Merge branch 'master' into fix-distance-snap-grid-centering

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Bartłomiej Dach 2023-06-19 18:45:06 +02:00
commit ecc5915ab3
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3 changed files with 76 additions and 1 deletions

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@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Screens.Edit;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Mods
{
/// <summary>
/// Mod that colours <see cref="HitObject"/>s based on the musical division they are on
/// </summary>
public class OsuModSynesthesia : ModSynesthesia, IApplicableToBeatmap, IApplicableToDrawableHitObject
{
private readonly OsuColour colours = new OsuColour();
private IBeatmap? currentBeatmap { get; set; }
public void ApplyToBeatmap(IBeatmap beatmap)
{
//Store a reference to the current beatmap to look up the beat divisor when notes are drawn
if (currentBeatmap != beatmap)
currentBeatmap = beatmap;
}
public void ApplyToDrawableHitObject(DrawableHitObject d)
{
if (currentBeatmap == null) return;
Color4? timingBasedColour = null;
d.HitObjectApplied += _ =>
{
// slider tails are a painful edge case, as their start time is offset 36ms back (see `LegacyLastTick`).
// to work around this, look up the slider tail's parenting slider's end time instead to ensure proper snap.
double snapTime = d is DrawableSliderTail tail
? tail.Slider.GetEndTime()
: d.HitObject.StartTime;
timingBasedColour = BindableBeatDivisor.GetColourFor(currentBeatmap.ControlPointInfo.GetClosestBeatDivisor(snapTime), colours);
};
// Need to set this every update to ensure it doesn't get overwritten by DrawableHitObject.OnApply() -> UpdateComboColour().
d.OnUpdate += _ =>
{
if (timingBasedColour != null)
d.AccentColour.Value = timingBasedColour.Value;
};
}
}
}

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@ -204,7 +204,8 @@ namespace osu.Game.Rulesets.Osu
new MultiMod(new OsuModMagnetised(), new OsuModRepel()),
new ModAdaptiveSpeed(),
new OsuModFreezeFrame(),
new OsuModBubbles()
new OsuModBubbles(),
new OsuModSynesthesia()
};
case ModType.System:

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// Mod that colours hitobjects based on the musical division they are on
/// </summary>
public class ModSynesthesia : Mod
{
public override string Name => "Synesthesia";
public override string Acronym => "SY";
public override LocalisableString Description => "Colours hit objects based on the rhythm.";
public override double ScoreMultiplier => 1;
public override ModType Type => ModType.Fun;
}
}