diff --git a/osu.Game.Tests/Visual/Editing/TestSceneComposeScreen.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposeScreen.cs index 6f5655006e..4813598c9d 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneComposeScreen.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneComposeScreen.cs @@ -3,6 +3,7 @@ using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Beatmaps; @@ -30,7 +31,10 @@ namespace osu.Game.Tests.Visual.Editing { Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); - Child = new ComposeScreen(); + Child = new ComposeScreen + { + State = { Value = Visibility.Visible }, + }; } } } diff --git a/osu.Game.Tests/Visual/Editing/TestSceneSetupScreen.cs b/osu.Game.Tests/Visual/Editing/TestSceneSetupScreen.cs index 62e12158ab..9253023c9a 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneSetupScreen.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneSetupScreen.cs @@ -3,6 +3,7 @@ using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Screens.Edit; @@ -26,7 +27,11 @@ namespace osu.Game.Tests.Visual.Editing private void load() { Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); - Child = new SetupScreen(); + + Child = new SetupScreen + { + State = { Value = Visibility.Visible }, + }; } } } diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs index b82e776164..f961fff1e5 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs @@ -3,6 +3,7 @@ using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit; @@ -30,7 +31,10 @@ namespace osu.Game.Tests.Visual.Editing Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); Beatmap.Disabled = true; - Child = new TimingScreen(); + Child = new TimingScreen + { + State = { Value = Visibility.Visible }, + }; } protected override void Dispose(bool isDisposing)