Set AccentColour and GlowColour in StandardHealthDisplay

This commit is contained in:
Roman Kapustin 2018-11-16 19:30:58 +03:00
parent 37b19f78ae
commit ecf8a89f26
2 changed files with 9 additions and 9 deletions

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -92,6 +93,13 @@ namespace osu.Game.Screens.Play.HUD
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.BlueLighter;
GlowColour = colours.BlueDarker;
}
public void Flash(JudgementResult result)
{
if (result.Type == HitResult.Miss)

View File

@ -9,7 +9,6 @@ using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
@ -89,7 +88,7 @@ namespace osu.Game.Screens.Play
}
[BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config, NotificationOverlay notificationOverlay, OsuColour colours)
private void load(OsuConfigManager config, NotificationOverlay notificationOverlay)
{
showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
showHud.ValueChanged += hudVisibility => content.FadeTo(hudVisibility ? 1 : 0, duration);
@ -104,13 +103,6 @@ namespace osu.Game.Screens.Play
Text = @"The score overlay is currently disabled. You can toggle this by pressing Shift+Tab."
});
}
var shd = HealthDisplay as StandardHealthDisplay;
if (shd != null)
{
shd.AccentColour = colours.BlueLighter;
shd.GlowColour = colours.BlueDarker;
}
}
protected override void LoadComplete()