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Name tuple items
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@ -16,7 +16,7 @@ namespace osu.Game.Skinning
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{
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private readonly ISampleInfo[] hitSamples;
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private List<(AdjustableProperty, BindableDouble)> adjustments;
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private List<(AdjustableProperty property, BindableDouble bindable)> adjustments;
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private SampleChannel[] channels;
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@ -88,7 +88,7 @@ namespace osu.Game.Skinning
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if (adjustments != null)
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foreach (var adjustment in adjustments)
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ch.AddAdjustment(adjustment.Item1, adjustment.Item2);
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ch.AddAdjustment(adjustment.property, adjustment.bindable);
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}
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return ch;
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