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Test banana colour change based on random seed
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08848e49de
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@ -6,6 +6,7 @@ using osu.Framework.Bindables;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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@ -31,6 +32,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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float fruitRotation = 0;
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float bananaRotation = 0;
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float bananaScale = 0;
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Color4 bananaColour = new Color4();
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AddStep("set random seed to 0", () =>
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{
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@ -40,16 +42,19 @@ namespace osu.Game.Rulesets.Catch.Tests
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fruitRotation = drawableFruit.InnerRotation;
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bananaRotation = drawableBanana.InnerRotation;
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bananaScale = drawableBanana.InnerScale;
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bananaColour = drawableBanana.AccentColour.Value;
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});
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AddStep("change random seed", () =>
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{
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// Use a seed value such that the banana colour is different (2/3 of the seed values are okay).
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randomSeed.Value = 10;
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});
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AddAssert("fruit rotation is changed", () => drawableFruit.InnerRotation != fruitRotation);
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AddAssert("banana rotation is changed", () => drawableBanana.InnerRotation != bananaRotation);
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AddAssert("banana scale is changed", () => drawableBanana.InnerScale != bananaScale);
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AddAssert("banana colour is changed", () => drawableBanana.AccentColour.Value != bananaColour);
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AddStep("reset random seed", () =>
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{
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@ -59,7 +64,8 @@ namespace osu.Game.Rulesets.Catch.Tests
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AddAssert("rotation and scale restored", () =>
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drawableFruit.InnerRotation == fruitRotation &&
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drawableBanana.InnerRotation == bananaRotation &&
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drawableBanana.InnerScale == bananaScale);
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drawableBanana.InnerScale == bananaScale &&
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drawableBanana.AccentColour.Value == bananaColour);
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AddStep("change start time", () =>
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{
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