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Don't set RelativePositionAxes when setting ScrollingAxes
(cherry picked from commit debe13629f
)
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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set
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{
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RelativePositionAxes = value;
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RelativePositionAxes |= value;
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if ((value & Axes.X) > 0)
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X = (float)HitObject.StartTime;
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