diff --git a/osu.Game.Modes.Osu/Objects/Drawables/Connections/FollowPointConnection.cs b/osu.Game.Modes.Osu/Objects/Drawables/Connections/FollowPointConnection.cs
index 78c875d874..60ae997a77 100644
--- a/osu.Game.Modes.Osu/Objects/Drawables/Connections/FollowPointConnection.cs
+++ b/osu.Game.Modes.Osu/Objects/Drawables/Connections/FollowPointConnection.cs
@@ -12,7 +12,14 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
{
public class FollowPointConnection : HitObjectConnection
{
+ ///
+ /// Determines how much space there is between points.
+ ///
public int PointDistance = 32;
+
+ ///
+ /// Follow points to the next hitobject start appearing for this many milliseconds before an hitobject's end time.
+ ///
public int PreEmpt = 800;
public override void AddConnections(IEnumerable drawableHitObjects, int startIndex = 0, int endIndex = -1)
diff --git a/osu.Game.Modes.Osu/Objects/Drawables/Connections/HitObjectConnection.cs b/osu.Game.Modes.Osu/Objects/Drawables/Connections/HitObjectConnection.cs
index d8c91f23df..3ef4b4aa29 100644
--- a/osu.Game.Modes.Osu/Objects/Drawables/Connections/HitObjectConnection.cs
+++ b/osu.Game.Modes.Osu/Objects/Drawables/Connections/HitObjectConnection.cs
@@ -9,6 +9,12 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Connections
{
public abstract class HitObjectConnection : Container
{
+ ///
+ /// Create drawables inside this container, connecting hitobjects visually, for example with follow points.
+ ///
+ /// The drawables hit objects to create connections for
+ /// Start index into the drawableHitObjects enumeration.
+ /// End index into the drawableHitObjects enumeration. Use -1 to draw connections until the end.
public abstract void AddConnections(IEnumerable drawableHitObjects, int startIndex = 0, int endIndex = -1);
}
}