = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
|
||||
{
|
||||
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
||||
|
||||
const float angle = 27.5f;
|
||||
|
||||
if (!IsBeatSyncedWithTrack)
|
||||
return;
|
||||
|
||||
isSwinging = true;
|
||||
|
||||
float currentAngle = swing.Rotation;
|
||||
float targetAngle = currentAngle > 0 ? -angle : angle;
|
||||
|
||||
swing.RotateTo(targetAngle, beatLength, Easing.InOutQuad);
|
||||
|
||||
if (currentAngle != 0 && Math.Abs(currentAngle - targetAngle) > angle * 1.8f && isSwinging)
|
||||
{
|
||||
using (stick.BeginDelayedSequence(beatLength / 2))
|
||||
stick.FlashColour(overlayColourProvider.Content1, beatLength, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
104
osu.Game/Screens/Edit/Timing/TapTimingControl.cs
Normal file
104
osu.Game/Screens/Edit/Timing/TapTimingControl.cs
Normal file
@ -0,0 +1,104 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
public class TapTimingControl : CompositeDrawable
|
||||
{
|
||||
[Resolved]
|
||||
private EditorClock editorClock { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private Bindable<ControlPointGroup> selectedGroup { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider, OsuColour colours)
|
||||
{
|
||||
Height = 200;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
CornerRadius = LabelledDrawable<Drawable>.CORNER_RADIUS;
|
||||
Masking = true;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = colourProvider.Background4,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.Absolute, 60),
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new MetronomeDisplay
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding(10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new RoundedButton
|
||||
{
|
||||
Text = "Reset",
|
||||
BackgroundColour = colours.Pink,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 0.3f,
|
||||
Action = reset,
|
||||
},
|
||||
new RoundedButton
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Text = "Play from start",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
BackgroundColour = colourProvider.Background1,
|
||||
Width = 0.68f,
|
||||
Action = tap,
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private void tap()
|
||||
{
|
||||
editorClock.Seek(selectedGroup.Value.Time);
|
||||
editorClock.Start();
|
||||
}
|
||||
|
||||
private void reset()
|
||||
{
|
||||
editorClock.Stop();
|
||||
editorClock.Seek(selectedGroup.Value.Time);
|
||||
}
|
||||
}
|
||||
}
|
@ -19,6 +19,7 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
Flow.AddRange(new Drawable[]
|
||||
{
|
||||
new TapTimingControl(),
|
||||
bpmTextEntry = new BPMTextBox(),
|
||||
timeSignature = new LabelledTimeSignature
|
||||
{
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
|
||||
@ -27,7 +28,7 @@ namespace osu.Game.Screens.Play
|
||||
/// <remarks>
|
||||
/// This is intended to be used as a single controller for gameplay, or as a reference source for other <see cref="GameplayClockContainer"/>s.
|
||||
/// </remarks>
|
||||
public class MasterGameplayClockContainer : GameplayClockContainer
|
||||
public class MasterGameplayClockContainer : GameplayClockContainer, IBeatSyncProvider
|
||||
{
|
||||
/// <summary>
|
||||
/// Duration before gameplay start time required before skip button displays.
|
||||
@ -250,6 +251,10 @@ namespace osu.Game.Screens.Play
|
||||
removeSourceClockAdjustments();
|
||||
}
|
||||
|
||||
ControlPointInfo IBeatSyncProvider.ControlPoints => beatmap.Beatmap.ControlPointInfo;
|
||||
IClock IBeatSyncProvider.Clock => GameplayClock;
|
||||
ChannelAmplitudes? IBeatSyncProvider.Amplitudes => beatmap.TrackLoaded ? beatmap.Track.CurrentAmplitudes : (ChannelAmplitudes?)null;
|
||||
|
||||
private class HardwareCorrectionOffsetClock : FramedOffsetClock
|
||||
{
|
||||
private readonly BindableDouble pauseRateAdjust;
|
||||
|
Loading…
Reference in New Issue
Block a user