From ee56b4d205f916ea9cf45543c72cce34f53b8a7e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= <dach.bartlomiej@gmail.com> Date: Sat, 11 Nov 2023 20:55:47 +0900 Subject: [PATCH] Use barely better assertion fail message in test --- osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs index 4e5db5d46e..92f28288ca 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs @@ -4,6 +4,7 @@ using System.Collections.Generic; using System.IO; using System.Linq; +using System.Text; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; @@ -243,7 +244,9 @@ namespace osu.Game.Tests.Visual.Gameplay void revertAndCheckUnchanged() { AddStep("Revert changes", () => changeHandler.RestoreState(int.MinValue)); - AddAssert("Current state is same as default", () => defaultState.SequenceEqual(changeHandler.GetCurrentState())); + AddAssert("Current state is same as default", + () => Encoding.UTF8.GetString(defaultState), + () => Is.EqualTo(Encoding.UTF8.GetString(changeHandler.GetCurrentState()))); } }