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Merge pull request #22114 from frenzibyte/fix-overlay-not-blocking-scroll
Fix game overlays not blocking scroll properly
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commit
eb398de1a6
106
osu.Game.Tests/Visual/UserInterface/TestSceneOverlayContainer.cs
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106
osu.Game.Tests/Visual/UserInterface/TestSceneOverlayContainer.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays.Volume;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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using Box = osu.Framework.Graphics.Shapes.Box;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public partial class TestSceneOverlayContainer : OsuManualInputManagerTestScene
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{
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[SetUp]
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public void SetUp() => Schedule(() => Child = new TestOverlay
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.5f)
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});
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[Test]
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public void TestScrollBlocked()
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{
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OsuScrollContainer scroll = null!;
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AddStep("add scroll container", () =>
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{
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Add(scroll = new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue,
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Child = new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = DrawHeight * 10,
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Colour = ColourInfo.GradientVertical(Colour4.Black, Colour4.White),
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}
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});
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});
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AddStep("perform scroll", () =>
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{
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InputManager.MoveMouseTo(Content);
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InputManager.ScrollVerticalBy(-10);
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});
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AddAssert("scroll didn't receive input", () => scroll.Current == 0);
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}
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[Test]
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public void TestAltScrollNotBlocked()
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{
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bool scrollReceived = false;
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AddStep("add volume control receptor", () => Add(new VolumeControlReceptor
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{
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue,
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ScrollActionRequested = (_, _, _) => scrollReceived = true,
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}));
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AddStep("hold alt", () => InputManager.PressKey(Key.AltLeft));
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AddStep("perform scroll", () =>
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{
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InputManager.MoveMouseTo(Content);
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InputManager.ScrollVerticalBy(10);
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});
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AddAssert("receptor received scroll input", () => scrollReceived);
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AddStep("release alt", () => InputManager.ReleaseKey(Key.AltLeft));
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}
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private partial class TestOverlay : OsuFocusedOverlayContainer
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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State.Value = Visibility.Visible;
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "Overlay content",
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Colour = Color4.Black,
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},
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};
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}
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}
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}
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}
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@ -25,8 +25,6 @@ namespace osu.Game.Graphics.Containers
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protected virtual string PopInSampleName => "UI/overlay-pop-in";
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protected virtual string PopInSampleName => "UI/overlay-pop-in";
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protected virtual string PopOutSampleName => "UI/overlay-pop-out";
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protected virtual string PopOutSampleName => "UI/overlay-pop-out";
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protected override bool BlockScrollInput => false;
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protected override bool BlockNonPositionalInput => true;
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protected override bool BlockNonPositionalInput => true;
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/// <summary>
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/// <summary>
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@ -90,6 +88,15 @@ namespace osu.Game.Graphics.Containers
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base.OnMouseUp(e);
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base.OnMouseUp(e);
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}
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}
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protected override bool OnScroll(ScrollEvent e)
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{
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// allow for controlling volume when alt is held.
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// mostly for compatibility with osu-stable.
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if (e.AltPressed) return false;
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return true;
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}
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public virtual bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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public virtual bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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{
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if (e.Repeat)
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if (e.Repeat)
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