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https://github.com/ppy/osu
synced 2025-02-22 13:37:08 +00:00
Merge pull request #4320 from peppy/fix-disabled-set-crash
Ensure beatmap is not disabled before continuing with present
This commit is contained in:
commit
ebd9eb35e3
@ -101,7 +101,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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int fireCount = 0;
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// ReSharper disable once AccessToModifiedClosure
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manager.ItemAdded += (_, __, ___) => fireCount++;
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manager.ItemAdded += (_, __) => fireCount++;
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manager.ItemRemoved += _ => fireCount++;
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var imported = LoadOszIntoOsu(osu);
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@ -11,7 +11,6 @@ using Microsoft.EntityFrameworkCore;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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@ -50,11 +49,6 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public event Action<DownloadBeatmapSetRequest> BeatmapDownloadFailed;
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/// <summary>
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/// Fired when a beatmap load is requested (into the interactive game UI).
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/// </summary>
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public Action<BeatmapSetInfo> PresentBeatmap;
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/// <summary>
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/// A default representation of a WorkingBeatmap to use when no beatmap is available.
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/// </summary>
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@ -151,8 +145,7 @@ namespace osu.Game.Beatmaps
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var downloadNotification = new DownloadNotification
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{
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CompletionText = $"Imported {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}!",
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Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}",
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Text = $"Downloading {beatmapSetInfo}",
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};
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var request = new DownloadBeatmapSetRequest(beatmapSetInfo, noVideo);
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@ -165,20 +158,10 @@ namespace osu.Game.Beatmaps
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request.Success += filename =>
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{
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downloadNotification.Text = $"Importing {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}";
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Task.Factory.StartNew(() =>
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{
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// This gets scheduled back to the update thread, but we want the import to run in the background.
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var importedBeatmap = Import(filename);
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downloadNotification.CompletionClickAction = () =>
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{
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PresentCompletedImport(importedBeatmap.Yield());
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return true;
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};
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downloadNotification.State = ProgressNotificationState.Completed;
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Import(downloadNotification, filename);
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currentDownloads.Remove(request);
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}, TaskCreationOptions.LongRunning);
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};
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@ -221,12 +204,6 @@ namespace osu.Game.Beatmaps
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return true;
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}
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protected override void PresentCompletedImport(IEnumerable<BeatmapSetInfo> imported)
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{
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base.PresentCompletedImport(imported);
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PresentBeatmap?.Invoke(imported.LastOrDefault());
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}
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/// <summary>
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/// Get an existing download request if it exists.
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/// </summary>
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@ -33,7 +33,7 @@ namespace osu.Game.Database
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where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
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where TFileModel : INamedFileInfo, new()
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{
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public delegate void ItemAddedDelegate(TModel model, bool existing, bool silent);
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public delegate void ItemAddedDelegate(TModel model, bool existing);
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/// <summary>
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/// Set an endpoint for notifications to be posted to.
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@ -113,7 +113,7 @@ namespace osu.Game.Database
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ContextFactory = contextFactory;
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ModelStore = modelStore;
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ModelStore.ItemAdded += (item, silent) => handleEvent(() => ItemAdded?.Invoke(item, false, silent));
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ModelStore.ItemAdded += item => handleEvent(() => ItemAdded?.Invoke(item, false));
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ModelStore.ItemRemoved += s => handleEvent(() => ItemRemoved?.Invoke(s));
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Files = new FileStore(contextFactory, storage);
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@ -131,14 +131,18 @@ namespace osu.Game.Database
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/// <param name="paths">One or more archive locations on disk.</param>
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public void Import(params string[] paths)
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{
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var notification = new ProgressNotification
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{
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Text = "Import is initialising...",
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Progress = 0,
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State = ProgressNotificationState.Active,
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};
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var notification = new ProgressNotification { State = ProgressNotificationState.Active };
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PostNotification?.Invoke(notification);
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Import(notification, paths);
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}
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protected void Import(ProgressNotification notification, params string[] paths)
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{
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notification.Progress = 0;
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notification.Text = "Import is initialising...";
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var term = $"{typeof(TModel).Name.Replace("Info", "").ToLower()}";
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List<TModel> imported = new List<TModel>();
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@ -151,7 +155,18 @@ namespace osu.Game.Database
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try
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{
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notification.Text = $"Importing ({++current} of {paths.Length})\n{Path.GetFileName(path)}";
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var text = "Importing ";
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if (path.Length > 1)
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text += $"{++current} of {paths.Length} {term}s..";
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else
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text += $"{term}..";
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// only show the filename if it isn't a temporary one (as those look ugly).
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if (!path.Contains(Path.GetTempPath()))
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text += $"\n{Path.GetFileName(path)}";
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notification.Text = text;
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imported.Add(Import(path));
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@ -171,13 +186,20 @@ namespace osu.Game.Database
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}
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else
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{
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notification.CompletionText = $"Imported {current} {typeof(TModel).Name.Replace("Info", "").ToLower()}s!";
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notification.CompletionClickAction += () =>
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notification.CompletionText = imported.Count == 1
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? $"Imported {imported.First()}!"
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: $"Imported {current} {term}s!";
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if (imported.Count > 0 && PresentImport != null)
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{
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if (imported.Count > 0)
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PresentCompletedImport(imported);
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return true;
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};
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notification.CompletionText += " Click to view.";
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notification.CompletionClickAction = () =>
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{
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PresentImport?.Invoke(imported);
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return true;
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};
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}
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notification.State = ProgressNotificationState.Completed;
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}
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}
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@ -210,9 +232,10 @@ namespace osu.Game.Database
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return import;
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}
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protected virtual void PresentCompletedImport(IEnumerable<TModel> imported)
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{
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}
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/// <summary>
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/// Fired when the user requests to view the resulting import.
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/// </summary>
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public Action<IEnumerable<TModel>> PresentImport;
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/// <summary>
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/// Import an item from an <see cref="ArchiveReader"/>.
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@ -228,7 +251,7 @@ namespace osu.Game.Database
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model.Hash = computeHash(archive);
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return Import(model, false, archive);
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return Import(model, archive);
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}
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catch (Exception e)
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{
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@ -262,9 +285,8 @@ namespace osu.Game.Database
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/// Import an item from a <see cref="TModel"/>.
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/// </summary>
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/// <param name="item">The model to be imported.</param>
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/// <param name="silent">Whether the user should be notified fo the import.</param>
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/// <param name="archive">An optional archive to use for model population.</param>
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public TModel Import(TModel item, bool silent = false, ArchiveReader archive = null)
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public TModel Import(TModel item, ArchiveReader archive = null)
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{
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delayEvents();
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@ -284,7 +306,7 @@ namespace osu.Game.Database
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{
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Undelete(existing);
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Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database);
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handleEvent(() => ItemAdded?.Invoke(existing, true, silent));
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handleEvent(() => ItemAdded?.Invoke(existing, true));
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return existing;
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}
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@ -294,7 +316,7 @@ namespace osu.Game.Database
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Populate(item, archive);
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// import to store
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ModelStore.Add(item, silent);
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ModelStore.Add(item);
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}
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catch (Exception e)
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{
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@ -16,9 +16,7 @@ namespace osu.Game.Database
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public abstract class MutableDatabaseBackedStore<T> : DatabaseBackedStore
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where T : class, IHasPrimaryKey, ISoftDelete
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{
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public delegate void ItemAddedDelegate(T model, bool silent);
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public event ItemAddedDelegate ItemAdded;
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public event Action<T> ItemAdded;
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public event Action<T> ItemRemoved;
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protected MutableDatabaseBackedStore(IDatabaseContextFactory contextFactory, Storage storage = null)
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@ -35,8 +33,7 @@ namespace osu.Game.Database
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/// Add a <see cref="T"/> to the database.
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/// </summary>
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/// <param name="item">The item to add.</param>
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/// <param name="silent">Whether the user should be notified of the addition.</param>
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public void Add(T item, bool silent)
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public void Add(T item)
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{
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using (var usage = ContextFactory.GetForWrite())
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{
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@ -44,7 +41,7 @@ namespace osu.Game.Database
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context.Attach(item);
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}
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ItemAdded?.Invoke(item, silent);
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ItemAdded?.Invoke(item);
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}
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/// <summary>
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@ -57,7 +54,7 @@ namespace osu.Game.Database
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usage.Context.Update(item);
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ItemRemoved?.Invoke(item);
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ItemAdded?.Invoke(item, true);
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ItemAdded?.Invoke(item);
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}
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/// <summary>
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@ -94,7 +91,7 @@ namespace osu.Game.Database
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item.DeletePending = false;
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}
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ItemAdded?.Invoke(item, true);
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ItemAdded?.Invoke(item);
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return true;
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}
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@ -167,8 +167,6 @@ namespace osu.Game
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{
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this.frameworkConfig = frameworkConfig;
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ScoreManager.ItemAdded += (score, _, silent) => Schedule(() => LoadScore(score, silent));
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if (!Host.IsPrimaryInstance)
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{
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Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
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@ -217,63 +215,12 @@ namespace osu.Game
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externalLinkOpener.OpenUrlExternally(url);
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}
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private ScheduledDelegate scoreLoad;
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/// <summary>
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/// Show a beatmap set as an overlay.
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/// </summary>
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/// <param name="setId">The set to display.</param>
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public void ShowBeatmapSet(int setId) => beatmapSetOverlay.FetchAndShowBeatmapSet(setId);
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/// <summary>
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/// Present a beatmap at song select.
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/// </summary>
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/// <param name="beatmap">The beatmap to select.</param>
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public void PresentBeatmap(BeatmapSetInfo beatmap)
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{
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if (menuScreen == null)
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{
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Schedule(() => PresentBeatmap(beatmap));
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return;
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}
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CloseAllOverlays(false);
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void setBeatmap()
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{
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if (Beatmap.Disabled)
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{
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Schedule(setBeatmap);
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return;
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}
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var databasedSet = beatmap.OnlineBeatmapSetID != null ? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID) : BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
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if (databasedSet != null)
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{
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// Use first beatmap available for current ruleset, else switch ruleset.
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var first = databasedSet.Beatmaps.Find(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First();
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ruleset.Value = first.Ruleset;
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Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
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}
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}
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switch (screenStack.CurrentScreen)
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{
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case SongSelect _:
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break;
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default:
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// navigate to song select if we are not already there.
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menuScreen.MakeCurrent();
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menuScreen.LoadToSolo();
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break;
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}
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setBeatmap();
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}
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/// <summary>
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/// Show a user's profile as an overlay.
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/// </summary>
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@ -286,19 +233,44 @@ namespace osu.Game
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/// <param name="beatmapId">The beatmap to show.</param>
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public void ShowBeatmap(int beatmapId) => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId);
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protected void LoadScore(ScoreInfo score, bool silent)
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/// <summary>
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/// Present a beatmap at song select immediately.
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/// The user should have already requested this interactively.
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/// </summary>
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/// <param name="beatmap">The beatmap to select.</param>
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public void PresentBeatmap(BeatmapSetInfo beatmap)
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{
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if (silent)
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return;
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var databasedSet = beatmap.OnlineBeatmapSetID != null
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? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID)
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: BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
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scoreLoad?.Cancel();
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if (menuScreen == null)
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if (databasedSet == null)
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{
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scoreLoad = Schedule(() => LoadScore(score, false));
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Logger.Log("The requested beatmap could not be loaded.", LoggingTarget.Information);
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return;
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}
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performFromMainMenu(() =>
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{
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// we might already be at song select, so a check is required before performing the load to solo.
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if (menuScreen.IsCurrentScreen())
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menuScreen.LoadToSolo();
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// Use first beatmap available for current ruleset, else switch ruleset.
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var first = databasedSet.Beatmaps.Find(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First();
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ruleset.Value = first.Ruleset;
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Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
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}, $"load {beatmap}", bypassScreenAllowChecks: true, targetScreen: typeof(PlaySongSelect));
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}
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/// <summary>
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/// Present a score's replay immediately.
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/// The user should have already requested this interactively.
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/// </summary>
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/// <param name="beatmap">The beatmap to select.</param>
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public void PresentScore(ScoreInfo score)
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{
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var databasedScore = ScoreManager.GetScore(score);
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var databasedScoreInfo = databasedScore.ScoreInfo;
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if (databasedScore.Replay == null)
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@ -314,14 +286,40 @@ namespace osu.Game
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return;
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}
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if ((screenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false)
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performFromMainMenu(() =>
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{
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ruleset.Value = databasedScoreInfo.Ruleset;
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Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
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Beatmap.Value.Mods.Value = databasedScoreInfo.Mods;
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menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
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}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
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}
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private ScheduledDelegate performFromMainMenuTask;
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/// <summary>
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/// Perform an action only after returning to the main menu.
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/// Eagerly tries to exit the current screen until it succeeds.
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/// </summary>
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/// <param name="action">The action to perform once we are in the correct state.</param>
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/// <param name="taskName">The task name to display in a notification (if we can't immediately reach the main menu state).</param>
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/// <param name="targetScreen">An optional target screen type. If this screen is already current we can immediately perform the action without returning to the menu.</param>
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/// <param name="bypassScreenAllowChecks">Whether checking <see cref="IOsuScreen.AllowExternalScreenChange"/> should be bypassed.</param>
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private void performFromMainMenu(Action action, string taskName, Type targetScreen = null, bool bypassScreenAllowChecks = false)
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{
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performFromMainMenuTask?.Cancel();
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// if the current screen does not allow screen changing, give the user an option to try again later.
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if (!bypassScreenAllowChecks && (screenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false)
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{
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notifications.Post(new SimpleNotification
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{
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Text = $"Click here to watch {databasedScoreInfo.User.Username} on {databasedScoreInfo.Beatmap}",
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Text = $"Click here to {taskName}",
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Activated = () =>
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{
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loadScore();
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performFromMainMenu(action, taskName, targetScreen, true);
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return true;
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}
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});
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@ -329,24 +327,26 @@ namespace osu.Game
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return;
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}
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loadScore();
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CloseAllOverlays(false);
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void loadScore()
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// we may already be at the target screen type.
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if (targetScreen != null && screenStack.CurrentScreen?.GetType() == targetScreen)
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{
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if (!menuScreen.IsCurrentScreen() || Beatmap.Disabled)
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{
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menuScreen.MakeCurrent();
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this.Delay(500).Schedule(loadScore, out scoreLoad);
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return;
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}
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ruleset.Value = databasedScoreInfo.Ruleset;
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Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
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Beatmap.Value.Mods.Value = databasedScoreInfo.Mods;
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menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
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action();
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return;
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}
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// all conditions have been met to continue with the action.
|
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if (menuScreen?.IsCurrentScreen() == true && !Beatmap.Disabled)
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{
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action();
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return;
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}
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|
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// menuScreen may not be initialised yet (null check required).
|
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menuScreen?.MakeCurrent();
|
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performFromMainMenuTask = Schedule(() => performFromMainMenu(action, taskName));
|
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}
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|
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protected override void Dispose(bool isDisposing)
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@ -370,8 +370,10 @@ namespace osu.Game
|
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|
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BeatmapManager.PostNotification = n => notifications?.Post(n);
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BeatmapManager.GetStableStorage = GetStorageForStableInstall;
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BeatmapManager.PresentImport = items => PresentBeatmap(items.First());
|
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|
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BeatmapManager.PresentBeatmap = PresentBeatmap;
|
||||
ScoreManager.PostNotification = n => notifications?.Post(n);
|
||||
ScoreManager.PresentImport = items => PresentScore(items.First());
|
||||
|
||||
Container logoContainer;
|
||||
|
||||
|
@ -118,7 +118,7 @@ namespace osu.Game.Overlays.Direct
|
||||
|
||||
private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
|
||||
|
||||
private void setAdded(BeatmapSetInfo s, bool existing, bool silent) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
|
||||
private void setAdded(BeatmapSetInfo s, bool existing) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
|
||||
|
||||
private void setRemoved(BeatmapSetInfo s) => setDownloadStateFromManager(s, DownloadState.NotDownloaded);
|
||||
|
||||
|
@ -75,7 +75,7 @@ namespace osu.Game.Overlays.Music
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BeatmapManager beatmaps, IBindable<WorkingBeatmap> beatmap)
|
||||
{
|
||||
beatmaps.GetAllUsableBeatmapSets().ForEach(b => addBeatmapSet(b, false, false));
|
||||
beatmaps.GetAllUsableBeatmapSets().ForEach(b => addBeatmapSet(b, false));
|
||||
beatmaps.ItemAdded += addBeatmapSet;
|
||||
beatmaps.ItemRemoved += removeBeatmapSet;
|
||||
|
||||
@ -83,7 +83,7 @@ namespace osu.Game.Overlays.Music
|
||||
beatmapBacking.ValueChanged += _ => updateSelectedSet();
|
||||
}
|
||||
|
||||
private void addBeatmapSet(BeatmapSetInfo obj, bool existing, bool silent) => Schedule(() =>
|
||||
private void addBeatmapSet(BeatmapSetInfo obj, bool existing) => Schedule(() =>
|
||||
{
|
||||
if (existing)
|
||||
return;
|
||||
|
@ -212,7 +212,7 @@ namespace osu.Game.Overlays
|
||||
beatmapSets.Insert(index, beatmapSetInfo);
|
||||
}
|
||||
|
||||
private void handleBeatmapAdded(BeatmapSetInfo obj, bool existing, bool silent)
|
||||
private void handleBeatmapAdded(BeatmapSetInfo obj, bool existing)
|
||||
{
|
||||
if (existing)
|
||||
return;
|
||||
|
@ -82,7 +82,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
|
||||
private void itemRemoved(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != s.ID).ToArray());
|
||||
|
||||
private void itemAdded(SkinInfo s, bool existing, bool silent)
|
||||
private void itemAdded(SkinInfo s, bool existing)
|
||||
{
|
||||
if (existing)
|
||||
return;
|
||||
|
@ -178,5 +178,7 @@ namespace osu.Game.Scoring
|
||||
{
|
||||
public string Acronym { get; set; }
|
||||
}
|
||||
|
||||
public override string ToString() => $"{User} playing {Beatmap}";
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Screens
|
||||
|
||||
/// <summary>
|
||||
/// Whether a top-level component should be allowed to exit the current screen to, for example,
|
||||
/// complete an import.
|
||||
/// complete an import. Note that this can be overridden by a user if they specifically request.
|
||||
/// </summary>
|
||||
bool AllowExternalScreenChange { get; }
|
||||
|
||||
|
@ -54,7 +54,7 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
hasBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID) != null;
|
||||
}
|
||||
|
||||
private void beatmapAdded(BeatmapSetInfo model, bool existing, bool silent)
|
||||
private void beatmapAdded(BeatmapSetInfo model, bool existing)
|
||||
{
|
||||
if (Beatmap.Value == null)
|
||||
return;
|
||||
|
@ -202,7 +202,7 @@ namespace osu.Game.Screens.Multi.Match
|
||||
/// <summary>
|
||||
/// Handle the case where a beatmap is imported (and can be used by this match).
|
||||
/// </summary>
|
||||
private void beatmapAdded(BeatmapSetInfo model, bool existing, bool silent) => Schedule(() =>
|
||||
private void beatmapAdded(BeatmapSetInfo model, bool existing) => Schedule(() =>
|
||||
{
|
||||
if (Beatmap.Value != beatmapManager.DefaultBeatmap)
|
||||
return;
|
||||
|
@ -298,7 +298,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
var score = CreateScore();
|
||||
if (RulesetContainer.ReplayScore == null)
|
||||
scoreManager.Import(score, true);
|
||||
scoreManager.Import(score);
|
||||
|
||||
this.Push(CreateResults(score));
|
||||
|
||||
|
@ -582,7 +582,7 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s, bool existing, bool silent) => Carousel.UpdateBeatmapSet(s);
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s, bool existing) => Carousel.UpdateBeatmapSet(s);
|
||||
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Carousel.RemoveBeatmapSet(s);
|
||||
private void onBeatmapRestored(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
||||
private void onBeatmapHidden(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
||||
|
Loading…
Reference in New Issue
Block a user