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https://github.com/ppy/osu
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Fix animation playback not running on skin change
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@ -28,8 +28,13 @@ namespace osu.Game.Rulesets.Judgements
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protected Container JudgementBody { get; private set; }
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public override bool RemoveCompletedTransforms => false;
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private SkinnableDrawable skinnableJudgement;
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[Resolved]
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private ISkinSource skinSource { get; set; }
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/// <summary>
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/// Duration of initial fade in.
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/// </summary>
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@ -65,6 +70,27 @@ namespace osu.Game.Rulesets.Judgements
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prepareDrawables();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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skinSource.SourceChanged += onSkinChanged;
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}
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private void onSkinChanged()
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{
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// on a skin change, the child component will update but not get correctly triggered to play its animation.
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// we need to trigger a reinitialisation to make things right.
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currentDrawableType = null;
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PrepareForUse();
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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skinSource.SourceChanged -= onSkinChanged;
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}
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/// <summary>
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/// Apply top-level animations to the current judgement when successfully hit.
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/// Generally used for fading, defaulting to a simple fade out based on <see cref="FadeOutDelay"/>.
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@ -110,6 +136,12 @@ namespace osu.Game.Rulesets.Judgements
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prepareDrawables();
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runAnimation();
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}
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private void runAnimation()
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{
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ClearTransforms(true);
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LifetimeStart = Result.TimeAbsolute;
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using (BeginAbsoluteSequence(Result.TimeAbsolute, true))
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@ -135,18 +167,13 @@ namespace osu.Game.Rulesets.Judgements
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{
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var drawableAnimation = (Drawable)animatable;
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drawableAnimation.ClearTransforms();
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animatable.PlayAnimation();
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// a derived version of DrawableJudgement may be adjusting lifetime.
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// a derived version of DrawableJudgement may be proposing a lifetime.
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// if not adjusted (or the skinned portion requires greater bounds than calculated) use the skinned source's lifetime.
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double lastTransformTime = drawableAnimation.LatestTransformEndTime;
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if (LifetimeEnd == double.MaxValue || lastTransformTime > LifetimeEnd)
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{
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LifetimeEnd = lastTransformTime;
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}
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}
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}
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}
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