Add playlist support to match song select

This commit is contained in:
smoogipoo 2020-02-14 17:51:42 +09:00
parent 5ec9f454d5
commit f0f739707f
2 changed files with 114 additions and 29 deletions

View File

@ -3,9 +3,19 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Multi.Components;
using osu.Game.Screens.Select;
@ -22,6 +32,72 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Resolved]
private BeatmapManager beatmapManager { get; set; }
private BeatmapManager manager;
private RulesetStore rulesets;
private TestMatchSongSelect songSelect;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
var beatmaps = new List<BeatmapInfo>();
for (int i = 0; i < 6; i++)
{
int beatmapId = 10 * 10 + i;
int length = RNG.Next(30000, 200000);
double bpm = RNG.NextSingle(80, 200);
beatmaps.Add(new BeatmapInfo
{
Ruleset = new OsuRuleset().RulesetInfo,
OnlineBeatmapID = beatmapId,
Path = "normal.osu",
Version = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
Length = length,
BPM = bpm,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
},
});
}
manager.Import(new BeatmapSetInfo
{
OnlineBeatmapSetID = 10,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song (set id 10), max bpm {beatmaps.Max(b => b.BPM):0.#})",
AuthorString = "Some Guy " + RNG.Next(0, 9),
},
Beatmaps = beatmaps,
DateAdded = DateTimeOffset.UtcNow,
}).Wait();
}
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("reset", () =>
{
Ruleset.Value = new OsuRuleset().RulesetInfo;
Beatmap.SetDefault();
});
AddStep("create song select", () => LoadScreen(songSelect = new TestMatchSongSelect()));
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen());
}
[SetUp]
public void Setup() => Schedule(() =>
{
@ -29,9 +105,30 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
[Test]
public void TestLoadSongSelect()
public void TestItemAddedIfEmptyOnStart()
{
AddStep("create song select", () => LoadScreen(new MatchSongSelect()));
AddStep("finalise selection", () => songSelect.FinaliseSelection());
AddAssert("playlist has 1 item", () => Room.Playlist.Count == 1);
}
[Test]
public void TestItemAddedWhenCreateNewItemClicked()
{
AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem());
AddAssert("playlist has 1 item", () => Room.Playlist.Count == 1);
}
[Test]
public void TestItemNotAddedIfExistingOnStart()
{
AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem());
AddStep("finalise selection", () => songSelect.FinaliseSelection());
AddAssert("playlist has 1 item", () => Room.Playlist.Count == 1);
}
private class TestMatchSongSelect : MatchSongSelect
{
public new MatchBeatmapDetailArea BeatmapDetails => (MatchBeatmapDetailArea)base.BeatmapDetails;
}
}
}

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -10,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Multi;
using osu.Game.Screens.Multi.Components;
@ -36,42 +34,32 @@ namespace osu.Game.Screens.Select
Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING };
}
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new MatchBeatmapDetailArea();
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new MatchBeatmapDetailArea
{
CreateNewItem = createNewItem
};
protected override bool OnStart()
{
var item = new PlaylistItem
{
Beatmap = { Value = Beatmap.Value.BeatmapInfo },
Ruleset = { Value = Ruleset.Value },
RulesetID = Ruleset.Value.ID ?? 0
};
if (Playlist.Count == 0)
createNewItem();
item.RequiredMods.AddRange(Mods.Value);
Selected?.Invoke(item);
if (this.IsCurrentScreen())
this.Exit();
this.Exit();
return true;
}
public override bool OnExiting(IScreen next)
private void createNewItem()
{
if (base.OnExiting(next))
return true;
var firstItem = Playlist.FirstOrDefault();
if (firstItem != null)
PlaylistItem item = new PlaylistItem
{
Ruleset.Value = firstItem.Ruleset.Value;
Beatmap.Value = beatmaps.GetWorkingBeatmap(firstItem.Beatmap.Value);
Mods.Value = firstItem.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
}
Beatmap = { Value = Beatmap.Value.BeatmapInfo },
Ruleset = { Value = Ruleset.Value }
};
return false;
item.RequiredMods.AddRange(Mods.Value);
Playlist.Add(item);
}
}
}