diff --git a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj
index 9559d13328..8c371db257 100644
--- a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj
+++ b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj
@@ -2,7 +2,7 @@
-
+
diff --git a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj
index dea6e6c0fb..6855b99f28 100644
--- a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj
+++ b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj
@@ -2,7 +2,7 @@
-
+
diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs
index 7a3b42914e..362d6d40a8 100644
--- a/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs
+++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs
@@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
protected override void OnMouseUp(MouseUpEvent e)
{
- EndPlacement();
+ EndPlacement(true);
base.OnMouseUp(e);
}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs
index bbb50c287b..3ff37c4147 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs
@@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public IReadOnlyList UsableComboColours =>
GameplayClockContainer.ChildrenOfType()
.First()
- .GetConfig>(GlobalSkinConfiguration.ComboColours)?.Value;
+ .GetConfig>(GlobalSkinColours.ComboColours)?.Value;
}
private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
diff --git a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj
index 9d4e016eae..217707b180 100644
--- a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj
+++ b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj
@@ -2,7 +2,7 @@
-
+
diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs
index bb47c7e464..407f5f540e 100644
--- a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs
+++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs
@@ -30,12 +30,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
protected override bool OnClick(ClickEvent e)
{
- EndPlacement();
+ EndPlacement(true);
return true;
}
public override void UpdatePosition(Vector2 screenSpacePosition)
{
+ BeginPlacement();
HitObject.Position = ToLocalSpace(screenSpacePosition);
}
}
diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs
index 90512849d4..75d05b9b6c 100644
--- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs
+++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs
@@ -68,6 +68,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
switch (state)
{
case PlacementState.Initial:
+ BeginPlacement();
HitObject.Position = ToLocalSpace(screenSpacePosition);
break;
@@ -132,7 +133,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void endCurve()
{
updateSlider();
- EndPlacement();
+ EndPlacement(true);
}
protected override void Update()
diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerPlacementBlueprint.cs
index 5525b8936e..2c125aa7c3 100644
--- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerPlacementBlueprint.cs
+++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerPlacementBlueprint.cs
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
@@ -8,6 +9,7 @@ using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osuTK;
+using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
{
@@ -29,22 +31,31 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
{
base.Update();
+ if (isPlacingEnd)
+ HitObject.EndTime = Math.Max(HitObject.StartTime, EditorClock.CurrentTime);
+
piece.UpdateFrom(HitObject);
}
- protected override bool OnClick(ClickEvent e)
+ protected override bool OnMouseDown(MouseDownEvent e)
{
if (isPlacingEnd)
{
+ if (e.Button != MouseButton.Right)
+ return false;
+
HitObject.EndTime = EditorClock.CurrentTime;
- EndPlacement();
+ EndPlacement(true);
}
else
{
- isPlacingEnd = true;
- piece.FadeTo(1f, 150, Easing.OutQuint);
+ if (e.Button != MouseButton.Left)
+ return false;
BeginPlacement();
+ piece.FadeTo(1f, 150, Easing.OutQuint);
+
+ isPlacingEnd = true;
}
return true;
diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
index b01488e7c2..cdf78a5902 100644
--- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
+++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
@@ -36,6 +36,9 @@ namespace osu.Game.Rulesets.Osu.Edit
protected override DistanceSnapGrid CreateDistanceSnapGrid(IEnumerable selectedHitObjects)
{
+ if (BlueprintContainer.CurrentTool is SpinnerCompositionTool)
+ return null;
+
var objects = selectedHitObjects.ToList();
if (objects.Count == 0)
@@ -89,6 +92,9 @@ namespace osu.Game.Rulesets.Osu.Edit
targetIndex++;
}
+ if (sourceObject is Spinner)
+ return null;
+
return new OsuDistanceSnapGrid((OsuHitObject)sourceObject, (OsuHitObject)targetObject);
}
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Spinner.cs b/osu.Game.Rulesets.Osu/Objects/Spinner.cs
index 2441a1449d..0b8d03d118 100644
--- a/osu.Game.Rulesets.Osu/Objects/Spinner.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Spinner.cs
@@ -13,8 +13,13 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class Spinner : OsuHitObject, IHasEndTime
{
- public double EndTime { get; set; }
- public double Duration => EndTime - StartTime;
+ public double EndTime
+ {
+ get => StartTime + Duration;
+ set => Duration = value - StartTime;
+ }
+
+ public double Duration { get; set; }
///
/// Number of spins required to finish the spinner without miss.
diff --git a/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs b/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs
index 266b619334..d6c3f443eb 100644
--- a/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs
+++ b/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs
@@ -46,17 +46,20 @@ namespace osu.Game.Rulesets.Osu.Skinning
switch (osuComponent.Component)
{
case OsuSkinComponents.FollowPoint:
- return this.GetAnimation(component.LookupName, true, false);
+ return this.GetAnimation(component.LookupName, true, false, true);
case OsuSkinComponents.SliderFollowCircle:
- var followCircle = this.GetAnimation("sliderfollowcircle", true, true);
+ var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true);
if (followCircle != null)
// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
followCircle.Scale *= 0.5f;
return followCircle;
case OsuSkinComponents.SliderBall:
- var sliderBallContent = this.GetAnimation("sliderb", true, true, "");
+ var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "");
+
+ // todo: slider ball has a custom frame delay based on velocity
+ // Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME);
if (sliderBallContent != null)
{
diff --git a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj
index d728d65bfd..f6054a5d6f 100644
--- a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj
+++ b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj
@@ -2,7 +2,7 @@
-
+
diff --git a/osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs b/osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs
index c6d1f9da29..17dc27543d 100644
--- a/osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs
+++ b/osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs
@@ -126,10 +126,10 @@ namespace osu.Game.Tests.Gameplay
{
switch (lookup)
{
- case GlobalSkinConfiguration global:
+ case GlobalSkinColours global:
switch (global)
{
- case GlobalSkinConfiguration.ComboColours:
+ case GlobalSkinColours.ComboColours:
return SkinUtils.As(new Bindable>(ComboColours));
}
diff --git a/osu.Game.Tests/Skins/TestSceneSkinConfigurationLookup.cs b/osu.Game.Tests/Skins/TestSceneSkinConfigurationLookup.cs
index ed54cc982d..35313ee858 100644
--- a/osu.Game.Tests/Skins/TestSceneSkinConfigurationLookup.cs
+++ b/osu.Game.Tests/Skins/TestSceneSkinConfigurationLookup.cs
@@ -95,7 +95,7 @@ namespace osu.Game.Tests.Skins
[Test]
public void TestGlobalLookup()
{
- AddAssert("Check combo colours", () => requester.GetConfig>(GlobalSkinConfiguration.ComboColours)?.Value?.Count > 0);
+ AddAssert("Check combo colours", () => requester.GetConfig>(GlobalSkinColours.ComboColours)?.Value?.Count > 0);
}
[Test]
@@ -121,7 +121,7 @@ namespace osu.Game.Tests.Skins
public void TestEmptyComboColours()
{
AddAssert("Check retrieved combo colours is skin default colours", () =>
- requester.GetConfig>(GlobalSkinConfiguration.ComboColours)?.Value?.SequenceEqual(SkinConfiguration.DefaultComboColours) ?? false);
+ requester.GetConfig>(GlobalSkinColours.ComboColours)?.Value?.SequenceEqual(SkinConfiguration.DefaultComboColours) ?? false);
}
[Test]
@@ -136,7 +136,7 @@ namespace osu.Game.Tests.Skins
AddStep("Disallow default colours fallback in source2", () => source2.Configuration.AllowDefaultComboColoursFallback = false);
AddAssert("Check retrieved combo colours from source1", () =>
- requester.GetConfig>(GlobalSkinConfiguration.ComboColours)?.Value?.SequenceEqual(source1.Configuration.ComboColours) ?? false);
+ requester.GetConfig>(GlobalSkinColours.ComboColours)?.Value?.SequenceEqual(source1.Configuration.ComboColours) ?? false);
}
[Test]
diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs
index 22ba972390..7ff463361a 100644
--- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs
+++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs
@@ -38,8 +38,8 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestButtonShowsOnCustomisableMod()
{
createModSelect();
+ openModSelect();
- AddStep("open", () => modSelect.Show());
AddAssert("button disabled", () => !modSelect.CustomiseButton.Enabled.Value);
AddUntilStep("wait for button load", () => modSelect.ButtonsLoaded);
AddStep("select mod", () => modSelect.SelectMod(testCustomisableMod));
@@ -58,19 +58,21 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("mods still active", () => SelectedMods.Value.Count == 1);
- AddStep("open", () => modSelect.Show());
+ openModSelect();
AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value);
}
[Test]
- public void TestCustomisationOpensOnModSelect()
+ public void TestCustomisationMenuVisibility()
{
createModSelect();
+ openModSelect();
- AddStep("open", () => modSelect.Show());
AddAssert("Customisation closed", () => modSelect.ModSettingsContainer.Alpha == 0);
AddStep("select mod", () => modSelect.SelectMod(testCustomisableAutoOpenMod));
AddAssert("Customisation opened", () => modSelect.ModSettingsContainer.Alpha == 1);
+ AddStep("deselect mod", () => modSelect.SelectMod(testCustomisableAutoOpenMod));
+ AddAssert("Customisation closed", () => modSelect.ModSettingsContainer.Alpha == 0);
}
private void createModSelect()
@@ -86,6 +88,12 @@ namespace osu.Game.Tests.Visual.UserInterface
});
}
+ private void openModSelect()
+ {
+ AddStep("open", () => modSelect.Show());
+ AddUntilStep("wait for ready", () => modSelect.State.Value == Visibility.Visible && modSelect.ButtonsLoaded);
+ }
+
private class TestModSelectOverlay : ModSelectOverlay
{
public new Container ModSettingsContainer => base.ModSettingsContainer;
diff --git a/osu.Game.Tests/osu.Game.Tests.csproj b/osu.Game.Tests/osu.Game.Tests.csproj
index 6c799e5e90..35eb3fa161 100644
--- a/osu.Game.Tests/osu.Game.Tests.csproj
+++ b/osu.Game.Tests/osu.Game.Tests.csproj
@@ -3,7 +3,7 @@
-
+
diff --git a/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj b/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj
index 7ecfd6ef70..3b45fc83fd 100644
--- a/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj
+++ b/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj
@@ -5,7 +5,7 @@
-
+
diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs
index 009da0656b..4b01b2490e 100644
--- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs
+++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs
@@ -64,7 +64,7 @@ namespace osu.Game.Beatmaps.Formats
hitObject.ApplyDefaults(this.beatmap.ControlPointInfo, this.beatmap.BeatmapInfo.BaseDifficulty);
}
- protected override bool ShouldSkipLine(string line) => base.ShouldSkipLine(line) || line.StartsWith(" ", StringComparison.Ordinal) || line.StartsWith("_", StringComparison.Ordinal);
+ protected override bool ShouldSkipLine(string line) => base.ShouldSkipLine(line) || line.StartsWith(' ') || line.StartsWith('_');
protected override void ParseLine(Beatmap beatmap, Section section, string line)
{
diff --git a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs
index 0ec80eee41..e28e235788 100644
--- a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs
+++ b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs
@@ -33,7 +33,7 @@ namespace osu.Game.Beatmaps.Formats
if (ShouldSkipLine(line))
continue;
- if (line.StartsWith(@"[", StringComparison.Ordinal) && line.EndsWith(@"]", StringComparison.Ordinal))
+ if (line.StartsWith('[') && line.EndsWith(']'))
{
if (!Enum.TryParse(line[1..^1], out section))
{
diff --git a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs
index 35576e0f33..6569f76b2d 100644
--- a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs
+++ b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs
@@ -64,15 +64,16 @@ namespace osu.Game.Beatmaps.Formats
private void handleEvents(string line)
{
var depth = 0;
- var lineSpan = line.AsSpan();
- while (lineSpan.StartsWith(" ", StringComparison.Ordinal) || lineSpan.StartsWith("_", StringComparison.Ordinal))
+ foreach (char c in line)
{
- lineSpan = lineSpan.Slice(1);
- ++depth;
+ if (c == ' ' || c == '_')
+ depth++;
+ else
+ break;
}
- line = lineSpan.ToString();
+ line = line.Substring(depth);
decodeVariables(ref line);
diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs
index 05c344b199..5dc483b61c 100644
--- a/osu.Game/Beatmaps/WorkingBeatmap.cs
+++ b/osu.Game/Beatmaps/WorkingBeatmap.cs
@@ -39,7 +39,7 @@ namespace osu.Game.Beatmaps
BeatmapSetInfo = beatmapInfo.BeatmapSet;
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
- track = new RecyclableLazy
- protected void EndPlacement()
+ /// Whether the object should be committed.
+ public void EndPlacement(bool commit)
{
if (!PlacementBegun)
BeginPlacement();
- placementHandler.EndPlacement(HitObject);
+ placementHandler.EndPlacement(HitObject, commit);
}
///
diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
index 4ac30fe7fb..e391157b5b 100644
--- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
+++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
@@ -349,7 +349,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
if (HitObject is IHasComboInformation combo)
{
- var comboColours = CurrentSkin.GetConfig>(GlobalSkinConfiguration.ComboColours)?.Value;
+ var comboColours = CurrentSkin.GetConfig>(GlobalSkinColours.ComboColours)?.Value;
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
}
}
diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs
index bed9104cad..a40f436a6e 100644
--- a/osu.Game/Scoring/ScoreInfo.cs
+++ b/osu.Game/Scoring/ScoreInfo.cs
@@ -151,6 +151,8 @@ namespace osu.Game.Scoring
[JsonProperty("statistics")]
public Dictionary Statistics = new Dictionary();
+ public IOrderedEnumerable> SortedStatistics => Statistics.OrderByDescending(pair => pair.Key);
+
[JsonIgnore]
[Column("Statistics")]
public string StatisticsJson
diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs
index 675b2b648d..417d32ca4f 100644
--- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs
+++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs
@@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected DragBox DragBox { get; private set; }
- private Container selectionBlueprints;
+ protected Container SelectionBlueprints { get; private set; }
private SelectionHandler selectionHandler;
@@ -62,7 +62,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
DragBox = CreateDragBox(select),
selectionHandler,
- selectionBlueprints = CreateSelectionBlueprintContainer(),
+ SelectionBlueprints = CreateSelectionBlueprintContainer(),
DragBox.CreateProxy().With(p => p.Depth = float.MinValue)
});
@@ -73,7 +73,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
selectedHitObjects.ItemsAdded += objects =>
{
foreach (var o in objects)
- selectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Select();
+ SelectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Select();
SelectionChanged?.Invoke(selectedHitObjects);
};
@@ -81,7 +81,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
selectedHitObjects.ItemsRemoved += objects =>
{
foreach (var o in objects)
- selectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Deselect();
+ SelectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Deselect();
SelectionChanged?.Invoke(selectedHitObjects);
};
@@ -230,7 +230,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void removeBlueprintFor(HitObject hitObject)
{
- var blueprint = selectionBlueprints.SingleOrDefault(m => m.HitObject == hitObject);
+ var blueprint = SelectionBlueprints.SingleOrDefault(m => m.HitObject == hitObject);
if (blueprint == null)
return;
@@ -239,7 +239,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
blueprint.Selected -= onBlueprintSelected;
blueprint.Deselected -= onBlueprintDeselected;
- selectionBlueprints.Remove(blueprint);
+ SelectionBlueprints.Remove(blueprint);
}
protected virtual void AddBlueprintFor(HitObject hitObject)
@@ -251,7 +251,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
blueprint.Selected += onBlueprintSelected;
blueprint.Deselected += onBlueprintDeselected;
- selectionBlueprints.Add(blueprint);
+ SelectionBlueprints.Add(blueprint);
}
#endregion
@@ -278,7 +278,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (!allowDeselection && selectionHandler.SelectedBlueprints.Any(s => s.IsHovered))
return;
- foreach (SelectionBlueprint blueprint in selectionBlueprints.AliveChildren)
+ foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren)
{
if (blueprint.IsHovered)
{
@@ -308,7 +308,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// The rectangle to perform a selection on in screen-space coordinates.
private void select(RectangleF rect)
{
- foreach (var blueprint in selectionBlueprints)
+ foreach (var blueprint in SelectionBlueprints)
{
if (blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint))
blueprint.Select();
@@ -322,7 +322,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
///
private void selectAll()
{
- selectionBlueprints.ToList().ForEach(m => m.Select());
+ SelectionBlueprints.ToList().ForEach(m => m.Select());
selectionHandler.UpdateVisibility();
}
@@ -334,14 +334,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void onBlueprintSelected(SelectionBlueprint blueprint)
{
selectionHandler.HandleSelected(blueprint);
- selectionBlueprints.ChangeChildDepth(blueprint, 1);
+ SelectionBlueprints.ChangeChildDepth(blueprint, 1);
beatmap.SelectedHitObjects.Add(blueprint.HitObject);
}
private void onBlueprintDeselected(SelectionBlueprint blueprint)
{
selectionHandler.HandleDeselected(blueprint);
- selectionBlueprints.ChangeChildDepth(blueprint, 0);
+ SelectionBlueprints.ChangeChildDepth(blueprint, 0);
beatmap.SelectedHitObjects.Remove(blueprint.HitObject);
}
diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs
index 3c41dead5d..b257688568 100644
--- a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs
+++ b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs
@@ -63,6 +63,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void refreshTool()
{
placementBlueprintContainer.Clear();
+
+ currentPlacement?.EndPlacement(false);
currentPlacement = null;
var blueprint = CurrentTool?.CreatePlacementBlueprint();
diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs
index 9f3d776e5c..84328466c3 100644
--- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs
+++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs
@@ -3,6 +3,7 @@
using System;
using osu.Framework.Allocation;
+using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
@@ -21,8 +22,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
[Resolved(CanBeNull = true)]
private Timeline timeline { get; set; }
+ [Resolved]
+ private EditorBeatmap beatmap { get; set; }
+
private DragEvent lastDragEvent;
+ private Bindable placement;
+
+ private SelectionBlueprint placementBlueprint;
+
public TimelineBlueprintContainer()
{
RelativeSizeAxes = Axes.Both;
@@ -43,6 +51,29 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
base.LoadComplete();
DragBox.Alpha = 0;
+
+ placement = beatmap.PlacementObject.GetBoundCopy();
+ placement.ValueChanged += placementChanged;
+ }
+
+ private void placementChanged(ValueChangedEvent obj)
+ {
+ if (obj.NewValue == null)
+ {
+ if (placementBlueprint != null)
+ {
+ SelectionBlueprints.Remove(placementBlueprint);
+ placementBlueprint = null;
+ }
+ }
+ else
+ {
+ placementBlueprint = CreateBlueprintFor(obj.NewValue);
+
+ placementBlueprint.Colour = Color4.MediumPurple;
+
+ SelectionBlueprints.Add(placementBlueprint);
+ }
}
protected override Container CreateSelectionBlueprintContainer() => new TimelineSelectionBlueprintContainer { RelativeSizeAxes = Axes.Both };
diff --git a/osu.Game/Screens/Edit/Compose/IPlacementHandler.cs b/osu.Game/Screens/Edit/Compose/IPlacementHandler.cs
index 47a4277430..aefcbc6542 100644
--- a/osu.Game/Screens/Edit/Compose/IPlacementHandler.cs
+++ b/osu.Game/Screens/Edit/Compose/IPlacementHandler.cs
@@ -17,7 +17,8 @@ namespace osu.Game.Screens.Edit.Compose
/// Notifies that a placement has finished.
///
/// The that has been placed.
- void EndPlacement(HitObject hitObject);
+ /// Whether the object should be committed.
+ void EndPlacement(HitObject hitObject, bool commit);
///
/// Deletes a .
diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs
index cacb539891..5216e85903 100644
--- a/osu.Game/Screens/Edit/EditorBeatmap.cs
+++ b/osu.Game/Screens/Edit/EditorBeatmap.cs
@@ -33,7 +33,15 @@ namespace osu.Game.Screens.Edit
///
public event Action StartTimeChanged;
- public BindableList SelectedHitObjects { get; } = new BindableList();
+ ///
+ /// All currently selected s.
+ ///
+ public readonly BindableList SelectedHitObjects = new BindableList();
+
+ ///
+ /// The current placement. Null if there's no active placement.
+ ///
+ public readonly Bindable PlacementObject = new Bindable();
public readonly IBeatmap PlayableBeatmap;
diff --git a/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs b/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs
index 7ee1005add..e9ff0b5598 100644
--- a/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs
+++ b/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs
@@ -18,6 +18,8 @@ namespace osu.Game.Screens.Edit
private const float vertical_margins = 10;
private const float horizontal_margins = 20;
+ private const float timeline_height = 110;
+
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
private Container timelineContainer;
@@ -32,65 +34,57 @@ namespace osu.Game.Screens.Edit
Children = new Drawable[]
{
- new GridContainer
+ mainContent = new Container
{
+ Name = "Main content",
RelativeSizeAxes = Axes.Both,
- Content = new[]
+ Padding = new MarginPadding
{
- new Drawable[]
+ Horizontal = horizontal_margins,
+ Top = vertical_margins + timeline_height,
+ Bottom = vertical_margins
+ },
+ },
+ new Container
+ {
+ Name = "Timeline",
+ RelativeSizeAxes = Axes.X,
+ Height = timeline_height,
+ Children = new Drawable[]
+ {
+ new Box
{
- new Container
+ RelativeSizeAxes = Axes.Both,
+ Colour = Color4.Black.Opacity(0.5f)
+ },
+ new Container
+ {
+ Name = "Timeline content",
+ RelativeSizeAxes = Axes.Both,
+ Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
+ Child = new GridContainer
{
- Name = "Timeline",
RelativeSizeAxes = Axes.Both,
- Children = new Drawable[]
+ Content = new[]
{
- new Box
+ new Drawable[]
{
- RelativeSizeAxes = Axes.Both,
- Colour = Color4.Black.Opacity(0.5f)
- },
- new Container
- {
- Name = "Timeline content",
- RelativeSizeAxes = Axes.Both,
- Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
- Child = new GridContainer
+ timelineContainer = new Container
{
RelativeSizeAxes = Axes.Both,
- Content = new[]
- {
- new Drawable[]
- {
- timelineContainer = new Container
- {
- RelativeSizeAxes = Axes.Both,
- Padding = new MarginPadding { Right = 5 },
- },
- new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
- },
- },
- ColumnDimensions = new[]
- {
- new Dimension(),
- new Dimension(GridSizeMode.Absolute, 90),
- }
+ Padding = new MarginPadding { Right = 5 },
},
- }
+ new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
+ },
+ },
+ ColumnDimensions = new[]
+ {
+ new Dimension(),
+ new Dimension(GridSizeMode.Absolute, 90),
}
- }
- },
- new Drawable[]
- {
- mainContent = new Container
- {
- Name = "Main content",
- RelativeSizeAxes = Axes.Both,
- Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
- }
+ },
}
- },
- RowDimensions = new[] { new Dimension(GridSizeMode.Absolute, 110) }
+ }
},
};
diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs
index 8fc07f5989..06ca161fed 100644
--- a/osu.Game/Screens/Menu/LogoVisualisation.cs
+++ b/osu.Game/Screens/Menu/LogoVisualisation.cs
@@ -123,7 +123,7 @@ namespace osu.Game.Screens.Menu
Color4 defaultColour = Color4.White.Opacity(0.2f);
if (user.Value?.IsSupporter ?? false)
- AccentColour = skin.Value.GetConfig(GlobalSkinColour.MenuGlow)?.Value ?? defaultColour;
+ AccentColour = skin.Value.GetConfig(GlobalSkinColours.MenuGlow)?.Value ?? defaultColour;
else
AccentColour = defaultColour;
}
diff --git a/osu.Game/Screens/Menu/MenuSideFlashes.cs b/osu.Game/Screens/Menu/MenuSideFlashes.cs
index 3a88cda4ef..321381ac8d 100644
--- a/osu.Game/Screens/Menu/MenuSideFlashes.cs
+++ b/osu.Game/Screens/Menu/MenuSideFlashes.cs
@@ -112,7 +112,7 @@ namespace osu.Game.Screens.Menu
Color4 baseColour = colours.Blue;
if (user.Value?.IsSupporter ?? false)
- baseColour = skin.Value.GetConfig(GlobalSkinColour.MenuGlow)?.Value ?? baseColour;
+ baseColour = skin.Value.GetConfig(GlobalSkinColours.MenuGlow)?.Value ?? baseColour;
// linear colour looks better in this case, so let's use it for now.
Color4 gradientDark = baseColour.Opacity(0).ToLinear();
diff --git a/osu.Game/Screens/Play/Break/BreakInfoLine.cs b/osu.Game/Screens/Play/Break/BreakInfoLine.cs
index 70e7b8f297..18aab394f8 100644
--- a/osu.Game/Screens/Play/Break/BreakInfoLine.cs
+++ b/osu.Game/Screens/Play/Break/BreakInfoLine.cs
@@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
+using osu.Game.Utils;
namespace osu.Game.Screens.Play.Break
{
@@ -85,6 +86,6 @@ namespace osu.Game.Screens.Play.Break
{
}
- protected override string Format(double count) => $@"{count:P2}";
+ protected override string Format(double count) => count.FormatAccuracy();
}
}
diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs
index 9f46fddc5e..1c061c215b 100644
--- a/osu.Game/Screens/Play/GameplayClockContainer.cs
+++ b/osu.Game/Screens/Play/GameplayClockContainer.cs
@@ -78,7 +78,7 @@ namespace osu.Game.Screens.Play
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
- platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 22 : 0 };
+ platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
// the final usable gameplay clock with user-set offsets applied.
userOffsetClock = new FramedOffsetClock(platformOffsetClock);
diff --git a/osu.Game/Screens/Ranking/Pages/ScoreResultsPage.cs b/osu.Game/Screens/Ranking/Pages/ScoreResultsPage.cs
index 43234c0b29..0aab067de1 100644
--- a/osu.Game/Screens/Ranking/Pages/ScoreResultsPage.cs
+++ b/osu.Game/Screens/Ranking/Pages/ScoreResultsPage.cs
@@ -188,7 +188,7 @@ namespace osu.Game.Screens.Ranking.Pages
},
};
- statisticsContainer.ChildrenEnumerable = Score.Statistics.OrderByDescending(p => p.Key).Select(s => new DrawableScoreStatistic(s));
+ statisticsContainer.ChildrenEnumerable = Score.SortedStatistics.Select(s => new DrawableScoreStatistic(s));
}
protected override void LoadComplete()
diff --git a/osu.Game/Skinning/DefaultSkin.cs b/osu.Game/Skinning/DefaultSkin.cs
index 2a065ea3d7..6b4af21b37 100644
--- a/osu.Game/Skinning/DefaultSkin.cs
+++ b/osu.Game/Skinning/DefaultSkin.cs
@@ -31,10 +31,10 @@ namespace osu.Game.Skinning
{
// todo: this code is pulled from LegacySkin and should not exist.
// will likely change based on how databased storage of skin configuration goes.
- case GlobalSkinConfiguration global:
+ case GlobalSkinColours global:
switch (global)
{
- case GlobalSkinConfiguration.ComboColours:
+ case GlobalSkinColours.ComboColours:
return SkinUtils.As(new Bindable>(Configuration.ComboColours));
}
diff --git a/osu.Game/Skinning/GlobalSkinColour.cs b/osu.Game/Skinning/GlobalSkinColours.cs
similarity index 79%
rename from osu.Game/Skinning/GlobalSkinColour.cs
rename to osu.Game/Skinning/GlobalSkinColours.cs
index d039be98ce..f889371b98 100644
--- a/osu.Game/Skinning/GlobalSkinColour.cs
+++ b/osu.Game/Skinning/GlobalSkinColours.cs
@@ -3,8 +3,9 @@
namespace osu.Game.Skinning
{
- public enum GlobalSkinColour
+ public enum GlobalSkinColours
{
+ ComboColours,
MenuGlow
}
}
diff --git a/osu.Game/Skinning/GlobalSkinConfiguration.cs b/osu.Game/Skinning/GlobalSkinConfiguration.cs
index 66dc9a9395..8774fe5a97 100644
--- a/osu.Game/Skinning/GlobalSkinConfiguration.cs
+++ b/osu.Game/Skinning/GlobalSkinConfiguration.cs
@@ -5,6 +5,6 @@ namespace osu.Game.Skinning
{
public enum GlobalSkinConfiguration
{
- ComboColours
+ AnimationFramerate
}
}
diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs
index 671d37fda4..94611317d5 100644
--- a/osu.Game/Skinning/LegacySkin.cs
+++ b/osu.Game/Skinning/LegacySkin.cs
@@ -68,22 +68,22 @@ namespace osu.Game.Skinning
{
switch (lookup)
{
- case GlobalSkinConfiguration global:
- switch (global)
+ case GlobalSkinColours colour:
+ switch (colour)
{
- case GlobalSkinConfiguration.ComboColours:
+ case GlobalSkinColours.ComboColours:
var comboColours = Configuration.ComboColours;
if (comboColours != null)
return SkinUtils.As(new Bindable>(comboColours));
break;
+
+ default:
+ return SkinUtils.As(getCustomColour(colour.ToString()));
}
break;
- case GlobalSkinColour colour:
- return SkinUtils.As(getCustomColour(colour.ToString()));
-
case LegacySkinConfiguration.LegacySetting legacy:
switch (legacy)
{
@@ -100,6 +100,8 @@ namespace osu.Game.Skinning
return SkinUtils.As(getCustomColour(customColour.Lookup.ToString()));
default:
+ // handles lookups like GlobalSkinConfiguration
+
try
{
if (Configuration.ConfigDictionary.TryGetValue(lookup.ToString(), out var val))
diff --git a/osu.Game/Skinning/LegacySkinExtensions.cs b/osu.Game/Skinning/LegacySkinExtensions.cs
index c758b699ed..fa4de21eec 100644
--- a/osu.Game/Skinning/LegacySkinExtensions.cs
+++ b/osu.Game/Skinning/LegacySkinExtensions.cs
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System.Collections.Generic;
+using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Sprites;
@@ -10,48 +12,62 @@ namespace osu.Game.Skinning
{
public static class LegacySkinExtensions
{
- public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, string animationSeparator = "-")
+ public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, bool applyConfigFrameRate = false, string animationSeparator = "-")
{
- const double default_frame_time = 1000 / 60d;
-
Texture texture;
- Texture getFrameTexture(int frame) => source.GetTexture($"{componentName}{animationSeparator}{frame}");
-
- TextureAnimation animation = null;
-
if (animatable)
{
- for (int i = 0; true; i++)
+ var textures = getTextures().ToArray();
+
+ if (textures.Length > 0)
{
- if ((texture = getFrameTexture(i)) == null)
- break;
-
- if (animation == null)
+ var animation = new TextureAnimation
{
- animation = new TextureAnimation
- {
- DefaultFrameLength = default_frame_time,
- Repeat = looping
- };
- }
+ DefaultFrameLength = getFrameLength(source, applyConfigFrameRate, textures),
+ Repeat = looping,
+ };
- animation.AddFrame(texture);
+ foreach (var t in textures)
+ animation.AddFrame(t);
+
+ return animation;
}
}
- if (animation != null)
- return animation;
-
+ // if an animation was not allowed or not found, fall back to a sprite retrieval.
if ((texture = source.GetTexture(componentName)) != null)
- {
- return new Sprite
- {
- Texture = texture
- };
- }
+ return new Sprite { Texture = texture };
return null;
+
+ IEnumerable getTextures()
+ {
+ for (int i = 0; true; i++)
+ {
+ if ((texture = source.GetTexture($"{componentName}{animationSeparator}{i}")) == null)
+ break;
+
+ yield return texture;
+ }
+ }
+ }
+
+ private const double default_frame_time = 1000 / 60d;
+
+ private static double getFrameLength(ISkin source, bool applyConfigFrameRate, Texture[] textures)
+ {
+ if (applyConfigFrameRate)
+ {
+ var iniRate = source.GetConfig(GlobalSkinConfiguration.AnimationFramerate);
+
+ if (iniRate != null)
+ return 1000f / iniRate.Value;
+
+ return 1000f / textures.Length;
+ }
+
+ return default_frame_time;
}
}
}
diff --git a/osu.Game/Tests/Visual/EditorTestScene.cs b/osu.Game/Tests/Visual/EditorTestScene.cs
index 75bbb3e110..80bc3bdb87 100644
--- a/osu.Game/Tests/Visual/EditorTestScene.cs
+++ b/osu.Game/Tests/Visual/EditorTestScene.cs
@@ -24,8 +24,13 @@ namespace osu.Game.Tests.Visual
private void load()
{
Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo);
+ }
- LoadScreen(new Editor());
+ public override void SetUpSteps()
+ {
+ base.SetUpSteps();
+
+ AddStep("Load editor", () => LoadScreen(new Editor()));
}
}
}
diff --git a/osu.Game/Tests/Visual/PlacementBlueprintTestScene.cs b/osu.Game/Tests/Visual/PlacementBlueprintTestScene.cs
index 0688620b8e..ce95dfa62f 100644
--- a/osu.Game/Tests/Visual/PlacementBlueprintTestScene.cs
+++ b/osu.Game/Tests/Visual/PlacementBlueprintTestScene.cs
@@ -53,9 +53,10 @@ namespace osu.Game.Tests.Visual
{
}
- public void EndPlacement(HitObject hitObject)
+ public void EndPlacement(HitObject hitObject, bool commit)
{
- AddHitObject(CreateHitObject(hitObject));
+ if (commit)
+ AddHitObject(CreateHitObject(hitObject));
Remove(currentBlueprint);
Add(currentBlueprint = CreateBlueprint());
diff --git a/osu.Game/Users/User.cs b/osu.Game/Users/User.cs
index 5d0ffd5a67..c573fdd089 100644
--- a/osu.Game/Users/User.cs
+++ b/osu.Game/Users/User.cs
@@ -203,6 +203,21 @@ namespace osu.Game.Users
public int ID;
}
+ [JsonProperty("monthly_playcounts")]
+ public UserHistoryCount[] MonthlyPlaycounts;
+
+ [JsonProperty("replays_watched_counts")]
+ public UserHistoryCount[] ReplaysWatchedCounts;
+
+ public class UserHistoryCount
+ {
+ [JsonProperty("start_date")]
+ public DateTime Date;
+
+ [JsonProperty("count")]
+ public long Count;
+ }
+
public override string ToString() => Username;
///
diff --git a/osu.Game/Utils/FormatUtils.cs b/osu.Game/Utils/FormatUtils.cs
index b3758b3375..f2ab99f4b7 100644
--- a/osu.Game/Utils/FormatUtils.cs
+++ b/osu.Game/Utils/FormatUtils.cs
@@ -7,18 +7,16 @@ namespace osu.Game.Utils
{
///
/// Turns the provided accuracy into a percentage with 2 decimal places.
- /// Omits all decimal places when equals 1d.
///
/// The accuracy to be formatted
/// formatted accuracy in percentage
- public static string FormatAccuracy(this double accuracy) => accuracy == 1 ? "100%" : $"{accuracy:0.00%}";
+ public static string FormatAccuracy(this double accuracy) => $"{accuracy:0.00%}";
///
/// Turns the provided accuracy into a percentage with 2 decimal places.
- /// Omits all decimal places when equals 100m.
///
/// The accuracy to be formatted
/// formatted accuracy in percentage
- public static string FormatAccuracy(this decimal accuracy) => accuracy == 100 ? "100%" : $"{accuracy:0.00}%";
+ public static string FormatAccuracy(this decimal accuracy) => $"{accuracy:0.00}%";
}
}
diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj
index 21c9eab4c6..389fbe8210 100644
--- a/osu.Game/osu.Game.csproj
+++ b/osu.Game/osu.Game.csproj
@@ -24,7 +24,7 @@
-
+