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Fix compilation error introduced in merge conflict resolution.
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@ -39,6 +39,7 @@ namespace osu.Game.Beatmaps
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ControlPoint timingPoint = null;
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foreach (var controlPoint in ControlPoints)
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{
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// Some beatmaps have the first timingPoint (accidentally) start after the first HitObject(s).
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// This null check makes it so that the first ControlPoint that makes a timing change is used as
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// the timingPoint for those HitObject(s).
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