From ee0c67e114826da6d497bec8b78f6ddd5efd5630 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Jul 2022 14:07:33 +0900 Subject: [PATCH] Add ability to make cursor show even during touch input I completely disagree with this from a UX perspective, but it's come up so often that I figure we should just let users bone themselves. --- osu.Game/Configuration/OsuConfigManager.cs | 2 ++ osu.Game/Graphics/Cursor/MenuCursorContainer.cs | 15 +++++++++++++-- osu.Game/Localisation/SkinSettingsStrings.cs | 5 +++++ .../Settings/Sections/Gameplay/InputSettings.cs | 5 +++++ 4 files changed, 25 insertions(+), 2 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index e816fd50f3..fb585e9cbd 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -91,6 +91,7 @@ namespace osu.Game.Configuration // Input SetDefault(OsuSetting.MenuCursorSize, 1.0f, 0.5f, 2f, 0.01f); SetDefault(OsuSetting.GameplayCursorSize, 1.0f, 0.1f, 2f, 0.01f); + SetDefault(OsuSetting.GameplayCursorDuringTouch, false); SetDefault(OsuSetting.AutoCursorSize, false); SetDefault(OsuSetting.MouseDisableButtons, false); @@ -292,6 +293,7 @@ namespace osu.Game.Configuration MenuCursorSize, GameplayCursorSize, AutoCursorSize, + GameplayCursorDuringTouch, DimLevel, BlurLevel, LightenDuringBreaks, diff --git a/osu.Game/Graphics/Cursor/MenuCursorContainer.cs b/osu.Game/Graphics/Cursor/MenuCursorContainer.cs index 746f1b5d5e..e03dc4df6f 100644 --- a/osu.Game/Graphics/Cursor/MenuCursorContainer.cs +++ b/osu.Game/Graphics/Cursor/MenuCursorContainer.cs @@ -3,16 +3,20 @@ #nullable disable +using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Input; using osu.Framework.Input.StateChanges; +using osu.Game.Configuration; namespace osu.Game.Graphics.Cursor { /// - /// A container which provides a which can be overridden by hovered s. + /// A container which provides a . + /// It also handles cases where a more localised cursor is provided by another component (via ). /// public class MenuCursorContainer : Container, IProvideCursor { @@ -36,12 +40,19 @@ namespace osu.Game.Graphics.Cursor }); } + private Bindable showDuringTouch; + private InputManager inputManager; + [Resolved] + private OsuConfigManager config { get; set; } + protected override void LoadComplete() { base.LoadComplete(); inputManager = GetContainingInputManager(); + + showDuringTouch = config.GetBindable(OsuSetting.GameplayCursorDuringTouch); } private IProvideCursor currentTarget; @@ -51,7 +62,7 @@ namespace osu.Game.Graphics.Cursor base.Update(); var lastMouseSource = inputManager.CurrentState.Mouse.LastSource; - bool hasValidInput = lastMouseSource != null && !(lastMouseSource is ISourcedFromTouch); + bool hasValidInput = lastMouseSource != null && (showDuringTouch.Value || lastMouseSource is not ISourcedFromTouch); if (!hasValidInput || !CanShowCursor) { diff --git a/osu.Game/Localisation/SkinSettingsStrings.cs b/osu.Game/Localisation/SkinSettingsStrings.cs index 81035c5a5e..4b6b0ce1d6 100644 --- a/osu.Game/Localisation/SkinSettingsStrings.cs +++ b/osu.Game/Localisation/SkinSettingsStrings.cs @@ -34,6 +34,11 @@ namespace osu.Game.Localisation /// public static LocalisableString AutoCursorSize => new TranslatableString(getKey(@"auto_cursor_size"), @"Adjust gameplay cursor size based on current beatmap"); + /// + /// "Show gameplay cursor during touch input" + /// + public static LocalisableString GameplayCursorDuringTouch => new TranslatableString(getKey(@"gameplay_cursor_during_touch"), @"Show gameplay cursor during touch input"); + /// /// "Beatmap skins" /// diff --git a/osu.Game/Overlays/Settings/Sections/Gameplay/InputSettings.cs b/osu.Game/Overlays/Settings/Sections/Gameplay/InputSettings.cs index b5315d5268..ac59a6c0ed 100644 --- a/osu.Game/Overlays/Settings/Sections/Gameplay/InputSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Gameplay/InputSettings.cs @@ -32,6 +32,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay LabelText = SkinSettingsStrings.AutoCursorSize, Current = config.GetBindable(OsuSetting.AutoCursorSize) }, + new SettingsCheckbox + { + LabelText = SkinSettingsStrings.GameplayCursorDuringTouch, + Current = config.GetBindable(OsuSetting.GameplayCursorDuringTouch) + }, }; if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)