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Add test coverage of no online ID scenario
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@ -72,6 +72,58 @@ namespace osu.Game.Tests.Database
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/// <summary>
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/// Regression test covering https://github.com/ppy/osu/issues/19369 (import potentially duplicating if original has no <see cref="BeatmapInfo.OnlineID"/>).
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/// </summary>
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[Test]
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public void TestNewDifficultyAddedNoOnlineID()
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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var importer = new BeatmapImporter(storage, realm);
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using var rulesets = new RealmRulesetStore(realm, storage);
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using var __ = getBeatmapArchive(out string pathOriginal);
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using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory =>
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{
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// remove one difficulty before first import
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directory.GetFiles("*.osu").First().Delete();
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});
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var importBeforeUpdate = await importer.Import(new ImportTask(pathMissingOneBeatmap));
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Assert.That(importBeforeUpdate, Is.Not.Null);
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Debug.Assert(importBeforeUpdate != null);
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// This test is the same as TestNewDifficultyAdded except for this block.
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importBeforeUpdate.PerformWrite(s =>
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{
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s.OnlineID = -1;
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foreach (var beatmap in s.Beatmaps)
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beatmap.ResetOnlineInfo();
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});
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checkCount<BeatmapSetInfo>(realm, 1, s => !s.DeletePending);
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Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps - 1));
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// Second import matches first but contains one extra .osu file.
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var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginal), importBeforeUpdate.Value);
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Assert.That(importAfterUpdate, Is.Not.Null);
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Debug.Assert(importAfterUpdate != null);
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checkCount<BeatmapInfo>(realm, count_beatmaps);
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checkCount<BeatmapMetadata>(realm, count_beatmaps);
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checkCount<BeatmapSetInfo>(realm, 1);
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// check the newly "imported" beatmap is not the original.
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Assert.That(importBeforeUpdate.ID, Is.Not.EqualTo(importAfterUpdate.ID));
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// Previous beatmap set has no beatmaps so will be completely purged on the spot.
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Assert.That(importBeforeUpdate.Value.IsValid, Is.False);
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});
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}
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[Test]
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[Test]
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public void TestExistingDifficultyModified()
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public void TestExistingDifficultyModified()
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{
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{
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