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https://github.com/ppy/osu
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Add playlist support to match song select
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@ -3,9 +3,19 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Multi.Components;
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using osu.Game.Screens.Select;
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@ -22,6 +32,72 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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private BeatmapManager manager;
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private RulesetStore rulesets;
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private TestMatchSongSelect songSelect;
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
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var beatmaps = new List<BeatmapInfo>();
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for (int i = 0; i < 6; i++)
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{
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int beatmapId = 10 * 10 + i;
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int length = RNG.Next(30000, 200000);
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double bpm = RNG.NextSingle(80, 200);
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beatmaps.Add(new BeatmapInfo
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{
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Ruleset = new OsuRuleset().RulesetInfo,
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OnlineBeatmapID = beatmapId,
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Path = "normal.osu",
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Version = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
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Length = length,
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BPM = bpm,
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 3.5f,
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},
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});
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}
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manager.Import(new BeatmapSetInfo
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{
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OnlineBeatmapSetID = 10,
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Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
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Metadata = new BeatmapMetadata
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{
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// Create random metadata, then we can check if sorting works based on these
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Artist = "Some Artist " + RNG.Next(0, 9),
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Title = $"Some Song (set id 10), max bpm {beatmaps.Max(b => b.BPM):0.#})",
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AuthorString = "Some Guy " + RNG.Next(0, 9),
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},
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Beatmaps = beatmaps,
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DateAdded = DateTimeOffset.UtcNow,
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}).Wait();
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}
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("reset", () =>
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{
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Ruleset.Value = new OsuRuleset().RulesetInfo;
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Beatmap.SetDefault();
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});
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AddStep("create song select", () => LoadScreen(songSelect = new TestMatchSongSelect()));
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AddUntilStep("wait for present", () => songSelect.IsCurrentScreen());
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}
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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@ -29,9 +105,30 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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[Test]
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public void TestLoadSongSelect()
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public void TestItemAddedIfEmptyOnStart()
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{
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AddStep("create song select", () => LoadScreen(new MatchSongSelect()));
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AddStep("finalise selection", () => songSelect.FinaliseSelection());
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AddAssert("playlist has 1 item", () => Room.Playlist.Count == 1);
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}
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[Test]
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public void TestItemAddedWhenCreateNewItemClicked()
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{
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AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem());
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AddAssert("playlist has 1 item", () => Room.Playlist.Count == 1);
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}
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[Test]
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public void TestItemNotAddedIfExistingOnStart()
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{
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AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem());
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AddStep("finalise selection", () => songSelect.FinaliseSelection());
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AddAssert("playlist has 1 item", () => Room.Playlist.Count == 1);
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}
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private class TestMatchSongSelect : MatchSongSelect
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{
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public new MatchBeatmapDetailArea BeatmapDetails => (MatchBeatmapDetailArea)base.BeatmapDetails;
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}
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}
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}
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -10,7 +9,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Multi;
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using osu.Game.Screens.Multi.Components;
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@ -36,42 +34,32 @@ namespace osu.Game.Screens.Select
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Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING };
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}
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protected override BeatmapDetailArea CreateBeatmapDetailArea() => new MatchBeatmapDetailArea();
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protected override BeatmapDetailArea CreateBeatmapDetailArea() => new MatchBeatmapDetailArea
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{
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CreateNewItem = createNewItem
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};
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protected override bool OnStart()
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{
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var item = new PlaylistItem
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{
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Beatmap = { Value = Beatmap.Value.BeatmapInfo },
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Ruleset = { Value = Ruleset.Value },
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RulesetID = Ruleset.Value.ID ?? 0
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};
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if (Playlist.Count == 0)
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createNewItem();
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item.RequiredMods.AddRange(Mods.Value);
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Selected?.Invoke(item);
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if (this.IsCurrentScreen())
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this.Exit();
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this.Exit();
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return true;
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}
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public override bool OnExiting(IScreen next)
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private void createNewItem()
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{
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if (base.OnExiting(next))
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return true;
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var firstItem = Playlist.FirstOrDefault();
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if (firstItem != null)
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PlaylistItem item = new PlaylistItem
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{
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Ruleset.Value = firstItem.Ruleset.Value;
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Beatmap.Value = beatmaps.GetWorkingBeatmap(firstItem.Beatmap.Value);
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Mods.Value = firstItem.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
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}
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Beatmap = { Value = Beatmap.Value.BeatmapInfo },
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Ruleset = { Value = Ruleset.Value }
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};
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return false;
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item.RequiredMods.AddRange(Mods.Value);
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Playlist.Add(item);
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}
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}
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}
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