Add a polling component model

This commit is contained in:
Dean Herbert 2018-12-10 21:08:14 +09:00
parent dc6574a9cc
commit ea4dce8454
4 changed files with 249 additions and 52 deletions

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@ -0,0 +1,98 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osu.Game.Online;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
{
public class TestCasePollingComponent : OsuTestCase
{
private Container pollBox;
private TestPoller poller;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
poller = new TestPoller(),
pollBox = new Container
{
Alpha = 0,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(0.4f),
Colour = Color4.LimeGreen,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Poll!",
}
}
}
};
int count = 0;
poller.OnPoll += () =>
{
pollBox.FadeOutFromOne(500);
count++;
};
AddStep("set poll to 1 second", () => poller.TimeBetweenPolls = TimePerAction);
void checkCount(int checkValue) => AddAssert($"count is {checkValue}", () => count == checkValue);
checkCount(1);
checkCount(2);
checkCount(3);
AddStep("set poll to 5 second", () => poller.TimeBetweenPolls = TimePerAction * 5);
checkCount(4);
checkCount(4);
checkCount(4);
checkCount(4);
checkCount(5);
checkCount(5);
checkCount(5);
AddStep("set poll to 5 second", () => poller.TimeBetweenPolls = TimePerAction);
AddAssert("count is 6", () => count == 6);
}
protected override double TimePerAction => 500;
public class TestPoller : PollingComponent
{
public event Action OnPoll;
protected override Task Poll()
{
OnPoll?.Invoke();
return base.Poll();
}
}
}
}

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@ -4,11 +4,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Users;
@ -18,7 +17,7 @@ namespace osu.Game.Online.Chat
/// <summary>
/// Manages everything channel related
/// </summary>
public class ChannelManager : Component, IOnlineComponent
public class ChannelManager : PollingComponent
{
/// <summary>
/// The channels the player joins on startup
@ -49,11 +48,14 @@ namespace osu.Game.Online.Chat
public IBindableCollection<Channel> AvailableChannels => availableChannels;
private IAPIProvider api;
private ScheduledDelegate fetchMessagesScheduleder;
public readonly BindableBool HighPollRate = new BindableBool();
public ChannelManager()
{
CurrentChannel.ValueChanged += currentChannelChanged;
HighPollRate.BindValueChanged(high => TimeBetweenPolls = high ? 1000 : 6000, true);
}
/// <summary>
@ -360,73 +362,60 @@ namespace osu.Game.Online.Chat
}
}
public void APIStateChanged(APIAccess api, APIState state)
{
switch (state)
{
case APIState.Online:
fetchUpdates();
break;
default:
fetchMessagesScheduleder?.Cancel();
fetchMessagesScheduleder = null;
break;
}
}
private long lastMessageId;
private const int update_poll_interval = 1000;
private bool channelsInitialised;
private void fetchUpdates()
protected override Task Poll()
{
fetchMessagesScheduleder?.Cancel();
fetchMessagesScheduleder = Scheduler.AddDelayed(() =>
if (!api.IsLoggedIn)
return base.Poll();
var fetchReq = new GetUpdatesRequest(lastMessageId);
var tcs = new TaskCompletionSource<bool>();
fetchReq.Success += updates =>
{
var fetchReq = new GetUpdatesRequest(lastMessageId);
fetchReq.Success += updates =>
if (updates?.Presence != null)
{
if (updates?.Presence != null)
foreach (var channel in updates.Presence)
{
foreach (var channel in updates.Presence)
{
// we received this from the server so should mark the channel already joined.
JoinChannel(channel, true);
}
//todo: handle left channels
handleChannelMessages(updates.Messages);
foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
JoinedChannels.FirstOrDefault(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId;
// we received this from the server so should mark the channel already joined.
JoinChannel(channel, true);
}
if (!channelsInitialised)
{
channelsInitialised = true;
// we want this to run after the first presence so we can see if the user is in any channels already.
initializeChannels();
}
//todo: handle left channels
fetchUpdates();
};
handleChannelMessages(updates.Messages);
fetchReq.Failure += delegate { fetchUpdates(); };
foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
JoinedChannels.FirstOrDefault(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
api.Queue(fetchReq);
}, update_poll_interval);
lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId;
}
if (!channelsInitialised)
{
channelsInitialised = true;
// we want this to run after the first presence so we can see if the user is in any channels already.
initializeChannels();
}
tcs.SetResult(true);
};
fetchReq.Failure += _ => tcs.SetResult(false);
api.Queue(fetchReq);
return tcs.Task;
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api)
{
this.api = api;
api.Register(this);
}
}

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@ -0,0 +1,108 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Threading.Tasks;
using osu.Framework.Graphics;
using osu.Framework.Threading;
namespace osu.Game.Online
{
/// <summary>
/// A component which requires a constant polling process.
/// </summary>
public abstract class PollingComponent : Component
{
private double? lastTimePolled;
private ScheduledDelegate scheduledPoll;
private bool pollingActive;
private double timeBetweenPolls;
/// <summary>
/// The time that should be waited between polls.
/// </summary>
public double TimeBetweenPolls
{
get => timeBetweenPolls;
set
{
timeBetweenPolls = value;
scheduledPoll?.Cancel();
pollIfNecessary();
}
}
protected override void LoadComplete()
{
base.LoadComplete();
pollIfNecessary();
}
private bool pollIfNecessary()
{
// we must be loaded so we have access to clock.
if (!IsLoaded) return false;
// there's already a poll process running.
if (pollingActive) return false;
// don't try polling if the time between polls hasn't been set.
if (timeBetweenPolls == 0) return false;
if (!lastTimePolled.HasValue)
{
doPoll();
return true;
}
if (Time.Current - lastTimePolled.Value > timeBetweenPolls)
{
doPoll();
return true;
}
// not ennough time has passed since the last poll. we do want to schedule a poll to happen, though.
scheduleNextPoll();
return false;
}
private void doPoll()
{
scheduledPoll = null;
pollingActive = true;
Poll().ContinueWith(_ => pollComplete());
}
/// <summary>
/// Perform the polling in this method. Call <see cref="pollComplete"/> when done.
/// </summary>
protected virtual Task Poll()
{
return Task.CompletedTask;
}
/// <summary>
/// Call when a poll operation has completed.
/// </summary>
private void pollComplete()
{
lastTimePolled = Time.Current;
pollingActive = false;
if (scheduledPoll == null)
scheduleNextPoll();
}
private void scheduleNextPoll()
{
scheduledPoll?.Cancel();
double lastPollDuration = lastTimePolled.HasValue ? Time.Current - lastTimePolled.Value : 0;
scheduledPoll = Scheduler.AddDelayed(doPoll, Math.Max(0, timeBetweenPolls - lastPollDuration));
}
}
}

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@ -418,6 +418,8 @@ namespace osu.Game
dependencies.Cache(notifications);
dependencies.Cache(dialogOverlay);
chatOverlay.StateChanged += state => channelManager.HighPollRate.Value = state == Visibility.Visible;
Add(externalLinkOpener = new ExternalLinkOpener());
var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications };