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https://github.com/ppy/osu
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Change middle text to only animate initially
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@ -144,12 +144,7 @@ namespace osu.Game.Screens.Play
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{
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{
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base.Update();
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base.Update();
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if (currentPeriod.Value != null)
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remainingTimeBox.Height = Math.Min(8, remainingTimeBox.DrawWidth);
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{
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remainingTimeBox.Height = Math.Min(8, remainingTimeBox.DrawWidth);
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remainingTimeCounter.X = -(remainingTimeForCurrentPeriod - 0.5f) * 30;
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info.X = (remainingTimeForCurrentPeriod - 0.5f) * 30;
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}
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}
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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@ -187,6 +182,12 @@ namespace osu.Game.Screens.Play
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remainingTimeCounter.CountTo(b.Duration).CountTo(0, b.Duration);
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remainingTimeCounter.CountTo(b.Duration).CountTo(0, b.Duration);
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remainingTimeCounter.MoveToX(-50)
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.MoveToX(0, BREAK_FADE_DURATION, Easing.OutQuint);
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info.MoveToX(50)
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.MoveToX(0, BREAK_FADE_DURATION, Easing.OutQuint);
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using (BeginDelayedSequence(b.Duration - BREAK_FADE_DURATION))
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using (BeginDelayedSequence(b.Duration - BREAK_FADE_DURATION))
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{
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{
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fadeContainer.FadeOut(BREAK_FADE_DURATION);
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fadeContainer.FadeOut(BREAK_FADE_DURATION);
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