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https://github.com/ppy/osu
synced 2024-12-17 04:15:37 +00:00
Merge branch 'master' into localise-beatmap-set-overlay
This commit is contained in:
commit
ead1b47e0e
@ -51,7 +51,7 @@
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<Reference Include="Java.Interop" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.820.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.822.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2021.819.0" />
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</ItemGroup>
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<ItemGroup Label="Transitive Dependencies">
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using JetBrains.Annotations;
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using NUnit.Framework;
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@ -11,6 +12,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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@ -19,6 +21,7 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Screens.Select;
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using osuTK;
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@ -141,6 +144,29 @@ namespace osu.Game.Tests.Visual.SongSelect
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selectBeatmap(createLongMetadata());
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}
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[Test]
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public void TestBPMUpdates()
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{
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const float bpm = 120;
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IBeatmap beatmap = createTestBeatmap(new OsuRuleset().RulesetInfo);
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 60 * 1000 / bpm });
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OsuModDoubleTime doubleTime = null;
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selectBeatmap(beatmap);
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checkDisplayedBPM(bpm);
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AddStep("select DT", () => SelectedMods.Value = new[] { doubleTime = new OsuModDoubleTime() });
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checkDisplayedBPM(bpm * 1.5f);
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AddStep("change DT rate", () => doubleTime.SpeedChange.Value = 2);
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checkDisplayedBPM(bpm * 2);
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void checkDisplayedBPM(float target) =>
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AddUntilStep($"displayed bpm is {target}", () => this.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Any(
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label => label.Statistic.Name == "BPM" && label.Statistic.Content == target.ToString(CultureInfo.InvariantCulture)));
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}
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private void selectBeatmap([CanBeNull] IBeatmap b)
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{
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Container containerBefore = null;
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@ -30,7 +30,12 @@ namespace osu.Game.Rulesets
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// On android in release configuration assemblies are loaded from the apk directly into memory.
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// We cannot read assemblies from cwd, so should check loaded assemblies instead.
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loadFromAppDomain();
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loadFromDisk();
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// This null check prevents Android from attempting to load the rulesets from disk,
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// as the underlying path "AppContext.BaseDirectory", despite being non-nullable, it returns null on android.
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// See https://github.com/xamarin/xamarin-android/issues/3489.
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if (RuntimeInfo.StartupDirectory != null)
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loadFromDisk();
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// the event handler contains code for resolving dependency on the game assembly for rulesets located outside the base game directory.
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// It needs to be attached to the assembly lookup event before the actual call to loadUserRulesets() else rulesets located out of the base game directory will fail
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@ -71,6 +71,7 @@ namespace osu.Game.Screens.Select
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private void load()
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{
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ruleset.BindValueChanged(_ => updateDisplay());
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mods.BindValueChanged(_ => updateDisplay());
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}
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private const double animation_duration = 800;
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@ -449,8 +450,11 @@ namespace osu.Game.Screens.Select
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{
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public LocalisableString TooltipText { get; }
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internal BeatmapStatistic Statistic { get; }
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public InfoLabel(BeatmapStatistic statistic)
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{
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Statistic = statistic;
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TooltipText = statistic.Name;
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AutoSizeAxes = Axes.Both;
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@ -37,7 +37,7 @@
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</PackageReference>
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<PackageReference Include="Realm" Version="10.3.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2021.819.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.820.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.822.0" />
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<PackageReference Include="Sentry" Version="3.8.3" />
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<PackageReference Include="SharpCompress" Version="0.28.3" />
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<PackageReference Include="NUnit" Version="3.13.2" />
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@ -71,7 +71,7 @@
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</ItemGroup>
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<ItemGroup Label="Package References">
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.819.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.820.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.822.0" />
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</ItemGroup>
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<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
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<PropertyGroup>
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