mirror of https://github.com/ppy/osu
Revert changes done to SkinConfiguration and IHasCustomColours
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07f6a68179
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@ -8,6 +8,6 @@ namespace osu.Game.Beatmaps.Formats
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{
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{
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public interface IHasCustomColours
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public interface IHasCustomColours
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{
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{
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IDictionary<string, Color4> CustomColours { get; }
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Dictionary<string, Color4> CustomColours { get; }
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}
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}
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}
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}
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@ -23,7 +23,7 @@ public class LegacyManiaSkinConfiguration : IHasCustomColours
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public readonly int Keys;
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public readonly int Keys;
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public IDictionary<string, Color4> CustomColours { get; } = new SortedDictionary<string, Color4>();
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public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>();
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public Dictionary<string, string> ImageLookups = new Dictionary<string, string>();
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public Dictionary<string, string> ImageLookups = new Dictionary<string, string>();
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@ -1,9 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Formats;
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using osuTK.Graphics;
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using osuTK.Graphics;
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@ -12,7 +10,7 @@ namespace osu.Game.Skinning
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/// <summary>
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/// <summary>
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/// An empty skin configuration.
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/// An empty skin configuration.
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/// </summary>
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/// </summary>
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public class SkinConfiguration : IEquatable<SkinConfiguration>, IHasComboColours, IHasCustomColours
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public class SkinConfiguration : IHasComboColours, IHasCustomColours
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{
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{
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public readonly SkinInfo SkinInfo = new SkinInfo();
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public readonly SkinInfo SkinInfo = new SkinInfo();
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@ -47,10 +45,8 @@ public IReadOnlyList<Color4> ComboColours
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public void AddComboColours(params Color4[] colours) => comboColours.AddRange(colours);
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public void AddComboColours(params Color4[] colours) => comboColours.AddRange(colours);
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public IDictionary<string, Color4> CustomColours { get; } = new SortedDictionary<string, Color4>();
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public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>();
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public readonly SortedDictionary<string, string> ConfigDictionary = new SortedDictionary<string, string>();
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public readonly SortedDictionary<string, string> ConfigDictionary = new SortedDictionary<string, string>();
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public bool Equals(SkinConfiguration other) => other != null && ConfigDictionary.SequenceEqual(other.ConfigDictionary) && ((ComboColours == null && other.ComboColours == null) || ComboColours.SequenceEqual(other.ComboColours)) && CustomColours.SequenceEqual(other.CustomColours);
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}
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}
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}
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}
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