Merge pull request #20013 from peppy/always-reprocess-beatmap-after-update

Always reprocess beatmaps after a user update request
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Dan Balasescu 2022-08-29 18:50:27 +09:00 committed by GitHub
commit eb3601b7ff
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@ -55,7 +55,14 @@ namespace osu.Game.Beatmaps
// If there were no changes, ensure we don't accidentally nuke ourselves.
if (first.ID == original.ID)
{
first.PerformRead(s =>
{
// Re-run processing even in this case. We might have outdated metadata.
ProcessBeatmap?.Invoke((s, false));
});
return first;
}
first.PerformWrite(updated =>
{