diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index e74585990a..fa917cda32 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -39,10 +39,6 @@ namespace osu.Game.Screens.Play Looping = true, }); - // PopIn is called before updating the skin, and when a sample is updated, its "playing" value is reset - // the sample must be played again - pauseLoop.OnSkinChanged += () => pauseLoop.Play(); - // SkinnableSound only plays a sound if its aggregate volume is > 0, so the volume must be turned up before playing it pauseLoop.VolumeTo(minimum_volume); }