Rename `getSliderBoundingBox` and add comments

This commit is contained in:
Henry Lin 2021-07-05 09:16:01 +08:00
parent c69455cfd0
commit eecf4af029
1 changed files with 15 additions and 7 deletions

View File

@ -148,18 +148,19 @@ private void applyRandomisation(float rateOfChangeMultiplier, RandomObjectInfo p
/// <returns>The <see cref="Vector2"/> that this slider has been shifted by.</returns>
private Vector2 moveSliderIntoPlayfield(Slider slider, RandomObjectInfo currentObjectInfo)
{
var boundingBox = getSliderBoundingBox(slider);
var area = getSliderPlacementArea(slider);
var prevPosition = slider.Position;
// Clamp slider position to the placement area
// If the slider is larger than the playfield, force it to stay at the original position
var newX = boundingBox.Width < 0
var newX = area.Width < 0
? currentObjectInfo.PositionOriginal.X
: Math.Clamp(slider.Position.X, boundingBox.Left, boundingBox.Right);
: Math.Clamp(slider.Position.X, area.Left, area.Right);
var newY = boundingBox.Height < 0
var newY = area.Height < 0
? currentObjectInfo.PositionOriginal.Y
: Math.Clamp(slider.Position.Y, boundingBox.Top, boundingBox.Bottom);
: Math.Clamp(slider.Position.Y, area.Top, area.Bottom);
slider.Position = new Vector2(newX, newY);
@ -191,15 +192,21 @@ private void applyDecreasingShift(IList<OsuHitObject> hitObjects, Vector2 shift)
}
/// <summary>
/// Calculates the bounding box of a <see cref="Slider"/>'s position for the slider to be fully inside of the playfield.
/// Calculates a <see cref="RectangleF"/> that includes all possible positions of the slider such that
/// the entire slider is inside the playfield.
/// </summary>
private RectangleF getSliderBoundingBox(Slider slider)
/// <remarks>
/// If the slider is larger than the playfield, the returned <see cref="RectangleF"/> may have negative width/height.
/// </remarks>
private RectangleF getSliderPlacementArea(Slider slider)
{
var pathPositions = new List<Vector2>();
slider.Path.GetPathToProgress(pathPositions, 0, 1);
// Initially, assume that the slider can be placed anywhere in the playfield
var box = new RectangleF(Vector2.Zero, OsuPlayfield.BASE_SIZE);
// Then narrow down the area with each path position
foreach (var pos in pathPositions)
{
// Reduce Width and Height accordingly after increasing X and Y
@ -216,6 +223,7 @@ private RectangleF getSliderBoundingBox(Slider slider)
box.Height = Math.Min(box.Height, OsuPlayfield.BASE_SIZE.Y - pos.Y - box.Y);
}
// Reduce the area by slider radius, so that the slider fits inside the playfield completely
var radius = (float)slider.Radius;
box.X += radius;