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Fix SampleStore isn't being disposed
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@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.UI
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isDisposed = true;
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if (ShaderManager.IsNotNull()) SampleStore.Dispose();
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if (SampleStore.IsNotNull()) SampleStore.Dispose();
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if (TextureStore.IsNotNull()) TextureStore.Dispose();
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if (ShaderManager.IsNotNull()) ShaderManager.Dispose();
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}
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