We no longer need to pass in the control point.

This commit is contained in:
smoogipooo 2017-06-16 13:12:36 +09:00
parent 874db28478
commit ea87aca032
3 changed files with 6 additions and 6 deletions

View File

@ -130,7 +130,7 @@ namespace osu.Desktop.VisualTests.Tests
{ {
} }
protected override DrawableTimingSection CreateTimingSection(MultiplierControlPoint controlPoint) => new TestDrawableTimingSection(controlPoint); protected override DrawableTimingSection CreateTimingSection() => new TestDrawableTimingSection(ControlPoint);
private class TestDrawableTimingSection : DrawableTimingSection private class TestDrawableTimingSection : DrawableTimingSection
{ {

View File

@ -15,15 +15,15 @@ namespace osu.Game.Rulesets.Mania.Timing
this.scrollingAlgorithm = scrollingAlgorithm; this.scrollingAlgorithm = scrollingAlgorithm;
} }
protected override DrawableTimingSection CreateTimingSection(MultiplierControlPoint controlPoint) protected override DrawableTimingSection CreateTimingSection()
{ {
switch (scrollingAlgorithm) switch (scrollingAlgorithm)
{ {
default: default:
case ScrollingAlgorithm.Basic: case ScrollingAlgorithm.Basic:
return new BasicScrollingDrawableTimingSection(controlPoint); return new BasicScrollingDrawableTimingSection(ControlPoint);
case ScrollingAlgorithm.Gravity: case ScrollingAlgorithm.Gravity:
return new GravityScrollingDrawableTimingSection(controlPoint); return new GravityScrollingDrawableTimingSection(ControlPoint);
} }
} }
} }

View File

@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Timing
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
DrawableTimingSection timingSection = CreateTimingSection(ControlPoint); DrawableTimingSection timingSection = CreateTimingSection();
timingSection.ScrollingAxes = ScrollingAxes; timingSection.ScrollingAxes = ScrollingAxes;
timingSection.VisibleTimeRange.BindTo(VisibleTimeRange); timingSection.VisibleTimeRange.BindTo(VisibleTimeRange);
@ -88,6 +88,6 @@ namespace osu.Game.Rulesets.Timing
/// Creates the container which handles the movement of a collection of hit objects. /// Creates the container which handles the movement of a collection of hit objects.
/// </summary> /// </summary>
/// <returns>The <see cref="DrawableTimingSection"/>.</returns> /// <returns>The <see cref="DrawableTimingSection"/>.</returns>
protected abstract DrawableTimingSection CreateTimingSection(MultiplierControlPoint controlPoint); protected abstract DrawableTimingSection CreateTimingSection();
} }
} }