mirror of
https://github.com/ppy/osu
synced 2025-01-03 04:42:10 +00:00
Tidy up dependencies and test naming
This commit is contained in:
parent
56c4283764
commit
ea52fab5b1
@ -1,63 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Overlays.FirstRunSetup;
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namespace osu.Game.Tests.Visual.Navigation
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{
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public class TestSceneFirstRunSetupOverlay : OsuTestScene
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{
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private FirstRunSetupOverlay overlay;
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("add overlay", () =>
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{
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Child = overlay = new FirstRunSetupOverlay();
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});
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}
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[Test]
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public void TestOverlayRunsToFinish()
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{
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AddUntilStep("step through", () =>
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{
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if (overlay.CurrentScreen?.IsLoaded != false)
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overlay.NextButton.TriggerClick();
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return overlay.State.Value == Visibility.Hidden;
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});
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}
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[Test]
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public void TestBackButton()
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{
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AddAssert("back button disabled", () => !overlay.BackButton.Enabled.Value);
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AddUntilStep("step to last", () =>
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{
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var nextButton = overlay.NextButton;
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if (overlay.CurrentScreen?.IsLoaded != false)
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nextButton.TriggerClick();
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return nextButton.Text.ToString() == "Finish";
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});
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AddUntilStep("step back to start", () =>
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{
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if (overlay.CurrentScreen?.IsLoaded != false)
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overlay.BackButton.TriggerClick();
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return overlay.CurrentScreen is ScreenWelcome;
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});
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AddAssert("back button disabled", () => !overlay.BackButton.Enabled.Value);
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}
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}
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}
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@ -0,0 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Screens;
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using osu.Game.Overlays.FirstRunSetup;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneFirstRunScreenUIScale : OsuManualInputManagerTestScene
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{
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public TestSceneFirstRunScreenUIScale()
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{
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AddStep("load screen", () =>
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{
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Child = new ScreenStack(new ScreenUIScale());
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});
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}
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}
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}
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@ -0,0 +1,111 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using Moq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Overlays.FirstRunSetup;
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using osu.Game.Screens;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneFirstRunSetupOverlay : OsuManualInputManagerTestScene
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{
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private FirstRunSetupOverlay overlay;
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private readonly Mock<IPerformFromScreenRunner> perfomer = new Mock<IPerformFromScreenRunner>();
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private readonly Mock<IDialogOverlay> dialogOverlay = new Mock<IDialogOverlay>();
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[BackgroundDependencyLoader]
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private void load()
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{
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Dependencies.CacheAs(perfomer.Object);
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Dependencies.CacheAs(dialogOverlay.Object);
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perfomer.Setup(g => g.PerformFromScreen(It.IsAny<Action<IScreen>>(), It.IsAny<IEnumerable<Type>>()))
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.Callback((Action<IScreen> action, IEnumerable<Type> types) => action(null));
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dialogOverlay.Setup(d => d.Push(It.IsAny<PopupDialog>()))
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.Callback((PopupDialog dialog) => dialog.PerformOkAction());
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}
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("add overlay", () =>
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{
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Child = overlay = new FirstRunSetupOverlay
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{
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State = { Value = Visibility.Visible }
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};
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});
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}
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[Test]
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public void TestOverlayRunsToFinish()
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{
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AddUntilStep("step through", () =>
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{
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if (overlay.CurrentScreen?.IsLoaded != false)
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overlay.NextButton.TriggerClick();
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return overlay.State.Value == Visibility.Hidden;
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});
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}
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[Test]
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public void TestBackButton()
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{
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AddAssert("back button disabled", () => !overlay.BackButton.Enabled.Value);
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AddUntilStep("step to last", () =>
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{
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var nextButton = overlay.NextButton;
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if (overlay.CurrentScreen?.IsLoaded != false)
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nextButton.TriggerClick();
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return nextButton.Text.ToString() == "Finish";
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});
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AddUntilStep("step back to start", () =>
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{
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if (overlay.CurrentScreen?.IsLoaded != false)
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overlay.BackButton.TriggerClick();
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return overlay.CurrentScreen is ScreenWelcome;
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});
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AddAssert("back button disabled", () => !overlay.BackButton.Enabled.Value);
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}
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[Test]
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public void TestClickAwayToExit()
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{
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AddStep("click inside content", () =>
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{
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InputManager.MoveMouseTo(overlay.ScreenSpaceDrawQuad.Centre);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("overlay not dismissed", () => overlay.State.Value == Visibility.Visible);
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AddStep("click outside content", () =>
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{
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InputManager.MoveMouseTo(overlay.ScreenSpaceDrawQuad.TopLeft - new Vector2(1));
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("overlay dismissed", () => overlay.State.Value == Visibility.Hidden);
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}
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}
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}
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@ -1,26 +1,21 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Framework.Screens;
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namespace osu.Game.Overlays.FirstRunSetup
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{
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public abstract class FirstRunSetupScreen : Screen
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{
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[Resolved]
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protected FirstRunSetupOverlay Overlay { get; private set; }
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protected override bool OnClick(ClickEvent e) => true;
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private const float offset = 100;
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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this
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.FadeInFromZero(500)
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.MoveToX(100)
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.MoveToX(offset)
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.MoveToX(0, 500, Easing.OutQuint);
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}
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@ -32,12 +27,22 @@ namespace osu.Game.Overlays.FirstRunSetup
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.MoveToX(0, 500, Easing.OutQuint);
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}
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public override void OnSuspending(IScreen next)
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public override bool OnExiting(IScreen next)
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{
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base.OnSuspending(next);
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this
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.FadeOut(100)
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.MoveToX(-100, 500, Easing.OutQuint);
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.MoveToX(offset, 500, Easing.OutQuint);
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return base.OnExiting(next);
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}
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public override void OnSuspending(IScreen next)
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{
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this
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.FadeOut(100)
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.MoveToX(-offset, 500, Easing.OutQuint);
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base.OnSuspending(next);
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}
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}
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}
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@ -1,114 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Overlays.Settings;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osu.Game.Screens.Select;
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using osuTK;
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namespace osu.Game.Overlays.FirstRunSetup
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{
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public class ScreenSetupUIScale : FirstRunSetupScreen
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{
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[Resolved]
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private OsuConfigManager osuConfig { get; set; }
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[Cached]
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private OsuLogo osuLogo = new OsuLogo();
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[BackgroundDependencyLoader]
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private void load()
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{
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OsuScreenStack stack;
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Content.Children = new Drawable[]
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{
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(20),
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Children = new Drawable[]
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{
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 32))
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{
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Text = "The osu! user interface size can be adjusted to your liking.",
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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},
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new SettingsSlider<float, UIScaleSlider>
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{
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LabelText = GraphicsSettingsStrings.UIScaling,
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TransferValueOnCommit = true,
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Current = osuConfig.GetBindable<float>(OsuSetting.UIScale),
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KeyboardStep = 0.01f,
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},
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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new ScalingContainer(ScalingMode.Off)
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Child = stack = new OsuScreenStack()
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},
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new ScalingContainer(ScalingMode.Off)
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Child = stack = new OsuScreenStack()
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}
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},
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new Drawable[]
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{
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new ScalingContainer(ScalingMode.Off)
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Child = stack = new OsuScreenStack()
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},
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new ScalingContainer(ScalingMode.Off)
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Child = stack = new OsuScreenStack()
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}
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}
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}
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}
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}
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},
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new PurpleTriangleButton
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding(10),
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Text = "Finish",
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Action = () => Overlay.Hide()
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}
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};
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stack.Push(new PlaySongSelect());
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}
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private class UIScaleSlider : OsuSliderBar<float>
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{
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public override LocalisableString TooltipText => base.TooltipText + "x";
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}
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}
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}
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146
osu.Game/Overlays/FirstRunSetup/ScreenUIScale.cs
Normal file
146
osu.Game/Overlays/FirstRunSetup/ScreenUIScale.cs
Normal file
@ -0,0 +1,146 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Framework.Screens;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Overlays.Settings;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Select;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Overlays.FirstRunSetup
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{
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public class ScreenUIScale : FirstRunSetupScreen
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{
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[Resolved]
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private OsuConfigManager osuConfig { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension()
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},
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Content = new[]
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{
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new Drawable[]
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{
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(20),
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Children = new Drawable[]
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{
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 24))
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{
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Text = "The osu! user interface size can be adjusted to your liking.",
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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},
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new SettingsSlider<float, UIScaleSlider>
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{
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LabelText = GraphicsSettingsStrings.UIScaling,
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Current = osuConfig.GetBindable<float>(OsuSetting.UIScale),
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KeyboardStep = 0.01f,
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},
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}
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}
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},
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new Drawable[]
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{
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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new SampleScreenContainer(new MainMenu()),
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new SampleScreenContainer(new PlaySongSelect()),
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},
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new Drawable[]
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{
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new SampleScreenContainer(new MainMenu()),
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new SampleScreenContainer(new MainMenu()),
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}
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}
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}
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},
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}
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}
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};
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}
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private class SampleScreenContainer : CompositeDrawable
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{
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public override bool HandlePositionalInput => false;
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public override bool HandleNonPositionalInput => false;
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public override bool PropagatePositionalInputSubTree => false;
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public override bool PropagateNonPositionalInputSubTree => false;
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public SampleScreenContainer(Screen screen)
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{
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OsuScreenStack stack;
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RelativeSizeAxes = Axes.Both;
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OsuLogo logo;
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InternalChildren = new Drawable[]
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{
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new DependencyProvidingContainer
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{
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CachedDependencies = new (Type, object)[]
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{
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(typeof(OsuLogo), logo = new OsuLogo
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{
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RelativePositionAxes = Axes.Both,
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Position = new Vector2(0.5f),
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})
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},
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new ScalingContainer(ScalingMode.Off)
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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stack = new OsuScreenStack(),
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logo
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},
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},
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}
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},
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};
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stack.Push(screen);
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}
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}
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private class UIScaleSlider : OsuSliderBar<float>
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{
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public override LocalisableString TooltipText => base.TooltipText + "x";
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}
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}
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}
|
@ -21,6 +21,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Overlays.FirstRunSetup;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osuTK;
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@ -33,16 +34,17 @@ namespace osu.Game.Overlays
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{
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protected override bool StartHidden => true;
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||||
[Resolved(canBeNull: true)]
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||||
private DialogOverlay? dialogOverlay { get; set; }
|
||||
[Resolved]
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private IDialogOverlay dialogOverlay { get; set; } = null!;
|
||||
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||||
[Resolved(canBeNull: true)]
|
||||
private OsuGame? osuGame { get; set; }
|
||||
[Resolved]
|
||||
private IPerformFromScreenRunner performer { get; set; } = null!;
|
||||
|
||||
private ScreenStack stack = null!;
|
||||
|
||||
public PurpleTriangleButton NextButton = null!;
|
||||
public DangerousTriangleButton BackButton = null!;
|
||||
private Container mainContent = null!;
|
||||
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
@ -57,11 +59,9 @@ namespace osu.Game.Overlays
|
||||
private readonly FirstRunStep[] steps =
|
||||
{
|
||||
new FirstRunStep(typeof(ScreenWelcome), "Welcome"),
|
||||
new FirstRunStep(typeof(ScreenSetupUIScale), "UI Scale"),
|
||||
new FirstRunStep(typeof(ScreenUIScale), "UI Scale"),
|
||||
};
|
||||
|
||||
private Container mainContent;
|
||||
|
||||
public FirstRunSetupOverlay()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
@ -91,7 +91,7 @@ namespace osu.Game.Overlays
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourProvider.Background5,
|
||||
Colour = colourProvider.Background6,
|
||||
},
|
||||
new GridContainer
|
||||
{
|
||||
@ -114,7 +114,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = colourProvider.Background6,
|
||||
Colour = colourProvider.Background5,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new FillFlowContainer
|
||||
@ -214,27 +214,15 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (osuGame != null)
|
||||
{
|
||||
// if we are valid for display, only do so after reaching the main menu.
|
||||
osuGame.PerformFromScreen(_ =>
|
||||
{
|
||||
Show();
|
||||
}, new[] { typeof(MainMenu) });
|
||||
}
|
||||
else
|
||||
{
|
||||
Show();
|
||||
}
|
||||
// if we are valid for display, only do so after reaching the main menu.
|
||||
performer.PerformFromScreen(_ => { Show(); }, new[] { typeof(MainMenu) });
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (!mainContent.IsHovered && dialogOverlay?.CurrentDialog == null)
|
||||
if (!mainContent.IsHovered && dialogOverlay.CurrentDialog == null)
|
||||
{
|
||||
dialogOverlay?.Push(new ConfirmDialog("Are you sure you want to exit the setup process?",
|
||||
Hide,
|
||||
() => { }));
|
||||
dialogOverlay.Push(new ConfirmDialog("Are you sure you want to exit the setup process?", Hide, () => { }));
|
||||
}
|
||||
|
||||
return base.OnClick(e);
|
||||
|
Loading…
Reference in New Issue
Block a user