From eee7dc02da9611c00ac3d6bc16343507b11728a9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 10 Oct 2023 17:58:11 +0900 Subject: [PATCH] Reduce severity of clock running check to avoid production crashes --- osu.Game/Screens/Play/Player.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index ac9ce11cb5..91131b0aba 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -1078,7 +1078,7 @@ public override void OnEntering(ScreenTransitionEvent e) protected virtual void StartGameplay() { if (GameplayClockContainer.IsRunning) - throw new InvalidOperationException($"{nameof(StartGameplay)} should not be called when the gameplay clock is already running"); + Logger.Error(new InvalidOperationException($"{nameof(StartGameplay)} should not be called when the gameplay clock is already running"), "Clock failure"); GameplayClockContainer.Reset(startClock: true);