From ef2a4aed9a2600b3be2eb86215711c718030bde3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 5 Jan 2022 16:05:15 +0900 Subject: [PATCH] Fix editor playfield not being centered correctly This has come up multiple times, with mappers citing that they have muscle memory for mapping based on the centre of the playfield being in the centre of the window. The original plan was to have a second toolbar on the right hand side of the screen to balance the padding, but we're not at that point yet. Easiest solution is to do what stable does and allow the left-hand toolbar items to overlap the playfield underneath it. In edge cases where the user is running at an aspect ratio that causes overlaps, they can choose to collapse the toolbars down. We can probably work on this UI/UX a bit more as we update designs to be more friendly to such cases. --- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 4bbfe26d7b..cbc2415603 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -105,7 +105,6 @@ namespace osu.Game.Rulesets.Edit new Container { Name = "Content", - Padding = new MarginPadding { Left = toolbar_width }, RelativeSizeAxes = Axes.Both, Children = new Drawable[] {