mirror of https://github.com/ppy/osu
Add countdown button + popover
This commit is contained in:
parent
b76a87e6f8
commit
efce471f0b
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@ -8,6 +8,7 @@
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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@ -55,15 +56,16 @@ private void load(GameHost host, AudioManager audio)
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RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID
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};
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if (button != null)
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Remove(button);
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Add(button = new MultiplayerReadyButton
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Child = new PopoverContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200, 50),
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});
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RelativeSizeAxes = Axes.Both,
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Child = button = new MultiplayerReadyButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200, 50),
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}
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};
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});
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[Test]
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@ -9,6 +9,7 @@
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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@ -56,23 +57,27 @@ private void load(GameHost host, AudioManager audio)
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RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID,
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};
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Child = new FillFlowContainer
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Child = new PopoverContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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RelativeSizeAxes = Axes.Both,
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Child = new FillFlowContainer
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{
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spectateButton = new MultiplayerSpectateButton
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200, 50),
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},
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readyButton = new MultiplayerReadyButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200, 50),
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spectateButton = new MultiplayerSpectateButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200, 50),
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},
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readyButton = new MultiplayerReadyButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200, 50),
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}
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}
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}
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};
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@ -12,6 +12,7 @@
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Game.Audio;
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@ -100,122 +101,126 @@ private void load(AudioManager audio)
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{
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sampleStart = audio.Samples.Get(@"SongSelect/confirm-selection");
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InternalChildren = new Drawable[]
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InternalChild = new PopoverContainer
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{
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beatmapAvailabilityTracker,
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new MultiplayerRoomSounds(),
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new GridContainer
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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beatmapAvailabilityTracker,
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new MultiplayerRoomSounds(),
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new GridContainer
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{
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 50)
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},
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Content = new[]
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{
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// Padded main content (drawable room + main content)
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new Drawable[]
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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new Container
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 50)
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},
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Content = new[]
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{
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// Padded main content (drawable room + main content)
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new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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new Container
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{
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Horizontal = WaveOverlayContainer.WIDTH_PADDING,
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Bottom = 30
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},
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Children = new[]
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{
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mainContent = new GridContainer
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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Horizontal = WaveOverlayContainer.WIDTH_PADDING,
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Bottom = 30
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},
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Children = new[]
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{
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mainContent = new GridContainer
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(GridSizeMode.Absolute, 10)
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},
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Content = new[]
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{
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new Drawable[]
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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new DrawableMatchRoom(Room, allowEdit)
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{
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OnEdit = () => settingsOverlay.Show(),
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SelectedItem = { BindTarget = SelectedItem }
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}
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(GridSizeMode.Absolute, 10)
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},
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null,
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new Drawable[]
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Content = new[]
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{
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new Container
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new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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new DrawableMatchRoom(Room, allowEdit)
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{
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new Container
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OnEdit = () => settingsOverlay.Show(),
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SelectedItem = { BindTarget = SelectedItem }
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}
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},
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null,
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = 10,
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Child = new Box
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex(@"3e3a44") // Temporary.
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Masking = true,
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CornerRadius = 10,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex(@"3e3a44") // Temporary.
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},
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(20),
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Child = CreateMainContent(),
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},
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new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = userModsSelectOverlay = new UserModSelectOverlay
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new Container
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{
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SelectedMods = { BindTarget = UserMods },
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IsValidMod = _ => false
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}
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},
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(20),
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Child = CreateMainContent(),
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},
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new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = userModsSelectOverlay = new UserModSelectOverlay
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{
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SelectedMods = { BindTarget = UserMods },
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IsValidMod = _ => false
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}
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},
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}
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}
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}
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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// Resolves 1px masking errors between the settings overlay and the room panel.
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Padding = new MarginPadding(-1),
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Child = settingsOverlay = CreateRoomSettingsOverlay(Room)
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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// Resolves 1px masking errors between the settings overlay and the room panel.
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Padding = new MarginPadding(-1),
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Child = settingsOverlay = CreateRoomSettingsOverlay(Room)
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}
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},
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},
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},
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// Footer
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new Drawable[]
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{
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new Container
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// Footer
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new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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new Container
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{
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new Box
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex(@"28242d") // Temporary.
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(5),
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Child = CreateFooter()
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex(@"28242d") // Temporary.
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(5),
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Child = CreateFooter()
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},
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}
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}
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}
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}
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@ -4,15 +4,24 @@
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using System;
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using System.Diagnostics;
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using System.Linq;
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using Humanizer;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Online.Multiplayer;
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using osuTK;
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@ -30,19 +39,43 @@ public class MultiplayerReadyButton : MultiplayerRoomComposite
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private Sample sampleReadyAll;
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private Sample sampleUnready;
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private readonly ReadyButton readyButton;
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private readonly BindableBool enabled = new BindableBool();
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private readonly CountdownButton countdownButton;
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private int countReady;
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private ScheduledDelegate readySampleDelegate;
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private IBindable<bool> operationInProgress;
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public MultiplayerReadyButton()
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{
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InternalChild = readyButton = new ReadyButton
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InternalChild = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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Action = onReadyClick,
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Enabled = { Value = true },
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ColumnDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.AutoSize)
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},
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Content = new[]
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{
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new Drawable[]
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{
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new ReadyButton
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{
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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Action = onReadyClick,
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Enabled = { BindTarget = enabled },
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},
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countdownButton = new CountdownButton
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{
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(40, 1),
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Alpha = 0,
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Action = startCountdown,
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Enabled = { BindTarget = enabled }
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}
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}
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}
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};
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}
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@ -111,6 +144,10 @@ void startMatch() => Client.StartMatch().ContinueWith(t =>
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});
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}
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private void startCountdown(TimeSpan duration)
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{
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}
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private void endOperation()
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{
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clickOperation?.Dispose();
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@ -121,7 +158,7 @@ private void updateState()
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{
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if (Room == null)
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{
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readyButton.Enabled.Value = false;
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enabled.Value = false;
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return;
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}
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@ -130,7 +167,19 @@ private void updateState()
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int newCountReady = Room.Users.Count(u => u.State == MultiplayerUserState.Ready);
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int newCountTotal = Room.Users.Count(u => u.State != MultiplayerUserState.Spectating);
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readyButton.Enabled.Value =
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switch (localUser?.State)
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{
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default:
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countdownButton.Alpha = 0;
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break;
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case MultiplayerUserState.Spectating:
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case MultiplayerUserState.Ready:
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countdownButton.Alpha = Room.Host?.Equals(localUser) == true ? 1 : 0;
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break;
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}
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enabled.Value =
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Room.State == MultiplayerRoomState.Open
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&& CurrentPlaylistItem.Value?.ID == Room.Settings.PlaylistItemId
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&& !Room.Playlist.Single(i => i.ID == Room.Settings.PlaylistItemId).Expired
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@ -138,7 +187,7 @@ private void updateState()
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// When the local user is the host and spectating the match, the "start match" state should be enabled if any users are ready.
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if (localUser?.State == MultiplayerUserState.Spectating)
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readyButton.Enabled.Value &= Room.Host?.Equals(localUser) == true && newCountReady > 0;
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enabled.Value &= Room.Host?.Equals(localUser) == true && newCountReady > 0;
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if (newCountReady == countReady)
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return;
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@ -269,5 +318,72 @@ protected override void Dispose(bool isDisposing)
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multiplayerClient.RoomUpdated -= onRoomUpdated;
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}
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}
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public class CountdownButton : IconButton, IHasPopover
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{
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private static readonly TimeSpan[] available_delays =
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{
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TimeSpan.FromSeconds(10),
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TimeSpan.FromSeconds(30),
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TimeSpan.FromMinutes(1),
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TimeSpan.FromMinutes(2)
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};
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public new Action<TimeSpan> Action;
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private readonly Drawable background;
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public CountdownButton()
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{
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Icon = FontAwesome.Solid.CaretDown;
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IconScale = new Vector2(0.6f);
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Add(background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue
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});
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base.Action = this.ShowPopover;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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background.Colour = colours.Green;
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}
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public Popover GetPopover()
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{
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var flow = new FillFlowContainer
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{
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Width = 200,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(2),
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};
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foreach (var duration in available_delays)
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{
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flow.Add(new PopoverButton
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{
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RelativeSizeAxes = Axes.X,
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Text = $"Start match in {duration.Humanize()}",
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BackgroundColour = background.Colour,
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Action = () =>
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{
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Action(duration);
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this.HidePopover();
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}
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});
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}
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return new OsuPopover { Child = flow };
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}
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public class PopoverButton : OsuButton
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{
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}
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}
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}
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}
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