Merge branch 'master' into localise-beatmap-set-overlay

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Dan Balasescu 2021-08-23 13:22:52 +09:00 committed by GitHub
commit ead1b47e0e
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6 changed files with 39 additions and 4 deletions

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.820.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.822.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.819.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using JetBrains.Annotations;
using NUnit.Framework;
@ -11,6 +12,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
@ -19,6 +21,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Taiko;
using osu.Game.Screens.Select;
using osuTK;
@ -141,6 +144,29 @@ namespace osu.Game.Tests.Visual.SongSelect
selectBeatmap(createLongMetadata());
}
[Test]
public void TestBPMUpdates()
{
const float bpm = 120;
IBeatmap beatmap = createTestBeatmap(new OsuRuleset().RulesetInfo);
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 60 * 1000 / bpm });
OsuModDoubleTime doubleTime = null;
selectBeatmap(beatmap);
checkDisplayedBPM(bpm);
AddStep("select DT", () => SelectedMods.Value = new[] { doubleTime = new OsuModDoubleTime() });
checkDisplayedBPM(bpm * 1.5f);
AddStep("change DT rate", () => doubleTime.SpeedChange.Value = 2);
checkDisplayedBPM(bpm * 2);
void checkDisplayedBPM(float target) =>
AddUntilStep($"displayed bpm is {target}", () => this.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Any(
label => label.Statistic.Name == "BPM" && label.Statistic.Content == target.ToString(CultureInfo.InvariantCulture)));
}
private void selectBeatmap([CanBeNull] IBeatmap b)
{
Container containerBefore = null;

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@ -30,7 +30,12 @@ namespace osu.Game.Rulesets
// On android in release configuration assemblies are loaded from the apk directly into memory.
// We cannot read assemblies from cwd, so should check loaded assemblies instead.
loadFromAppDomain();
loadFromDisk();
// This null check prevents Android from attempting to load the rulesets from disk,
// as the underlying path "AppContext.BaseDirectory", despite being non-nullable, it returns null on android.
// See https://github.com/xamarin/xamarin-android/issues/3489.
if (RuntimeInfo.StartupDirectory != null)
loadFromDisk();
// the event handler contains code for resolving dependency on the game assembly for rulesets located outside the base game directory.
// It needs to be attached to the assembly lookup event before the actual call to loadUserRulesets() else rulesets located out of the base game directory will fail

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@ -71,6 +71,7 @@ namespace osu.Game.Screens.Select
private void load()
{
ruleset.BindValueChanged(_ => updateDisplay());
mods.BindValueChanged(_ => updateDisplay());
}
private const double animation_duration = 800;
@ -449,8 +450,11 @@ namespace osu.Game.Screens.Select
{
public LocalisableString TooltipText { get; }
internal BeatmapStatistic Statistic { get; }
public InfoLabel(BeatmapStatistic statistic)
{
Statistic = statistic;
TooltipText = statistic.Name;
AutoSizeAxes = Axes.Both;

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@ -37,7 +37,7 @@
</PackageReference>
<PackageReference Include="Realm" Version="10.3.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.819.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.820.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.822.0" />
<PackageReference Include="Sentry" Version="3.8.3" />
<PackageReference Include="SharpCompress" Version="0.28.3" />
<PackageReference Include="NUnit" Version="3.13.2" />

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@ -71,7 +71,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.819.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.820.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.822.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
<PropertyGroup>