mirror of https://github.com/ppy/osu
Add ability to switch between most common tournament scenes using key bindings
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@ -7,8 +7,10 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Screens;
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using osu.Game.Tournament.Screens.Drawings;
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@ -23,6 +25,7 @@
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using osu.Game.Tournament.Screens.TeamWin;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Tournament
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{
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@ -123,16 +126,16 @@ private void load()
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new ScreenButton(typeof(RoundEditorScreen)) { Text = "Rounds Editor", RequestSelection = SetScreen },
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new ScreenButton(typeof(LadderEditorScreen)) { Text = "Bracket Editor", RequestSelection = SetScreen },
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new Separator(),
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new ScreenButton(typeof(ScheduleScreen)) { Text = "Schedule", RequestSelection = SetScreen },
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new ScreenButton(typeof(LadderScreen)) { Text = "Bracket", RequestSelection = SetScreen },
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new ScreenButton(typeof(ScheduleScreen), Key.S) { Text = "Schedule", RequestSelection = SetScreen },
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new ScreenButton(typeof(LadderScreen), Key.B) { Text = "Bracket", RequestSelection = SetScreen },
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new Separator(),
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new ScreenButton(typeof(TeamIntroScreen)) { Text = "Team Intro", RequestSelection = SetScreen },
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new ScreenButton(typeof(SeedingScreen)) { Text = "Seeding", RequestSelection = SetScreen },
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new ScreenButton(typeof(TeamIntroScreen), Key.I) { Text = "Team Intro", RequestSelection = SetScreen },
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new ScreenButton(typeof(SeedingScreen), Key.D) { Text = "Seeding", RequestSelection = SetScreen },
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new Separator(),
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new ScreenButton(typeof(MapPoolScreen)) { Text = "Map Pool", RequestSelection = SetScreen },
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new ScreenButton(typeof(GameplayScreen)) { Text = "Gameplay", RequestSelection = SetScreen },
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new ScreenButton(typeof(MapPoolScreen), Key.M) { Text = "Map Pool", RequestSelection = SetScreen },
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new ScreenButton(typeof(GameplayScreen), Key.G) { Text = "Gameplay", RequestSelection = SetScreen },
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new Separator(),
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new ScreenButton(typeof(TeamWinScreen)) { Text = "Win", RequestSelection = SetScreen },
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new ScreenButton(typeof(TeamWinScreen), Key.W) { Text = "Win", RequestSelection = SetScreen },
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new Separator(),
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new ScreenButton(typeof(DrawingsScreen)) { Text = "Drawings", RequestSelection = SetScreen },
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new ScreenButton(typeof(ShowcaseScreen)) { Text = "Showcase", RequestSelection = SetScreen },
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@ -231,13 +234,60 @@ private class ScreenButton : TourneyButton
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{
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public readonly Type Type;
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public ScreenButton(Type type)
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private readonly Key? shortcutKey;
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public ScreenButton(Type type, Key? shortcutKey = null)
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{
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this.shortcutKey = shortcutKey;
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Type = type;
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BackgroundColour = OsuColour.Gray(0.2f);
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Action = () => RequestSelection?.Invoke(type);
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RelativeSizeAxes = Axes.X;
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if (shortcutKey != null)
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{
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Add(new Container
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Size = new Vector2(24),
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Margin = new MarginPadding(5),
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Masking = true,
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CornerRadius = 4,
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Alpha = 0.5f,
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Blending = BlendingParameters.Additive,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = OsuColour.Gray(0.1f),
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RelativeSizeAxes = Axes.Both,
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},
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new OsuSpriteText
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{
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Font = OsuFont.Default.With(size: 24),
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Y = -2,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = shortcutKey.ToString(),
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}
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}
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});
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}
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (e.Key == shortcutKey)
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{
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TriggerClick();
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return true;
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}
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return base.OnKeyDown(e);
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}
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private bool isSelected;
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