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Update colours once on TimelineHitObjectBlueprint
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@ -123,12 +123,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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indexInCurrentComboBindable.BindValueChanged(_ => updateComboIndex(), true);
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comboIndexBindable = comboInfo.ComboIndexBindable.GetBoundCopy();
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comboIndexBindable.BindValueChanged(_ => updateColour(), true);
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comboIndexWithOffsetsBindable = comboInfo.ComboIndexWithOffsetsBindable.GetBoundCopy();
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comboIndexWithOffsetsBindable.BindValueChanged(_ => updateColour(), true);
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comboIndexBindable.ValueChanged += _ => updateColour();
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comboIndexWithOffsetsBindable.ValueChanged += _ => updateColour();
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skin.SourceChanged += updateColour;
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updateColour();
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break;
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}
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}
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