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Fix pulp and use relative sizse
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@ -27,8 +27,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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InternalChild = new Pulp
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InternalChild = new Pulp
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{
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{
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// RelativeSizeAxes is not used since the edge effect uses Size.
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RelativeSizeAxes = Axes.Both,
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Size = Size,
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AccentColour = { BindTarget = drawableObject.AccentColour }
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AccentColour = { BindTarget = drawableObject.AccentColour }
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};
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};
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
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EdgeEffect = new EdgeEffectParameters
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EdgeEffect = new EdgeEffectParameters
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{
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{
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Type = EdgeEffectType.Glow,
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Type = EdgeEffectType.Glow,
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Radius = Size.X / 2,
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Radius = DrawWidth / 2,
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Colour = colour.NewValue.Darken(0.2f).Opacity(0.75f)
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Colour = colour.NewValue.Darken(0.2f).Opacity(0.75f)
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};
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};
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}
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}
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