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https://github.com/ppy/osu
synced 2024-12-25 16:22:23 +00:00
Add back standard mouse bindings support and only handle mouse when inside the visible zone
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4279ac866c
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@ -50,6 +50,8 @@ namespace osu.Game.Rulesets.Taiko
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public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
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{
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new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
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new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
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new KeyBinding(InputKey.D, TaikoAction.LeftRim),
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new KeyBinding(InputKey.F, TaikoAction.LeftCentre),
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new KeyBinding(InputKey.J, TaikoAction.RightCentre),
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@ -32,6 +32,8 @@ namespace osu.Game.Rulesets.Taiko.UI
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private QuarterCircle leftCentre = null!;
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private QuarterCircle rightCentre = null!;
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private QuarterCircle leftRim = null!;
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private QuarterCircle rightRim = null!;
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[BackgroundDependencyLoader]
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private void load(TaikoInputManager taikoInputManager, OsuColour colours)
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@ -62,13 +64,13 @@ namespace osu.Game.Rulesets.Taiko.UI
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new QuarterCircle(TaikoAction.LeftRim, colours.YellowDark)
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leftRim = new QuarterCircle(TaikoAction.LeftRim, colours.YellowDark)
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomRight,
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X = -2,
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},
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new QuarterCircle(TaikoAction.RightRim, colours.YellowDark)
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rightRim = new QuarterCircle(TaikoAction.RightRim, colours.YellowDark)
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomRight,
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@ -106,12 +108,18 @@ namespace osu.Game.Rulesets.Taiko.UI
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (validMouse(e))
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return false;
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handleDown(e.Button, e.ScreenSpaceMousePosition);
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return true;
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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if (validMouse(e))
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return;
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handleUp(e.Button);
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base.OnMouseUp(e);
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}
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@ -144,6 +152,10 @@ namespace osu.Game.Rulesets.Taiko.UI
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trackedActions.Remove(source);
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}
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private bool validMouse(MouseButtonEvent e) =>
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!leftRim.Contains(e.ScreenSpaceMouseDownPosition)
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&& !rightRim.Contains(e.ScreenSpaceMouseDownPosition);
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private TaikoAction getTaikoActionFromInput(Vector2 inputPosition)
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{
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bool centreHit = leftCentre.Contains(inputPosition) || rightCentre.Contains(inputPosition);
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