Basic overlay layout implementation

This commit is contained in:
Andrei Zavatski 2020-04-16 11:01:36 +03:00
parent 5ec8d49241
commit ef0da9e3e8
3 changed files with 129 additions and 0 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Overlays;
using osu.Game.Overlays.Dashboard;
using osu.Game.Overlays.Dashboard.Friends;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneDashboardOverlay : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DashboardOverlay),
typeof(DashboardOverlayHeader),
typeof(FriendDisplay)
};
protected override bool UseOnlineAPI => true;
private readonly DashboardOverlay overlay;
public TestSceneDashboardOverlay()
{
Add(overlay = new DashboardOverlay());
}
[Test]
public void TestShow()
{
AddStep("Show", overlay.Show);
}
[Test]
public void TestHide()
{
AddStep("Hide", overlay.Hide);
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Overlays.Dashboard
{
public class DashboardOverlayHeader : TabControlOverlayHeader<HomeOverlayTabs>
{
protected override OverlayTitle CreateTitle() => new DashboardTitle();
private class DashboardTitle : OverlayTitle
{
public DashboardTitle()
{
Title = "dashboard";
IconTexture = "Icons/changelog";
}
}
}
public enum HomeOverlayTabs
{
Friends
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Dashboard;
namespace osu.Game.Overlays
{
public class DashboardOverlay : FullscreenOverlay
{
private readonly Box background;
private readonly Container content;
public DashboardOverlay()
: base(OverlayColourScheme.Purple)
{
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
new OverlayScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new DashboardOverlayHeader
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Depth = -float.MaxValue
},
content = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
}
}
}
},
new LoadingLayer(content),
};
}
[BackgroundDependencyLoader]
private void load()
{
background.Colour = ColourProvider.Background5;
}
}
}