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https://github.com/ppy/osu
synced 2024-12-23 15:22:37 +00:00
Dropdown actions, +User.Status, +UserStatusDoNotDisturb, properly align UserDropdownMenuItem
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parent
b57a3f2056
commit
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@ -26,6 +26,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
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{
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private bool bounding = true;
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private LoginForm form;
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private OsuColour colours;
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public override RectangleF BoundingBox => bounding ? base.BoundingBox : RectangleF.Empty;
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@ -48,8 +49,9 @@ namespace osu.Game.Overlays.Settings.Sections.General
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(APIAccess api)
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private void load(OsuColour colours, APIAccess api)
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{
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this.colours = colours;
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api?.Register(this);
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}
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@ -93,6 +95,8 @@ namespace osu.Game.Overlays.Settings.Sections.General
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};
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break;
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case APIState.Online:
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UserDropdown dropdown;
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UserPanel panel;
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Children = new Drawable[]
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{
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new FillFlowContainer
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@ -121,17 +125,40 @@ namespace osu.Game.Overlays.Settings.Sections.General
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},
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},
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},
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new UserPanel(api.LocalUser.Value)
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panel = new UserPanel(api.LocalUser.Value)
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{
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RelativeSizeAxes = Axes.X,
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},
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new UserDropdown
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dropdown = new UserDropdown
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{
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RelativeSizeAxes = Axes.X,
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},
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},
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},
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};
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panel.Status.BindTo(api.LocalUser.Value.Status);
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dropdown.Current.ValueChanged += newValue =>
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{
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switch (newValue)
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{
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case UserAction.Online:
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api.LocalUser.Value.Status.Value = new UserStatusOnline();
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dropdown.StatusColour = colours.Green;
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break;
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case UserAction.DoNotDisturb:
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api.LocalUser.Value.Status.Value = new UserStatusDoNotDisturb();
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dropdown.StatusColour = colours.Red;
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break;
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case UserAction.AppearOffline:
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api.LocalUser.Value.Status.Value = new UserStatusOffline();
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dropdown.StatusColour = colours.Gray7;
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break;
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case UserAction.SignOut:
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api.Logout();
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break;
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}
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};
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dropdown.Current.TriggerChange();
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break;
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}
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@ -225,6 +252,14 @@ namespace osu.Game.Overlays.Settings.Sections.General
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protected override Menu CreateMenu() => new UserDropdownMenu();
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protected override DropdownMenuItem<UserAction> CreateMenuItem(string text, UserAction value) => new UserDropdownMenuItem(text, value) { AccentColour = AccentColour };
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public Color4 StatusColour
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{
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set
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{
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(Header as UserDropdownHeader).StatusColour = value;
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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@ -235,6 +270,14 @@ namespace osu.Game.Overlays.Settings.Sections.General
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{
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protected readonly TextAwesome statusIcon;
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public Color4 StatusColour
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{
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set
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{
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statusIcon.FadeColour(value, 500, EasingTypes.OutQuint);
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}
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}
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public UserDropdownHeader()
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{
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Foreground.Padding = new MarginPadding { Left = 10, Right = 10 };
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@ -268,8 +311,6 @@ namespace osu.Game.Overlays.Settings.Sections.General
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{
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BackgroundColour = colours.Gray3;
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}
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public void SetStatusColour(Color4 colour) => statusIcon.FadeColour(colour, 500, EasingTypes.OutQuint);
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}
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private class UserDropdownMenu : OsuMenu
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@ -298,7 +339,8 @@ namespace osu.Game.Overlays.Settings.Sections.General
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{
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public UserDropdownMenuItem(string text, UserAction current) : base(text, current)
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{
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Foreground.Padding = new MarginPadding(5);
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//todo: Another magic number
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Foreground.Padding = new MarginPadding { Top = 5, Bottom = 5, Left = 19, Right = 5 };
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CornerRadius = 5;
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}
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}
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using Newtonsoft.Json;
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using osu.Framework.Configuration;
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namespace osu.Game.Users
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{
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@ -19,6 +20,8 @@ namespace osu.Game.Users
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[JsonProperty(@"country")]
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public Country Country;
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public Bindable<UserStatus> Status = new Bindable<UserStatus>();
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//public Team Team;
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[JsonProperty(@"profile_colour")]
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@ -58,4 +58,10 @@ namespace osu.Game.Users
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public override string Message => @"Modding a map";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
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}
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public class UserStatusDoNotDisturb : UserStatus
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{
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public override string Message => @"Do not disturb";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.RedDark;
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}
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}
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