More comments.

This commit is contained in:
Dean Herbert 2016-10-28 23:40:12 +09:00
parent f0e4a252a5
commit eb30882b09

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@ -114,6 +114,7 @@ namespace osu.Game.Beatmaps.Drawable
{
State = BeatmapGroupState.Expanded;
//we want to make sure one of our children is selected in the case none have been selected yet.
if (SelectedPanel == null)
BeatmapPanels.First().State = PanelSelectedState.Selected;
}